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UBOAT News

Beloved submarine milsim Uboat finally leaving Steam Early Access

When it comes to milsim combat games like War Thunder and World of Tanks, it's easy to forget just how many people made these war machines work. As you effortlessly glide across the virtual battlefield, the real world requires multiple soldiers and crew members to keep the gears turning. Uboat is a milsim that understands this effort, and after five long years in Steam Early Access, the beloved World War 2 submarine game is about to be released in full.


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2024.1 (Preview 23)

Dear captains,

There is a new patch ready for 2024.1 beta.

[h3]Localization:[/h3]
- Portuguese localization update by AlexShuma.
- Italian localization update by BeeTLe BeTHLeHeM.
- Russian localization update by Hard.
- German localization update by Ruby.

[h3]UI:[/h3]
- Added an option in the control settings to disable a confirmation popup that appears when attempting to swap between diesel and electric engines.
- Added an explanation on a crew list why a sailor was hospitalized, in case that he was hospitalized long-term with an unknown duration (currently it's the case only with tuberculosis).
- Fix: The cooldown for alarm and silent run in the TAB menu was counted only when the TAB menu was open.
- Fix: Item names weren't translated, when they were appearing as a requirement to select one of the options during an external interaction.
- Fix: Skill names that appear as a requirement to select one of the options during an external interaction, now have a suffix telling specifically that they are skills to avoid misunderstandings.
- Fix: Headquarters task details window wasn't always reliably disappearing after a click on the background.

[h3]Crew:[/h3]
- Fix (regression of Preview 22): The cook could stop to work in the game states saved in previous versions of the game. For game states already affected by this problem, please turn on/off the alarm or a silent run to make it work.
- Fix: If a sailor assigned to radioman with a Medical Coordinator skill has treated a wounded crew member and he had wounds requiring hospitalization, there were several issues present afterwards - the exclamation above the sailor's head wasn't disappearing and he was moving away instead of sitting on the wounded crew member's bunk.
- Fix: Lock marker was appearing in a wrong position, if a periscope view was zoomed in using a control key.
- Fix: During a high time compression, wounded sailors could fall out of the boat's interior and drown.

[h3]Missions:[/h3]
- Fix: After reaching a patrol target area and sinking at least a one ship, the GRT displayed among the objectives was having counted in all ships sunk before reaching the destination.

[h3]Type II:[/h3]
- Fix: It wasn't possible to open/close the hatch between the control room and the conning tower from FPP, while being in the control room.

[h3]Achievements:[/h3]
- Fix: Argentinian Escape achievement was impossible to obtain.

[h3]Uboatopedia:[/h3]
- Added a possibility to open Uboatopedia from the main menu (currently it's only partial, full document will be added before the full release).

[h3]Ports:[/h3]
- Fix: Citizens could still walk on water in Bergen.

[h3]Graphics:[/h3]
- Fix: The view was stopping to be updated and there were render pipeline errors present in the log, when looking from a certain spot in the bow torpedo room on Type VII U-boat towards the stern of the boat.
- Fix: Volumetric lighting emitted by flars could have some artifacts when observed in FPP or in a gun manual mode view.

[h3]General:[/h3]
- Fix: It was possible to undock from a port, even when there were goods loaded onto the U-boat, after switching to electric engines on the surface.
- Fix: On a first use under the water after starting a new campaign, the ventilation system wasn't refreshing the air. This issue may persist for one use in older game states.
- Fix: After loading a saved game state, it was possible to start in a FPP mode of a different character than the one which was being controlled when the game state was saved.
- Fix: If a periscope was fully extended at a periscope depth and then officer who was using it, was unassigned from it, the periscope visibility penalty was stopping to be updated and the periscope could be spotted even when the U-boat was deep under the water.
- Fix: Enemy aircraft could indefinitely circle around the port after an air raid. There was a similar fix in Preview 14, but it was happening in different circumstances.

Yours,
DWS

UBOAT - Full Release

Dear captains,

We are thrilled to announce that UBOAT will be leaving Early Access and launching its Full Release on August 2nd, 2024. This marks a significant milestone in our journey, and we couldn't be more excited to share the complete experience with you.

[previewyoutube][/previewyoutube]
Since entering Early Access, UBOAT has evolved tremendously thanks to your invaluable feedback and support. We've refined gameplay mechanics, expanded features, and polished every aspect of the submarine warfare simulation you've come to enjoy.

We want to express our heartfelt gratitude to everyone who has been part of this voyage. Your passion and dedication have been the driving force behind UBOAT's development.



Mark your calendars for August 2nd, and get ready to command your fully-equipped U-boat during World War II.

Stay tuned for more details about the full release.

Yours,
DWS

Steam Achievements beta test

Dear captains,

We are excited to announce that the 2024.1 beta version of UBOAT has been updated with support for Steam Achievements. This new feature adds an extra layer of challenge and recognition for your accomplishments in the depths of the Atlantic.

Achievements in the beta version are not permanent and they will be reset once the full release of the game is shipped.


We are introducing them now to gather your feedback and ensure that they are all achievable in a correct manner.

Please note, that if you use console commands, no more achievements will be awarded during that campaign.

We look forward to your feedback on this feature!

Yours,
DWS

2024.1 (Preview 22)

Dear captains,

There is a new patch ready for 2024.1 beta.

[h3]Localization:[/h3]
- Ukrainian localization update by vovanvoks.
- Portuguese localization update by AlexShuma.
- Japanese localization update by かねのもうじゃ.
- Czech localization update by Spid3rCZ.
- Russian localization update by Hard.
- French localization update by FvJ and Placebo.
- Korean localization update.
- German localization update by Ruby.
- Fix: Resolved various issues with fonts used for S. Chinese version of the game.

[h3]Achievements:[/h3]
- Added achievements to the game. Their addition is intended as a beta test of achievements. All achievements gained during beta test will be reset at the time of a full release.

[h3]Crew:[/h3]
- When crew members are drowning inside flooded compartments, they no longer speak that it's hard to breath, but make a more suitable drowning noises.
- Cook now stops to work when a silent run is ordered.
- Fix: Officers could still perform a panic animation in some cases despite a previous change to that in Preview 18.
- Fix: Improvements to passing through obstacles by the crew inside the U-boat, for example when encountering a cleaning sailor on Type II near the radio room.
- Fix: Echosounder reading order was not working when there was some water inside the compartment.
- Fix: Various issues after changing the boat and promoting one of the officers to be a new skipper.
- Fix: If a quick return to port was initiated, while having exhaused officers, the officers were speaking one after the other that they are rested and ready to work during the return cutscene.
- Fix: Officers were sometimes speaking with a low-pitched voice, if they were sent on an external mission and a pause was enabled.

[h3]UI:[/h3]
- Added information who sent the message in the new radio message reading view.
- Added an option to delete crew task presets.
- Lock icons in the periscope were reworked and now appear on the top bearing scale.
- Fix: If a new message notification was clicked when a radioman was walking to his station, there was no reaction to the clicks.
- Fix: Improved reliability of selecting units by clicks on the map.
- Fix: If torpedo launchers UI was open, at least one launcher was flooded, but all launchers were un-ticked, there was information present that the gyro angle is being synchronized, while in fact it's not synchronized in such a case.

[h3]Torpedo fire systems:[/h3]
- Fix: After moving a cursor above a salvo spread angle indicator, the displayed tooltip was displaying a value indicated by the inner pointer, while it makes more sense from the user's standpoint to display the value of the outer one.
- Fix: Schnellgang lights on gyro angle receivers were sometimes pointing a wrong synchronization direction.

[h3]Modding:[/h3]
- Fix: Compilation errors for mods using Cysharp.Text namespace in the code.

[h3]Uboatopedia:[/h3]
- Added a possibility to open Uboatopedia from the in-game escape menu.
- Updated Uboatopedia in English, German and Polish.

[h3]Audio:[/h3]
- Changed a sound effect played when clicking on campaign objective photos on the map.

[h3]Ports:[/h3]
- Added extra defence to Aruba.
- Fix: It wasn't possible to change flotilla from Marseille and Brest. These ports were also not appearing as a destination for flotilla changes. This fix may require a new campaign to work.
- Fix: If a quick return to port was requested when the U-boat was at a periscope depth, the boat was sometimes partially submerging during the return cutscene. In such cases, the skipper was also sometimes starting to run in the direction of a conning tower during the cutscene with an orchestra.
- Fix: Issues with moving onto the U-boat from La Rochelle with a bunker in FPP.

[h3]Type II:[/h3]
- The gauge at the stern of the boat between the officer bunks was changed to be a depth meter Papenberg gauge.

[h3]Missions:[/h3]
- Fix: In the side-mission where command asks to locate a lost U-boat, if the target U-boat is sunk, the mission is now cancelled, since it's no longer possible to investigate the target boat.
- Fix: In the weather station placement assignment, if the radio transmission was received, the crew sent on land was automatically returning back, even if the U-boat was submerged or out of range.

[h3]Graphics:[/h3]
- Fix: The view could freeze in certain cases when zooming map without an enabled upscaling during a snowy weather.
- Fix: Due to an error, in some cases, waves could be rendered at their full intensity in enclosed areas like submarine pens.

[h3]General:[/h3]
- Added voiceover to the commands on the gyrocompass tool.
- Fix: Gyrocompass commands weren't working correctly, when they were used after plotting a route on a map.
- Fix: Messages with personal news sent from the flotilla and a message from the command that the enemy is aware of the mission performed by the U-boat, were having player's ship specified as the sender in the journal.
- Fix: After positioning the orbiting camera exactly at the bow of a moving U-boat and then opening and closing the map, the camera was passing right through the interior of the U-boat and some graphical issues were occurring during this process.
- Fix: After quitting to the main menu from an existing game and starting a new playthrough, blueprint points from the previous playthrough were carried over to the new one.
- Fix: Probable fix for two U-boats displayed on each other in a new U-boat selector screen. We will appreciate confirmation from the community, if this issue is resolved.
- Fix: Issues with air toxicity in Type II conning tower.
- Fix: Fixes to several errors spotted in the logs sent to us using the in-game bug reporting tool.

Yours,
DWS