1. UBOAT
  2. News

UBOAT News

2024.1 Patch 21

Dear captains,

There is a new patch ready for version 2024.1.

[h3]Localization:[/h3]
- French localization update by FvJ and Placebo.
- Russian localization update by Hard.

[h3]Crew:[/h3]
- Fix: If a button for viewing tuberculosis event was quickly clicked several times, before a transition to a new view was over, the captain was becoming indefinitely blocked on a bunk of an ill sailor.
- Fix: Officers could sometimes become permanently idle on the deck after a decoration cutscene. They were blocking diving in such state. This fix will also repair this problem in existing game states that already have this problem.
- Fix: Increased tolerance of a helmsman station and a galley to water in a compartment, especially on Type II.

[h3]UI:[/h3]
- Fix: Once a screen faded out to black after clicking a quick return to port button, it was sometimes still possible to click on UI elements, even though they weren't visible.
- Fix: Further adjustments to a transition to a character screen. Among other things, there was often an unnecessary deselection sound effect played when it was being opened.

[h3]World:[/h3]
- Fix: Improved defined imports and exports of Norwegian ports, especially Narvik as they were in a conflict with its description in a tooltip (this change takes effect in new games only).

[h3]General:[/h3]
- Decreased the price of explosives by 25%.
- Fix: Slightly improved animation of officers looking at the map in the HQ, to make it more seamlessly looped.
- Fix: Reworked an interaction with a Japanese submarine, to handle a case when the U-boat is full and it's not possible to load mission cargo.

Yours,
DWS

2024.1 Patch 20

Dear captains,

There is a new patch ready for version 2024.1.

[h3]Crew:[/h3]
- Once a routine hydrophone check is ordered, a progress bar for that order is displayed on a radioman's portrait that gets tasked with it.
- The game is now asking, when an officer is being tasked with loading a torpedo, if he should only load it, or maintain it first and then load.
- Crew no longer verbally reports friendly and neutral units near friendly ports, since it's rarely useful and there are often many such contacts. Notifications still appear with no changes.
- Fix: A small clipping was present when a character was wearing a beanie and had a face of type X.
- Fix: Right after resting, officers weren't considering orders waiting in the global order queue (for example, torpedo loading orders) and were always doing something else from their assigned role.
- Fix: Characters could sometimes incorrectly rotate for an animation, when there was a high time compression in use and they handed out a report to an officer just before starting another animation (for example, if they went to their bunk for any reason after handing out a report).
- Fix: Officer's hat, hair and beard could disappear, if he was controlled in FPP and certain steps were performed, involving saving and loading the game states in a specific way.
- Fix: When there were multiple injured people on the ship, some of them could heal indefinitely after being treated.

[h3]UI:[/h3]
- Added tooltips to controls displaying a number of sailors, officers and survivors on the ship.
- Clicking on a notification about free specialization points, now opens an associated screen where they can be spent.
- Improved transition to a character screen.
- Fix: Once a screen for releasing survivors was closed, the transition was slightly wrong. The fade in and out animation was played completely and only afterwards the UI was changing.
- Fix: Japanese navy flags weren't visible in UI, only in the 3D scene.
- Fix: Orders queue was sometimes appearing partially outside the left edge of the screen.

[h3]Modding:[/h3]
- Added UnityEngine.JSONSerializeModule.dll and System.Xml.dll to compiler for use in the mods.

[h3]External interactions:[/h3]
- Fix: Too many decision buttons were appearing after a search of an abandoned merchant ship was completed.

[h3]Graphics:[/h3]
- Fix: Type VIIB U-boats had green positional lights on both sides of the conning tower due to an issue with UV map.
- Fix: Fixes to certain problems with flickering lights in submarine pens.

[h3]Missions:[/h3]
- Fix: If an interaction screen was opened and closed without selecting any decision, during a rendezvous with a Japanese submarine, it wasn't possible to open it again.
- Fix: It was sometimes not possible to load the cargo from B1 submarine and continue the mission.

[h3]General:[/h3]
- From now on, when ports are restocked, some of the stored equipment is replaced with new items. This fixes an unwated situation, that an outdated equipment was sometimes occupying port storage indefinitely.
- Combat music and elevated stress among the crew are now maintained for 10 minutes after loosing enemy contacts, if there is a clear reason to believe that the enemies are still somewhere close. Automatic alarms are also maintained slightly longer in such situations.

Yours,
DWS

2024.1 Patch 19

Dear captains,

There is a new patch ready for version 2024.1.

Technical:
- Fix (regression of Patch 15): The game could crash when an aircraft carrier has moved away from its original group and has disconnected from it along with several other ships.

Yours,
DWS

Development blog: Type IX DLC, next updates

Dear captains,

Days are getting shorter and the autumn starts to set. Having the full release behind us, we are here to discuss our current short to mid-term plans for UBOAT.

[h2]Type IX[/h2]
A part of our team is currently working on the next playable U-boat types from the Type IX lineup that will be released in a DLC expansion. These large U-boats are well-suited for extended operations in distant waters, such as the eastern coast of the North America and the Indian Ocean. With six torpedo launchers and a powerful armament on the deck, they are a force to be reckoned with!


Along with those U-boats, we plan to introduce new types of missions tailored for their capabilities and expand the in-game world appropriately.


We will be sharing the progress of this work along the way in the next dev logs. Currently, they are still on early stages and we expect to finish them sometime in 2025.

[h2]Next updates[/h2]
There is still a lot to be done in the other departments. Our plan is now to focus on a more normal-sized updates that can be delivered faster into your hands.

We've already started initial work on the next update that will improve sinking physics, along with several other improvements. We expect to complete it in early 2025 and will provide more details about it later on as it develops.


We will take a short break over the next few weeks to recharge our energy and approach the new challenges in UBOAT with a full enthusiasm. Once we are back, we plan to release several small patches more to 2024.1.

Yours,
DWS

2024.1 Patch 18

Dear captains,

There is a new patch ready for version 2024.1.

[h3]Localization:[/h3]
- Russian localization update by Hard.

[h3]UI:[/h3]
- Fix: Budget operations related to ship upgrades and crew vacations were displayed incorrectly in the budget history in languages other than English and Ukrainian.

[h3]Achievements:[/h3]
- Fix: It was possible in certain cases, to not get "Convoy? What convoy?" achievement, despite sinking all ships in a convoy that qualified for it. This fix will work in a full extent only for newly encountered convoys.

[h3]Crew:[/h3]
- Fix: A small inconsistency in the calculation of a task priority for work at the navigator's station.

Yours,
DWS