Oculus 1.39 Update May Break Fast Movement Tracking on Rift CV1
Update: it seems that Oculus has released a beta version of 1.40 to the Oculus Software PTC channel, and the patch notes say that it fixes this tracking issue. To get to this, open the Settings in your Oculus software and click the "Beta" heading, then click the slider beside "Public Test Channel". I haven't had a chance yet to test it out to confirm, so please reply here if you try it and it fixes the issue.
The Oculus 1.39 update appears to be breaking tracking of fast controller movements for Rift CV1 (original Rift) users. This is very noticeable when throwing fast hooks in TotF, but is not a problem specific to TotF and can be replicated in other games or even in the Oculus Home environment.
If you are experiencing this issue, please contact Oculus Support so they can help you gather logs that will help them narrow down the issue. Please let them know that this is not just a problem with TotF, but is something you can replicate in any game and in the Oculus Home environment (assuming that's true in your experience - let me know if not).
If you are a Rift CV1 user on the 1.39 update and are not experiencing this issue, please post in this thread and let me know things are working fine for you. At the moment, I believe this to be a universal issue, so any confirmation that some users are unaffected would be helpful for me to know. You can reach me in the comments below, on the game's forum, or by email at [email protected].
Thanks for your help and your patience!
The Oculus 1.39 update appears to be breaking tracking of fast controller movements for Rift CV1 (original Rift) users. This is very noticeable when throwing fast hooks in TotF, but is not a problem specific to TotF and can be replicated in other games or even in the Oculus Home environment.
If you are experiencing this issue, please contact Oculus Support so they can help you gather logs that will help them narrow down the issue. Please let them know that this is not just a problem with TotF, but is something you can replicate in any game and in the Oculus Home environment (assuming that's true in your experience - let me know if not).
If you are a Rift CV1 user on the 1.39 update and are not experiencing this issue, please post in this thread and let me know things are working fine for you. At the moment, I believe this to be a universal issue, so any confirmation that some users are unaffected would be helpful for me to know. You can reach me in the comments below, on the game's forum, or by email at [email protected].
Thanks for your help and your patience!