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Full Release Dev Log #3: Torpedo Data Computer, Echosounder, Diesel engines

Dear skippers,

We are back with another dev log. This time, we will dive into several upgrades that are meant to expand selected simulation aspects of the game.

Our goal with these changes is to accommodate more playstyles, but without forcing them in any way. If such technical things are not your cup of tea, don't worry as everything discussed here is going to be fully optional as it was always the case in UBOAT.

Torpedo calculators

We know that this is a #1 wish of a vital part of the community and thus we are very happy to announce that the next update will bring a very realistic simulation of TDC to the game!


What is TDC? The abbreviation stands for Torpedo Data Computer and in a context of German U-boats it was an electromechanical calculator that was responsible for computing gyro angle for the torpedoes, as well as several other attack parameters. The device was working entirely with the means of mechanical moving parts and electric motors.


Considering that it's going to be optional to use in UBOAT, we could take the liberty of pursuing absolute realism in this case, which means that our goal was to make it work just like the real life device, without introducing major simplifications.

Depth information rework

With the next update, the depth information will no longer be exactly known from the map to add some exciting uncertainty about it. The provided information will remain quite reliable near ports, since Kriegsmarine equipped U-boats with detailed maps for areas around them, but somewhat unprecise away from them.

Echosounder

Due to the rework explained above, the echosounder has become an essential device to use in the game, since it measures the seabed depth below the keel. For this reason, we've decided to give it more attention.

There are various quality of life improvements coming that make it more comfortable to use. It's going to be possible to quickly request single measurements from the crew using a TAB menu. Also, after the measurement is done, the sailor that performed it, reports the measured depth verbally, meaning that it's no longer necessary to look at the device to read the measurement.


We've also reworked how the echosounder works based on the authentic instruction manual. It's now possible to operate it fully manually in FPP and use all of its features, which may come handy in certain situations. The model was also reworked and is now much more accurate. Our previous version was based on a wooden replica from U-995, which has several differences with the original.

Crew reports log

The next update will add an optional crew reports log, which will no doubt be very useful on many occasions. Among other things, it will contain all contact reports with bearing.



Diesels upgrade

Diesel engines have also received some love. They now have an exhaust temperature simulated that can be read on the dials in the engine room.

Aside from that, when engines are too cold for the current speed and don't burn fuel completely, the smoke coming out of the U-boat will become much more black and visible to the enemy.

Engines now also consume additional fuel to load batteries and batteries cannot be loaded at all at the maximum speed as all available power is then used to run the propellers.



First person perspective improvements

We've also worked on making the first person perspective gameplay more enjoyable by implementing various technical improvements that contribute to feeling that the movement in this mode is smoother and more pleasant.

There are also various quality of life improvements, for example, we ensured that the camera doesn't switch to TPP from FPP when it's not necessary.



Special thanks
  • We couldn't do all of this without a website created by Maciek Florek, tvre.org. We had an honour to work with Maciek during the early years of UBOAT until he passed away after a long illness. It's currently the most accessible compendium online about TDC and he put a lot of love into making it. If you are interested in learning more about this subject, we encourage you to visit and read!
  • TDC mod team for support and inspiration to bring TDC into the base game. We have to pass very special thanks to Ruby for making countless sounds of various gears and switches for TDC and to Freekoly for helping with research about this device and providing valuable feedback.
  • Stosstrupp for sharing his extensive knowledge on TDC, being supportive along the entire way, helping us to figure out the echosounder and sharing historical photos from his many books.
  • DECAFBAD for providing very accurate and detailed information about diesel engines and for helping to figure out the echosounder.
  • Melonir, for providing a rare book explaining echosounder inner workings.
But wait, there is more!

We still have much more to share and will soon in the upcoming dev logs.

We still don't know how much time it will take us to complete this update. For example, we are still finishing models for the interiors of new u-boat types. We also gather feedback on the forum, so if you have something you always wanted added or changed, feel free to post. It's important to us, to make you satisfied with the upcoming release.

Have you found the contents of this dev log interesting? Please let us know in the comments section. This helps us make decisions on further development directions. Thank you!

Yours,
DWS

Full Release Dev Log #2: New Playable U-boat Types, FSR 2.0

Dear skippers,

We are back with another dev log. Without further ado, let's dive right in!

More U-boat Types

We are proud to announce that the final release update will bring one of the most anticipated features to UBOAT - taking command of other U-boat types, in addition to Type VIIC. At the release day, we plan to include the following U-boats in the game:
  • Type IIA
  • Type IID
  • Type VIIB
  • Type VIIC
  • Type VIIC/41
If you start the game in 1939, you will get a satisfying opportunity to progress through all these U-boats in a single playthrough, unlocking them one by one. Each next type is usually slightly larger and brings various improvements over a predecessor.


We worked the entire summer on this feature. We tell you about it just now, because we wanted to be sure first that we can pull it off. It was a great challenge, since we had to backtrack on a lot of earlier work. Most of the game code had to be adjusted, which also means, that most scripting mods will probably require considerable updates after this release. Sadly that's the cost of progress here.


After the full release, aside from the U-boat types mentioned above, we hope to work on Type IX and possibly also fully electric Type XXI. Type IX is large, while Type XXI is complex, so we plan to release them as separate DLCs. Aside from that, there will be of course free updates to the game, as always.

AMD FSR 2

We are happy to announce that AMD FSR 2 is also going to be an option in addition to NVIDIA DLSS, as you requested in the comments section to our previous dev log. For various reasons, it took more work to integrate it. We develop our own render pipeline for the game, while AMD FSR 2 is not natively built into Unity and we had to work this out by ourselves. It was well worth it though, in our testing it works very well in the case of UBOAT, on par with NVIDIA DLSS.

If you are not familiar with the term, AMD FSR means a AMD FidelityFX Super Resolution. It's a technology that serves two purposes:
  • It's an AI upscaling technology that dramatically improves the performance. It's especially the case in UBOAT, since it improves rendering performance. UBOAT was always optimized to avoid CPU bottlenecks and performance usually depends on rendering the effects that you choose to enable, like the water effects.
  • At the same time, it also fixes sharp edges and replaces classic anti-aliasing effects, making them no longer necessary.
You can read more about it on AMD's website.

Steam achievements

Next update will also bring Steam achievements to UBOAT. Your efforts, most impressive accomplishments will be rewarded in a pleasant way. Some of these achievements are going to be a great challenge to obtain, achievable only for the best skippers out there.



Polishing

There are also various minor improvements in the pipeline, and sometimes it's the minor things that matter the most. Many of these things are done upon direct requests posted on the game forum.
  • Helmsman now works in the control room for most of the time, rather than in the conning tower.
  • We overhauled the bow waves effect for the player's U-boat to make it more realistic.
  • There is now a dedicated silent running mode, separately from blue lighting. When it's toggled, officers won't maintain torpedoes and all devices that make noise will be automatically disabled by your crew.
  • Sailors no longer clean the boat during alarms or silent runs.
  • It's now possible to destroy propellers and rudders of enemy ships.


But wait, there is more!

We have much more to share and will soon. For example, there are simulation upgrades, mission changes, world enhancements and more, which we will share with you in the upcoming dev logs soon as these features get into their final shape.

We still don't know how much time it will take us to complete this update. For example, we are still finishing models for the interiors of new u-boats. We also gather feedback on the forum, so if you have something you always wanted added or changed, feel free to post. It's important to us, to make you satisfied with the upcoming release.

Yours,
DWS

Full Release Dev Log #1: Voiceover, DLSS and other improvements

Dear skippers,

We are back to share with you what we are working on now and what is happening in the world of UBOAT.

[previewyoutube][/previewyoutube]

[h3]New voiceover[/h3]
We're excited to announce that UBOAT is receiving a major audio update that will take your submarine simulation experience to the next level! The new voices will add more to the realism and depth to the game, bringing the characters and their stories to life.

We've hired additional actors for each language (English and German). We've incorporated a wealth of new dialogue, reactions to situations, private conversations, sailors' reflections, and commands into the script. Generally, the crew will be much more talkative. We have improved the areas that received the most player complaints, bugs, and simplifications. For instance, the famous "Schneller! Schneller!" will no longer exist ;) We've added specific speed change commands for each gear. The conversation with the officer in the port will also undergo changes, offering more variants depending on the specific situation and the stage of the campaign the player is on. Cutscenes from Headquarters have also received a voiceover - an officer commenting on the situation at the front.

We hope that you'll like the new voices and that they will enhance your engagement and immersion in the game. For us, the game has gained a richer and more enjoyable atmosphere.

You can listen to the new voiceover in the attached video, although please note that this is still a work in progress. For instance, in the final version, there will be even more actors and the sailors will lower their voice to a whisper during a silent run.



[h3]Other content[/h3]
The game is continuously evolving on the technical front. We regularly update the engine to the latest versions and incorporate advanced technologies, such as NVIDIA DLSS, to make UBOAT a modern game at the time of release.

We have made a significant number of improvements to the gameplay and interface. We have added references to historical material in the mission descriptions for those who are particularly interested in a specific event, or who want to verify whether it actually took place in history.

Furthermore, we have included an easily accessible manual for certain devices on the boat. We have refined the campaign and side missions to enhance their technical quality and interest level, with the additional dialogues mentioned earlier playing a significant role in this process.

We are constantly adding new ports to ensure you never again encounter the 'Coming Soon' sign or an isolated bunker instead of a port. You'll be surprised at how much these locations have transformed.



[h3]Full release[/h3]
We are highly motivated to leave Early Access this year. Since the last patch, we have been working tirelessly on UBOAT. We actively listen to suggestions from players, read forums, and gather tips from people around us. We are constantly adding new content. Although we still have some ideas that we want to implement and a few areas for improvement, we can already see the finish line. We are looking forward to meet you there with the finished game.

Now, we invite you to watch a new video which may make the wait more enjoyable.

[h3]Daily Deal[/h3]
Today, there is also going to be a Daily Deal for UBOAT on Steam. If you are new to our community, it's going to be a good moment to join in for a good price. Don't miss out!

Yours,
DWS

Bundle: UBOAT + WW2 Rebuilder

[h3]Exciting Times! Get UBOAT and World War II Rebuilder in a Special Bundle Offer![/h3]



If you don't have either game, grab both in our bundle offer for a great deal! Sounds amazing, right?

For those who may not be familiar: World War II Rebuilder is a simulator where you rebuild European cities after the devastation caused during World War II. Experience an immersive building simulator that blends storytelling with real-life history.

https://store.steampowered.com/bundle/28316/WW2_Rebuilder__UBOAT/

Update 2022.1: Patch 21

Dear skippers,

There is a new patch available for 2022.1. Changelog:

[h3]Localisation:[/h3]
- Czech localisation update by Spid3rCZ.
- Russian localisation update by Hard.
- German localisation update by Ruby.

[h3]User interface:[/h3]
- Fix (Regression of Patch 20): Issues with the user interface for selecting upgrades of electric and diesel engines.

[h3]General:[/h3]
- Fix: Player was blamed for hitting friendly units, when they were hit by a torpedo launched by an NPC u-boat.

Yours,
DWS