1. UBOAT
  2. News

UBOAT News

2024.1 Patch 18

Dear captains,

There is a new patch ready for version 2024.1.

[h3]Localization:[/h3]
- Russian localization update by Hard.

[h3]UI:[/h3]
- Fix: Budget operations related to ship upgrades and crew vacations were displayed incorrectly in the budget history in languages other than English and Ukrainian.

[h3]Achievements:[/h3]
- Fix: It was possible in certain cases, to not get "Convoy? What convoy?" achievement, despite sinking all ships in a convoy that qualified for it. This fix will work in a full extent only for newly encountered convoys.

[h3]Crew:[/h3]
- Fix: A small inconsistency in the calculation of a task priority for work at the navigator's station.

Yours,
DWS

2024.1 Patch 17

Dear captains,

There is a new patch ready for version 2024.1.

[h3]Localization:[/h3]
- Ukrainian localization update by vovanvoks.
- Russian localization update by Hard.
- German localization update by Ruby.

[h3]Graphics:[/h3]
- Fix: Underwater effect was temporarily disabled when zooming in the camera from the orbit view to the section view, if camera was previously placed in a specific position.

[h3]Crew:[/h3]
- Work at the navigator's station in publicly known areas now has a decreased priority instead of having zero priority. This makes it possible to force navigator to work on this station at all times for a fuel consumption modifier.
- Fix: "Focus" skill description was improved and is different when playing with disabled periscope stabilization.
- Fix: Many fixes and improvements to character voices played when using a deck gun.

[h3]UI:[/h3]
- When a character screen is opened for an officer who has a pending level up with unspent skill points, the screen automatically opens up on the skills tab.

[h3]Technical:[/h3]
- Fix (regression of Patch 15): The game was crashing after sinking an aircraft carrier.
- Fix: Another error that could sometimes make a saved game state unloadable.

[h3]General:[/h3]
- Notifications no longer play their associated sound effects during return to port cutscenes.
- Fix: North Labrador weather station campaign objective banner was displayed at a wrong position on the map after loading any save file.
- Fix: If a merchant ship's evacuation was ordered during an inspection, the ship's captain was later missing on the lifeboats.

Yours,
DWS

2024.1 Patch 16

Dear captains,

There is a new patch ready for version 2024.1.

[h3]Technical:[/h3]
- Fix (regression of Patch 15): Game could crash in certain cases, when a large group of ships was split into smaller ones.

[h3]Graphics:[/h3]
- Fix: Sailor's cap LOD levels were sometimes slightly clipping with a sailor's head.

Yours,
DWS

2024.1 Patch 15

Dear captains,

There is a new patch ready for version 2024.1.

[h3]Localization:[/h3]
- Chinese localization update by Alex Zheng, JM-LeiDao, 36 D, Xenon_Tennessee, 人生多忐忑, 肚子困脑袋饿, Parrot with Carrot.
- Ukrainian localization update by vovanvoks.
- German localization update by Ruby.

[h3]Simulation:[/h3]
- Fix: T5 torpedoes no longer react to a sound emitted behind them.
- Fix: Nelson's hull was impossible to break in half in certain circumstances.

[h3]Missions:[/h3]
- Various improvements to the assignment on Hopen Island to make it clearer which structure to locate and where to look for it.
- Fix: If a button for quickly leaving a port was used during tutorial no. 2 in Brest, the previously plotted route was cleared and it was necessary to plot it once again.
- Fix: Tutorial missions were providing more fuel to Type IIA U-boats than their maximum fuel capacity.

[h3]Crew:[/h3]
- Discipline now regenerates during time skipping.
- Fix: If a sailor with a specialization was wounded, his associated specialization point was lost, but after he recovered, the point wasn't coming back until other event triggered a recalculation.
- Fix: Sometimes an officer with a suitable role wasn't automatically coming back to observe the surroundings from the conning tower after surfacing from a periscope depth, but instead was continuing to use a periscope.

[h3]World:[/h3]
- Increased a number of AA guns in several ports.
- Improved the default undock route in Brest.
- Fix: When a very large group of ships was approaching a waypoint (for example a waypoint of a convoy), all ships in the group were heading to a single spot, before heading to the next waypoint on the route. This behaviour became especially apparent with the recently added larger convoy sizes.
- Fix: Improved algorithm that splits large groups of ships into smaller ones. It could sometimes cause mild AI issues or make it so that ships were loaded too close to the U-boat, especially with the recently added larger convoy sizes.

[h3]Graphics:[/h3]
- Fix: Incorrect view could be rendered for a duration of a time skip, if the time skip was initiated on a zoomed out map.
- Fix: Lighting wasn't smooth on an attack periscope tube on Type II U-boats.
- Fix: Black pixels on the side, when looking up from the inside of Type II U-boat through an open hatch.
- Fix: Added texture precaching during an assignment summary sequence, to avoid displaying a blurred out map on the table at the end, before it was streamed in a full resolution.
- Fix (regression): The night illumination of UZO / periscope graticule introduced in Patch 13 wasn't looking correctly, when a periscope was used in a fullscreen mode.
- Fix: If a manual periscope usage mode was left using a mouse wheel, sometimes the transition wasn't fully smooth, and there was an instant FOV change.
- Fix: Improved crew pathing on Type II, to avoid sailors clipping with the storage or galley.
- Fix: If a crew member remaining inside the U-boat was picked for an external interaction and then he was removed from the selection, he had a wrong lighting on him later on and could also become invisible in some circumstances. There were other, more complicated, ways to make this happen, but all of them revolved around sending a crew member to an external interaction. This problem was clearing itself once he left the U-boat's interior and entered back.
- Fix: There was a gap in the Brest submarine pen's ceiling due to occlusion culling in a map view.

[h3]UI:[/h3]
- Improved descriptions of certain budget operations in the tooltip.
- Removed keyboard navigation on items in the MENU dropdown.
- Fix: Points added on the map using drawing tools, now remain draggable, even when they are in a place covered by a contact visualization (blue / green arcs) and drawing tools aren't used.
- Fix: If any ship was selected and a list of officers that could target it was opened, and then the ship was deselected, and then UI scale was adjusted, then after selecting any ship again, the list of officers was in an incorrect place.
- Fix: The notification about missing watch crew, was sometimes appearing too fast, before a ship fully surfaced and anybody could go out.
- Fix: Ongoing tasks listed in the HQ view were not reacting to clicks on the officer portraits inside them.
- Fix: After following certain steps, it was possible to make it so, that the red arrow on the UI telegraph was blinking indefinitely.
- Fix: Added a larger timeout to the missing cook notification. It was sometimes appearing without a need.
- Fix: Change course orders spoken by the skipper were missing in the crew reports log, if they were initiated using an UI compass.
- Fix: "Course to view" command on the UI compass was sometimes not working correctly.

[h3]Modding:[/h3]
- Fix: If a mod's source code was recompiled, the mod's assembly was loaded twice into the memory. It could cause issues in some cases.
- Fix: Mod compilation errors weren't written to a log (mods were compiled before a logger was fully initiated).

[h3]Uboatopedia:[/h3]
- Updated Polish version of Uboatopedia.

[h3]Technical:[/h3]
- Optimizations to physics and particle effects that are mostly aimed at improving performance of a high time compression near large convoys.
- Fix: An error that could sometimes make a saved game state unloadable.

[h3]General:[/h3]
- Fix: If certain steps were performed before initiating a carry items order between two storages, it was possible for an item that was present in the officer's backpack (for example, a med-kit) to end up in the storage that doesn't accept such an item type, for example an ammunition storage.
- Fix: If certain steps were performed on Type VII U-boats, it was possible for some of the torpedoes in a salvo to be announced as a dud and sink right after they were launched.
- Fix: Meat hanging in Type II control room was sometimes clipping through the ceiling into the conning tower.
- Fix: Fuel consumption reduction that could be obtained after completing weather station placement assignments, was being lost after changing U-boat to another type.
- Fix: Errors spotted in the player logs.

Yours,
DWS

Deep milsim Uboat is cheap right now, and perfect for strategy fans

Uboat is the ideal PC game. Blending genres and influences, the management sim is more than the sum of its parts. On the surface, you're controlling a submarine in the oceans of WWII, but you'll find an awful lot more as you dive deeper. Realism is key, but commanding your crew, running the ship, and completing tasks mix together into something else. Uboat's full launch is already beloved after years of Steam Early Access, and it gets even better. If you act now, you can snag the milsim at 70% off.


Read the rest of the story...


RELATED LINKS:

Ultra realistic milsim Uboat is doing amazingly well on Steam

Five years later, top-rated submarine milsim Uboat arrives in full

Beloved submarine milsim Uboat finally leaving Steam Early Access