2024.1 (Preview 25)
Dear captains,
There is a new patch ready for 2024.1 beta.
[h3]Localization:[/h3]
- Russian localization update by Hard.
- French localization update by FvJ and Placebo.
- Italian localization update by BeeTLe BeTHLeHeM.
- German localization update by Ruby.
- Updated Korean font.
[h3]Graphics:[/h3]
- Continuation of texture work for Type VII interiors. These new changes should improve performance on systems that experience lags due to a texture streaming feature.
- Fix: Various improvements to the bottom part of Type II engine room overall look and resolved various issues with volumetric fog that could appear there.
- Fix: Minor graphical issues with one of the cargo hold scenes on merchant ships.
- Fix (regression): Incorrect texture on an external hatch on Type VII U-boats. Also fixed an incorrect texture on antenna on preview models of several U-boats and incorrect texture on starboard wooden panels on Type VIIB conning tower.
[h3]UI:[/h3]
- Added a hint to a manual mode of all devices that pressing ALT will show UI, while TAB will open the quick orders menu (it's the same hint that was used earlier exclusively in regular FPP). This hint may be disabled in the settings.
- Aesthetical improvements to Crew Specializations screen.
- Fix: Loading free items onto the ship is no longer mentioned in the budget log.
- Fix: Updated miniatures of U-764 and U-995 to have submarine pens in the background.
- Fix: In some cases, after clicking on a new message notification, while radioman was walking to his station, nothing was happening.
- Fix: Uboatopedia and Credits buttons in the main menu were remaining in the clicked state after use.
[h3]Audio:[/h3]
- Fix: Radio music could sometimes desynchronize between individual speakers on the ship and have some echo.
- Fix: Radio music was remaining audible during map cutscenes, but it usually didn't fit there.
[h3]Ports:[/h3]
- Fix: Terrain issue near Narvik.
- Fix: Some warehouses didn't had a visible roof from the inside.
[h3]Mission:[/h3]
- Fix: Reworked initial objectives for the rendezvous with a Japanese submarine assignment. There were several issues with the previous objectives.
[h3]General:[/h3]
- Using a mouse wheel to zoom out from a manual mode of a device now always switches the view to the section view of the U-boat (when playing with normal perspective selected in the settings). Previously, it was dependent on the previous views and sometimes confusing.
- Fix: Fixed several errors spotted in the logs sent with the use of the in-game bug reporting tool.
- Fix: It wasn't possible to completely disable periscope stabilization by editing game sheets.
Yours,
DWS
There is a new patch ready for 2024.1 beta.
[h3]Localization:[/h3]
- Russian localization update by Hard.
- French localization update by FvJ and Placebo.
- Italian localization update by BeeTLe BeTHLeHeM.
- German localization update by Ruby.
- Updated Korean font.
[h3]Graphics:[/h3]
- Continuation of texture work for Type VII interiors. These new changes should improve performance on systems that experience lags due to a texture streaming feature.
- Fix: Various improvements to the bottom part of Type II engine room overall look and resolved various issues with volumetric fog that could appear there.
- Fix: Minor graphical issues with one of the cargo hold scenes on merchant ships.
- Fix (regression): Incorrect texture on an external hatch on Type VII U-boats. Also fixed an incorrect texture on antenna on preview models of several U-boats and incorrect texture on starboard wooden panels on Type VIIB conning tower.
[h3]UI:[/h3]
- Added a hint to a manual mode of all devices that pressing ALT will show UI, while TAB will open the quick orders menu (it's the same hint that was used earlier exclusively in regular FPP). This hint may be disabled in the settings.
- Aesthetical improvements to Crew Specializations screen.
- Fix: Loading free items onto the ship is no longer mentioned in the budget log.
- Fix: Updated miniatures of U-764 and U-995 to have submarine pens in the background.
- Fix: In some cases, after clicking on a new message notification, while radioman was walking to his station, nothing was happening.
- Fix: Uboatopedia and Credits buttons in the main menu were remaining in the clicked state after use.
[h3]Audio:[/h3]
- Fix: Radio music could sometimes desynchronize between individual speakers on the ship and have some echo.
- Fix: Radio music was remaining audible during map cutscenes, but it usually didn't fit there.
[h3]Ports:[/h3]
- Fix: Terrain issue near Narvik.
- Fix: Some warehouses didn't had a visible roof from the inside.
[h3]Mission:[/h3]
- Fix: Reworked initial objectives for the rendezvous with a Japanese submarine assignment. There were several issues with the previous objectives.
[h3]General:[/h3]
- Using a mouse wheel to zoom out from a manual mode of a device now always switches the view to the section view of the U-boat (when playing with normal perspective selected in the settings). Previously, it was dependent on the previous views and sometimes confusing.
- Fix: Fixed several errors spotted in the logs sent with the use of the in-game bug reporting tool.
- Fix: It wasn't possible to completely disable periscope stabilization by editing game sheets.
Yours,
DWS