1. UBOAT
  2. News

UBOAT News

Full Release Dev Log #1: Voiceover, DLSS and other improvements

Dear skippers,

We are back to share with you what we are working on now and what is happening in the world of UBOAT.

[previewyoutube][/previewyoutube]

[h3]New voiceover[/h3]
We're excited to announce that UBOAT is receiving a major audio update that will take your submarine simulation experience to the next level! The new voices will add more to the realism and depth to the game, bringing the characters and their stories to life.

We've hired additional actors for each language (English and German). We've incorporated a wealth of new dialogue, reactions to situations, private conversations, sailors' reflections, and commands into the script. Generally, the crew will be much more talkative. We have improved the areas that received the most player complaints, bugs, and simplifications. For instance, the famous "Schneller! Schneller!" will no longer exist ;) We've added specific speed change commands for each gear. The conversation with the officer in the port will also undergo changes, offering more variants depending on the specific situation and the stage of the campaign the player is on. Cutscenes from Headquarters have also received a voiceover - an officer commenting on the situation at the front.

We hope that you'll like the new voices and that they will enhance your engagement and immersion in the game. For us, the game has gained a richer and more enjoyable atmosphere.

You can listen to the new voiceover in the attached video, although please note that this is still a work in progress. For instance, in the final version, there will be even more actors and the sailors will lower their voice to a whisper during a silent run.



[h3]Other content[/h3]
The game is continuously evolving on the technical front. We regularly update the engine to the latest versions and incorporate advanced technologies, such as NVIDIA DLSS, to make UBOAT a modern game at the time of release.

We have made a significant number of improvements to the gameplay and interface. We have added references to historical material in the mission descriptions for those who are particularly interested in a specific event, or who want to verify whether it actually took place in history.

Furthermore, we have included an easily accessible manual for certain devices on the boat. We have refined the campaign and side missions to enhance their technical quality and interest level, with the additional dialogues mentioned earlier playing a significant role in this process.

We are constantly adding new ports to ensure you never again encounter the 'Coming Soon' sign or an isolated bunker instead of a port. You'll be surprised at how much these locations have transformed.



[h3]Full release[/h3]
We are highly motivated to leave Early Access this year. Since the last patch, we have been working tirelessly on UBOAT. We actively listen to suggestions from players, read forums, and gather tips from people around us. We are constantly adding new content. Although we still have some ideas that we want to implement and a few areas for improvement, we can already see the finish line. We are looking forward to meet you there with the finished game.

Now, we invite you to watch a new video which may make the wait more enjoyable.

[h3]Daily Deal[/h3]
Today, there is also going to be a Daily Deal for UBOAT on Steam. If you are new to our community, it's going to be a good moment to join in for a good price. Don't miss out!

Yours,
DWS

Bundle: UBOAT + WW2 Rebuilder

[h3]Exciting Times! Get UBOAT and World War II Rebuilder in a Special Bundle Offer![/h3]



If you don't have either game, grab both in our bundle offer for a great deal! Sounds amazing, right?

For those who may not be familiar: World War II Rebuilder is a simulator where you rebuild European cities after the devastation caused during World War II. Experience an immersive building simulator that blends storytelling with real-life history.

https://store.steampowered.com/bundle/28316/WW2_Rebuilder__UBOAT/

Update 2022.1: Patch 21

Dear skippers,

There is a new patch available for 2022.1. Changelog:

[h3]Localisation:[/h3]
- Czech localisation update by Spid3rCZ.
- Russian localisation update by Hard.
- German localisation update by Ruby.

[h3]User interface:[/h3]
- Fix (Regression of Patch 20): Issues with the user interface for selecting upgrades of electric and diesel engines.

[h3]General:[/h3]
- Fix: Player was blamed for hitting friendly units, when they were hit by a torpedo launched by an NPC u-boat.

Yours,
DWS

Four games in one - get them all in a War Bundle!

[h3]It's a very important day! Our friendly devs from Madnetic Games studio just released WW2 Rebuilder and we have a special bundle with them available now![/h3]



With our game in your Steam library, you can get the new WW2: Rebuilder for a lower price! If you don't, you can get all of them with a discount! Sounds great, right?

For those of you that don't know yet: WW2 Rebuilder is a simulator of rebuilding European cities after the destruction caused during World War II. It's an immersive building simulator with storytelling based on real-life history.

https://store.steampowered.com/bundle/28312/War_Bundle

Update 2022.1: Patch 20

Dear skippers,

There is a new patch available for 2022.1. Changelog:

[h3]Localisation:[/h3]
- Japanese localisation update by Surumeika1987, Largo, [JP]AWPsan, 泥遊戯, Mononok Kori.
- Chinese localisation update by Alex Zheng, JM-LeiDao, 36 D, Xenon_Tennessee.
- Ukrainian localisation update by vovanvoks.
- Spanish localisation update by Miguel Haakon.
- French localisation update by FvJ and Placebo.
- Italian localisation update by BeeTLe BeTHLeHeM.
- Turkish localisation update by Narberal Gamma.
- Portuguese localisation update by AlexShuma.
- German localisation update by Ruby.
- Polish localisation update.
- Fix: Sonar decoy label on the map wasn't translated into the local language and was always written in English.
- Fix: Quotation characters are now correctly localised in the sunk ships summary.

[h3]User interface:[/h3]
- Fix: Chronometer pointers weren't aligned completely with the scale and there was a small error of up to 2-3 minutes in the pointed time.
- Fix: Lighting icons in TAB menu were always visible in an enabled state.
- Fix: Enabled and disabled snorkel icons in TAB menu were displayed the other way around in TAB menu.
- Fix: Egyptian flag was missing after selecting Alexandria.
- Fix: Equipment upgrade prices are now displayed as the actual amount to pay in relation to the currently installed version after selling it.
- Fix: Changed warning font color from red to orange in dialogues to make it more readable on black background.

[h3]Audio:[/h3]
- Fix: Time compression was affecting the ping sound from asdic/sonar.
- Fix: Sonar pings could continue to play for up to a few minutes after enemy warship was evacuated or even sunk.

[h3]Crew:[/h3]
- Fix: Officers weren't stopping a started order despite toggled evacuation of a compartment, if they haven't yet arrived at the destination when the evacuation order was started.
- Fix: It's no longer possible to send crew on a vacation before releasing survivors from the sunk ships.

[h3]AI:[/h3]
- Fix: Milk cow submarines could sometimes follow passing convoys or single merchant ships and don't stay at the appointed coordinates.

[h3]Missions:[/h3]
- Fix: Player was still receiving assignments associated with the Southern Routes campaign after completing all of its stages.

[h3]Ports:[/h3]
- Fix: Citizens walking on the streets of Vigo and La Spezia were missing. There were also some errors written into the log right after entering one of those ports.

[h3]Ships:[/h3]
- Fix: Improved bow wake effects on Town-class destroyers.

[h3]Modding:[/h3]
- Fix: Resolved remaining issues with using Neural Network Physics component in mods.
- Fix: Using classes from the "com.unity.standardassets.Runtime" assembly was causing compilation errors.

[h3]General:[/h3]
- Various other fixes, based on player logs sent to us.
- Fix: Equipment upgrade prices that were paid after buying were ignoring economic difficulty setting.

Yours,
DWS