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UBOAT News

Beloved WW2 milsim Uboat hits lowest price yet on Steam

World War II has been extensively fictionalized, not least in videogames, where numerous shooters, strategy and simulation games cover the conflict. One area that's relatively rare among all of these is submarines and underwater combat. UBOAT comes at WWII from that perspective, and military sim fans can now get it on Steam for a new, low price.


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Five years later, top-rated submarine milsim Uboat arrives in full

2024.1 Patch 23

Dear captains,

There is a new patch ready for version 2024.1.

[h3]Crew:[/h3]
- Fix: Officer using AA gun on Type II U-boats could become invisible for the time of using it in certain circumstances.
- Fix: In rare cases, it wasn't possible to assign an officer to perform a repair, if it was previously being repaired by a sailor. This fix corrects that problem in the affected game states as well.
- Fix: Sailor could sometimes enter a state, where he stood idle near the position where he stopped to work and wasn't going to rest, even though he was tired.
- Fix: On Type VII U-boats, if officer was assigned to a helmsman station, that was being already occupied by a sailor, he sometimes wasn't walking to the work place and was standing still instead.
- Fix: Increased tolerance of a galley to water in the compartment on Type VII U-boats.
- Fix: The external hatch could in a specific case not be closed once the last person left the deck. Once this happened, the dive orders were ineffective, because assigned officers were waiting for the hatch to be closed before flooding the tanks.

[h3]UI:[/h3]
- Added a fade out animation to a loading screen.
- Fix: Compass tool was clickable, even when it was behind something else, for example a menu dropdown.
- Fix: "Vacation" modifier to discipline was renamed to "Last vacation", to make it clearer what it means.
- Fix: Warehouse inventory screen couldn't be scrolled with a mouse wheel, when the cursor was above the window's background. It was working only when the cursor was above one of the items.
- Fix: Assignment about destroying oil tanks near Haifa was having a wrong description in German.

[h3]Audio:[/h3]
- Fix: Combat music could stop to play in some cases when it should be playing as usual.

[h3]General:[/h3]
- Fix: Save system fixes.

Yours,
DWS

2024.1 Patch 22

Dear captains,

There is a new patch ready for version 2024.1.

[h3]Crew:[/h3]
- Added new recordings for announcing an alarm by the officers when enemy ships or aircraft are spotted.
- Added new emergency voice variants for order confirmations during an alarm.
- When reporting contacts, officers now say that the target is "straight ahead", instead of at "0 degrees".
- Fix: If an officer with zero energy was controlled in FPP during an alarm, then the alarm was disabled, and then player left the FPP mode, the officer was standing in place and wasn't going to bunk, despite being exhausted.
- Fix: After loading a saved game state with injured officers, they were rendering with closed eyes on their portraits, and the portraits remained in such a state even after a full recovery.
- Fix: "hold.. hold.. fire!" voice said by officer at the deck gun, is no longer played at high time compressions in map mode.
- Fix (regression of 2024.1): On Type VII U-boats, move orders issued with a right mouse button weren't working on some parts of battery room no. 1 and battery room no. 2.

[h3]Ships:[/h3]
- Fix: Guns on Liberty ships were lacking ammunition and weren't firing.

[h3]Graphics:[/h3]
- Fix: The destination marker, that appears after issuing a move order to an officer, was appearing partially under the floor in the stern torpedo compartment on Type VII U-boats.

[h3]Audio:[/h3]
- Fix: When multiple officers have levelled up at once, the associated sound effect had multiplied volume.

[h3]General:[/h3]
- Fix: "Days later" screen, that appears after clicking a quick return to port button, could get stuck indefinitely in certain situations after changing an U-boat to another type during the same play session without leaving.
- Fix: Fixes to save system.

Yours,
DWS

2024.1 Patch 21

Dear captains,

There is a new patch ready for version 2024.1.

[h3]Localization:[/h3]
- French localization update by FvJ and Placebo.
- Russian localization update by Hard.

[h3]Crew:[/h3]
- Fix: If a button for viewing tuberculosis event was quickly clicked several times, before a transition to a new view was over, the captain was becoming indefinitely blocked on a bunk of an ill sailor.
- Fix: Officers could sometimes become permanently idle on the deck after a decoration cutscene. They were blocking diving in such state. This fix will also repair this problem in existing game states that already have this problem.
- Fix: Increased tolerance of a helmsman station and a galley to water in a compartment, especially on Type II.

[h3]UI:[/h3]
- Fix: Once a screen faded out to black after clicking a quick return to port button, it was sometimes still possible to click on UI elements, even though they weren't visible.
- Fix: Further adjustments to a transition to a character screen. Among other things, there was often an unnecessary deselection sound effect played when it was being opened.

[h3]World:[/h3]
- Fix: Improved defined imports and exports of Norwegian ports, especially Narvik as they were in a conflict with its description in a tooltip (this change takes effect in new games only).

[h3]General:[/h3]
- Decreased the price of explosives by 25%.
- Fix: Slightly improved animation of officers looking at the map in the HQ, to make it more seamlessly looped.
- Fix: Reworked an interaction with a Japanese submarine, to handle a case when the U-boat is full and it's not possible to load mission cargo.

Yours,
DWS

2024.1 Patch 20

Dear captains,

There is a new patch ready for version 2024.1.

[h3]Crew:[/h3]
- Once a routine hydrophone check is ordered, a progress bar for that order is displayed on a radioman's portrait that gets tasked with it.
- The game is now asking, when an officer is being tasked with loading a torpedo, if he should only load it, or maintain it first and then load.
- Crew no longer verbally reports friendly and neutral units near friendly ports, since it's rarely useful and there are often many such contacts. Notifications still appear with no changes.
- Fix: A small clipping was present when a character was wearing a beanie and had a face of type X.
- Fix: Right after resting, officers weren't considering orders waiting in the global order queue (for example, torpedo loading orders) and were always doing something else from their assigned role.
- Fix: Characters could sometimes incorrectly rotate for an animation, when there was a high time compression in use and they handed out a report to an officer just before starting another animation (for example, if they went to their bunk for any reason after handing out a report).
- Fix: Officer's hat, hair and beard could disappear, if he was controlled in FPP and certain steps were performed, involving saving and loading the game states in a specific way.
- Fix: When there were multiple injured people on the ship, some of them could heal indefinitely after being treated.

[h3]UI:[/h3]
- Added tooltips to controls displaying a number of sailors, officers and survivors on the ship.
- Clicking on a notification about free specialization points, now opens an associated screen where they can be spent.
- Improved transition to a character screen.
- Fix: Once a screen for releasing survivors was closed, the transition was slightly wrong. The fade in and out animation was played completely and only afterwards the UI was changing.
- Fix: Japanese navy flags weren't visible in UI, only in the 3D scene.
- Fix: Orders queue was sometimes appearing partially outside the left edge of the screen.

[h3]Modding:[/h3]
- Added UnityEngine.JSONSerializeModule.dll and System.Xml.dll to compiler for use in the mods.

[h3]External interactions:[/h3]
- Fix: Too many decision buttons were appearing after a search of an abandoned merchant ship was completed.

[h3]Graphics:[/h3]
- Fix: Type VIIB U-boats had green positional lights on both sides of the conning tower due to an issue with UV map.
- Fix: Fixes to certain problems with flickering lights in submarine pens.

[h3]Missions:[/h3]
- Fix: If an interaction screen was opened and closed without selecting any decision, during a rendezvous with a Japanese submarine, it wasn't possible to open it again.
- Fix: It was sometimes not possible to load the cargo from B1 submarine and continue the mission.

[h3]General:[/h3]
- From now on, when ports are restocked, some of the stored equipment is replaced with new items. This fixes an unwated situation, that an outdated equipment was sometimes occupying port storage indefinitely.
- Combat music and elevated stress among the crew are now maintained for 10 minutes after loosing enemy contacts, if there is a clear reason to believe that the enemies are still somewhere close. Automatic alarms are also maintained slightly longer in such situations.

Yours,
DWS