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UBOAT News

Full release of UBOAT

Dear Skippers,

We are happy to let you know that UBOAT is going to leave the Early Access formula next year with the next major update. We are already working on this update for some time. We build it to be a quite large update that will improve some of the remaining weak spots of the game that we could identify, as well as complete the content.

We are also going to implement the remaining features from our previous roadmap into this update, aside from those that we already implemented in 2022.1.

Further along the way, we will be revealing what to expect from this Full Release update. Follow our announcements, if you are interested in an early peek.



On a side note, apart from the next major update, we are still going to release at least two smaller patches for 2022.1.

We would also like to take this opportunity to thank all the people who are with us and help us, you - players for your suggestions and support, the translators for their hard work, and our contributors and testers.

Yours,
DWS

Update 2022.1: Patch 16

Dear skippers,

There is a new patch available for 2022.1. It's here to fix one issue introduced by the previous patch released earlier today. Changelog:

[h3]Localisation:[/h3]
- Portuguese localisation update by AlexShuma.
- Ukrainian localisation update by vovanvoks.
- Spanish localisation update by Tordo.
- German localisation update by Ruby.

[h3]General:[/h3]
- Fix (regression of 2022.1 Patch 15): It wasn't possible to turn off the radio music.

Yours,
DWS

Update 2022.1: Patch 15

Dear skippers,

There is a new patch available for 2022.1. Changelog:

[h3]Localisation:[/h3]
- Portuguese localisation update by AlexShuma.
- Ukrainian localisation update by vovanvoks.
- Spanish localisation update by Tordo.
- Russian localisation update by Hard.
- German localisation update by Ruby.
- Polish localisation update.

[h3]Crew:[/h3]
- It's now possible to forbid automatic repairs of a certain device to conserve replacement parts.
- Fix: Sailors assigned to damage control were trying to inspect the galley, even if it was evacuated, if battery room no. 1 wasn't marked for evacuation.

[h3]User interface:[/h3]
- Added tooltips to quick order buttons under each compartment (evacuation, electricity toggle and water presence indicator).
- Expanded description of the emergency tank blowing order to explain how it's different from the non-emergency version.
- Added a possibility to rebind following keyboard shortcuts: horizontal and vertical rotation of periscope, switch periscope zoom factor, adjustment of a stadimeter angle, extending and lowering the periscope, horizontal/vertical alignment of the periscope and routine hydrophone check.
- Device icons are now much bigger in the u-boat upgrade mode activated from the warehouse.
- Changed design of warnings appearing under the telegraph in the UI to make them easier to read with bright backgrounds.
- Fix: Order icon displayed near the cursor is now refreshed after clicking to update to a new state.
- Fix: Labels near the outlines of detection range circles weren't present in some of the supported languages.
- Fix: Some elements of the interface weren't translated.

[h3]Graphics:[/h3]
- Added water inside buckets.
- Fix: Added hair adjustment models for the combat helmet. There is no longer clipping through the helmet present.
- Fix: Camera movements were affected by time compression scale during story sequences (merchant ship inspection etc.).
- Fix: Camera was behaving erratically during story sequences for a second after minimizing the game and then going back.
- Fix: Various elements of the map could flicker with certain combinations of screen resolution and temporal antialiasing settings.
- Fix (regression of 2022.1): Texture on the 43U gun was slightly broken.
- Fix (regression of 2022.1): Periscope and deck gun views were having an odd overlay, if screen aspect ratio was different than 16:9.
- Fix (regression of 2022.1 Patch 6): If player entered a patrol target area with a very closely zoomed in map, the entire screen could flash with a green colour for the duration of one frame.

[h3]Map:[/h3]
- Fix: It wasn't possible to zoom the map camera to the u-boat in some cases. The camera was pushed back.

[h3]HQ:[/h3]
- Fix: FAT and LUT torpedo research marker was slightly overlapping with the marker for conning tower research. This fix will work only for newly started campaigns.

[h3]Damage model:[/h3]
- Fix: Hatches damaged by pressing water sometimes weren't opening on their own due to an internal issue.
- Fix: Both hidden and identified flaws are now automatically repaired after docking at any port.

[h3]Missions:[/h3]
- Fix: Escorted convoy is no longer being tracked on the map in the escort duty assignment after completing the main objective.

[h3]Ships:[/h3]
- Type 1934 destroyers are now capable of fighting aircraft, also animations for the crew using AA guns on this destroyer are better.

[h3]Technical:[/h3]
- Pathfinding improvements on the map.

[h3]General:[/h3]
- Radio music is now restored back after a routine hydrophone check, if it's completed uninterrupted.
- Fix: Aircraft could spawn one inside another and behave erratically afterwards.
- Fix: A looped error was present in the log after reloading a saved game state near a full aircraft carrier and then provoking it to send the aircraft.

Yours,
DWS

Update 2022.1: Patch 14

Dear skippers,

There is a new patch available for 2022.1. Changelog:

[h3]Localisation:[/h3]
- Turkish localisation update by Narberal Gamma.
- Japanese localisation update by Surumeika1987, Largo, [JP]AWPsan, 泥遊戯, Mononok Kori.
- Ukrainian localisation update by vovanvoks.
- French localisation update by FvJ and Placebo.
- Russian localisation update by Hard.
- German localisation update by Ruby.

[h3]User interface:[/h3]
- Fix: Map view is now usually opened at the same place where it was left.
- Fix: Officers were displayed in an inverted order on the crew management screens than on the portraits.
- Fix: Added an information about gained reputation points after helping an ally in the side mission.

[h3]Missions:[/h3]
- Added an objective to return back to the port after failing an escort duty assignment.
- Fix: Convoy in the escort duty assignment is no longer stopping when it's under attack, unless it's very close to the destination.
- Fix: After successfully completing the side mission about helping an ally with some resource or about the lost u-boat, there was still a time limit displayed near the relevant objective in the assignment summary.
- Fix (regression of 2022.1 Patch 10): Escort duty assignment could, in some cases, not start after selecting it.

[h3]World simulation:[/h3]
- Slightly decreased frequency of miscellaneous communications from the other u-boats.
- Fix: Fixed an issue due to which u-boats attacking a convoy, could still behave like they would be fighting it, despite being tens of kilometres away when they couldn't continue to chase it for any reason.

[h3]Graphics:[/h3]
- Fix: Combat helmet was disappearing from the wearing character's head at certain camera viewing angles.

[h3]Ports:[/h3]
- Aesthetical fixes to Bergen, La Rochelle and Wilhelmshaven.
- Fix: Wilhelmshaven icon wasn't centred on the docking spot.

[h3]HQ:[/h3]
- Fix: Tasks with an early research penalty were taking twice more time to complete than it was stated in the UI before they were started.

[h3]AI:[/h3]
- Improved AI behaviour in tight spots in ports.
- Fix: Fixed another issue (possibly the last), due to which, a group of ships could circle around a single spot without any apparent reason.
- Fix: Groups of warships and u-boats could in rare cases try to get to their destinations by moving through some land areas.

[h3]Crew:[/h3]
- Fix: Knocking out a panicking sailor is now 2x faster than it used to be to make it noticeably faster than calming him down.
- Fix: After leaving the port after vacation, docking back and spending some time in the port, the docked time was counted towards a crew fatigue penalty.

[h3]Technical:[/h3]
- Fix: In some cases near ports, automated pathfinding was finding routes that were crossing various obstacles.

[h3]Map:[/h3]
- Fix: If unit was no longer detected and then it was observed again in a specific time window afterwards, it could permanently reappear on the map as neutral having a gray symbol.

Yours,
DWS

Bundle Updated with Designer DLC!

[h2]Dear Players![/h2]



[h3]Our bundle UBOAT & Dinos with UBOAT and Dinosaur Fossil Hunter just got expanded with Designer DLC![/h3]

https://store.steampowered.com/bundle/25941/UBOAT__Dinos/?snr=1_7_7_240_150_3

With Designer DLC, you can paint life-sized dinosaur models of all species available in the game. Grim black T-Rex? Earthly brown triceratops? Or maybe you want to go all out and create the most attention-catching dinosaur possible? Nothing is impossible!

Trailer: https://www.youtube.com/watch?v=Jujck4k-jy8



Designer DLC contains:

- 10 Dinosaur species to paint
- 10 poses for each Dinosaur species to arrange your display
- 2 gameplay modes:
-- Normal (which takes game progression into account)
-- Sandbox (which allows you to paint every Dino from start)
- 50+ textures for skin, scales etc...
- 30+ skin patterns and decals
- 20+ blood decals
- Full-color palette
- 130+ texture sets with skins
- 20+ independent textures for free combination with skin textures
- 30+ additional decals for museum decoration in 2 color variants




https://store.steampowered.com/app/2065550/Dinosaur_Fossil_Hunter__Designer_DLC/

That's not all!

Next month another DLC - Raptor will also be added to this bundle!

The Raptor DLC will include:
- new Dinosaur species: Utahraptor ostrommaysi
- new active dig sites on the Dinosaur Canyon location
- 10 skeleton poses
- 252 unique bones

https://store.steampowered.com/app/2217690/Dinosaur_Fossil_Hunter__Raptor_DLC/