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UBOAT News

Update 2022.1: Patch 6

Dear skippers,

There is a new patch available for 2022.1. It fixes some of the most common issues reported so far. Changelog:

[h3]Localisation:[/h3]
- Portuguese localisation update by AlexShuma.
- Italian localisation update by BeeTLe BeTHLeHeM.
- Ukrainian localisation update by vovanvoks.
- Spanish localisation update by Tordo.
- Russian localistion update by Hard.
- Czech localisation update by Spid3rCZ.
- German localisation update by Ruby.
- Polish localisation update.

[h3]Simulation:[/h3]
- It now matters how the u-boat is rotated in relation to the enemy sonar. U-boat is harder to detect when it faces the sonar with the front or back and easier to detect when rotated from the profile.

[h3]Missions:[/h3]
- Patrol assignments now have an additional objective at the beginning that asks the player to first reach the target area. The objective about travelling a certain distance inside the patrol area now appears after this objective is completed.
- Fix: On rare occasion, it was possible that the aircraft in tutorial nr 4 has missed the player while dropping the depth charges and the tutorial wasn't progressing.
- Fix: Performance during tutorial missions could be slightly decreased due to intense writing to the log.
- Fix: Tutorial nr 2 now requires from the player to reach only 120 meters during a dive training, since in one of the possible training areas it was sometimes impossible to reach 150 meters.
- Fix: Mission selection screen could be sometimes empty with no missions available, if certain mods were in use that had small errors in one of the data sheets.
- Fix (regression of 2022.1): It's no longer necessary to wait some time after reaching the target area in tutorial nr 2 for the mission to continue.

[h3]Crew:[/h3]
- "Connections" and "Specialist" skills are now never randomly assigned to the skipper, because he has no way to use them.
- It's no longer possible to select a new assignment, tutorial or ask for favors, when there is no skipper on the ship. It's now required to promote a new skipper first.

[h3]UI:[/h3]
- If an attempt is made to delete a save file, there is now a confirmation popup that asks the player to confirm the intention.
- Added a new notification type about sailors falling off board.
- The game is now asking player for confirmation, if he tries to leave the port on a new mission, while being low on fuel.
- Added tooltips to the sailor personality icons on the crew list.
- Improved readability of the countdowns appearing on the officer portraits when they are wounded.
- Added two new hints on the loading screen.
- Added an explanation to the tooltip of notification about a required inspection, that the command station is available only when there is an active alarm on the ship along with an explanation how to toggle the alarm.
- Fix: Missing information about item loading time and other issues in the storage UI, if the game was launched in Portuguese.
- Fix: Green dots that point mission targets no longer appear in the periscope, UZO and deck gun sight views.
- Fix: When player had a route plotted for the U-boat and then pressed a mouse button to plot a new path, all segments from the previous path were disappearing aside from the first one.
- Fix: Issues with Cyrillic fonts on a new campaign setup screen.
- Fix: The photograph of the associated campaign objective was disappearing when player has selected a minelying assignment.
- Fix: Changed description of La Rochelle and Rotterdam in their respective tooltips to make it more universal for the entire duration of war.
- Fix: Small aesthetical improvement to the follower bars near the portraits. Their highlighted states were slightly inconsistent.
- Fix: Follower bars in the TAB menu were less responsive than those on the portraits appearing at the bottom of the screen and were sometimes visible in an incorrect state.

[h3]Graphics:[/h3]
- Fix: Improved positioning of officers in the intro cutscene in all ports to avoid issues with them having feet slightly inside the ground.
- Fix: Footbridge connecting the U-boat and the port was slightly clipping with the port geometry in Wilhelmshaven.

[h3]Physics:[/h3]
- Fix (regression of 2022.1): U-boat was making instant, jittery movements when there was an engineer assigned to the diving steers station and the ship has dived to the periscope depth. The camera was also slightly bobbing along with the ship in regular time intervals.

[h3]Ports:[/h3]
- Changed automatic undock route in Wilhelmshaven to a path that is more comfortable to use, allowing to get faster onto the open sea without interruptions.
- Aesthetical fixes to La Rochelle, Bergen and Helgoland.
- Fix: In Bergen, after building a submarine pen, NPC u-boats could try to dock at the same spot, in which player has already docked.
- Fix: After undocking from Helgoland, an incorrect undock route was being automatically plotted.
- Fix: After reloading a game state in Helgoland, the dialogue with a warehouse worker was stopping to work correctly. Also, if there were ongoing cargo loading tasks, it wasn't possible to skip them.

[h3]Technical:[/h3]
- Errors appearing in the log, after clicking on the follower bars, if the sailor limit was reached.
- Fixes to various errors spotted in the log files shared with us.
- Fix: Triangular land segments could appear in the middle of the North Sea.
- Fix: Time compression may be now temporarily locked out, if player is approaching a friendly u-boat that is a target of the current mission and is still being loaded (to avoid collision and other issues).
- Fix (regression of 2022.1 Patch 5): Travel system was being changed to Realistic in existing game states with Dynamic travel system after visiting gameplay settings screen. It wasn't intended.

[h3]General:[/h3]
- Fix: After sending officers on an external interaction (for example, a merchant ship inspection) and then performing certain steps that involved saving and reloading multiple times, the performance of the game was degrading and the sent officers could be seen levitating in the sky.
- Fix: It was possible for the torpedo loading noise modifiers to stay permenently in a game state. If your game was affected by this problem, these modifiers should be gone after loading the save file on this version.
- Fix (regression of 2022.1): It wasn't possible to manually move water from the character's bucket to the bilges.

Yours,
DWS

Update 2022.1: Patch 5

Dear skippers,

There is a new patch available for 2022.1. It fixes some of the most common issues reported so far. Changelog:

[h3]Localisation:[/h3]
- Italian localisation update by BeeTLe BeTHLeHeM.
- Ukrainian localisation update by vovanvoks.
- Spanish localisation update by Tordo.
- Russian localistion update by Hard.
- Czech localisation update by Spid3rCZ.

[h3]Technical:[/h3]
- Fix: Errors in the log and decreased performance, if the game was launched with "Level of Detail" graphic setting set to "Low" or "High".

[h3]Crew:[/h3]
- Fix: Automatically toggled alarm sometimes wasn't disabling itself.
- Fix: Stress accumulated during an alarm was sometimes not decaying afterwards.

[h3]Graphics:[/h3]
- Fix: Aviator glasses were clipping with a few face types.
- Fix: Certain rarely used types of explosion effects were having a pink shader.

[h3]UI:[/h3]
- One new loading screen.
- Fix (regression): "Berlin" was appearing as the message sender in the journal for messages sent by BdU / FdU.
- Fix: Some skill icons were slightly shifted to the side.
- Fix: After clicking on the notification about new messages, the journal was opened with messages sorted in an inverted order.

[h3]Ports:[/h3]
- Various aesthetical fixes to Wilhelmshaven and Bergen.
- Fix: Recruits running around in Bergen's submarine pen were often moving in front of the camera during a dialogue with the warehouse worker, which was somewhat unpleasant.
- Fix: Added fence in Bergen around the walkable area.
- Fix: When starting the game in Kiel, player's u-boat now appears in the most accessible dock spot.
- Fix: Improved intro cutscenes at the start of the campaign in Bergen, La Spezia, La Rochelle and Helgoland.

[h3]General:[/h3]
- Dynamic travel system is now removed from the game. It may come back with a rework in one of the future updates, if that will be requested.
- Radio messages from NPC u-boats are faster to receive.
- Adjustment to the weight of various items.
- Fix: It was possible that a side-mission about sinking a ship would appear with Lend Lease back story before 1941.

Yours,
DWS

Update 2022.1: Patch 4

Dear skippers,

There is a new patch available for 2022.1. It fixes some of the most common issues reported so far. Changelog:

[h3]Graphics:[/h3]
- Fix: Citizens walking on the streets in port were missing in Wilhelmshaven and Vigo.
- Fix: After moving the camera close to a destroyer in one of Wilhelmshaven's dry docks an underwater effect was appearing on the camera.
- Fix: German trucks were driving on the streets of Vigo.

[h3]Technical:[/h3]
- Fix: Crash to desktop after assigning to officers more sailors than it was possible to assign at once on the squads screen.
- Fix: If a quick save was created on an incompatible version of the game, then after pressing "Quick load" keyboard shortcut the game is no longer trying to load it, because it would cause a crash to desktop.
- Fix: Bergen game states should be now smaller after saving and load faster, there was some unnecessary data saved in.

[h3]Crew:[/h3]
- Fix: Officers could sometimes spawn on one of the lamps in Wilhelmshaven and weren't responsive.

[h3]UI:[/h3]
- Fix: Numerical keyboard shortcuts weren't displayed correctly on the keyboard settings screen.

[h3]Localisation:[/h3]
- Turkish localisation update by Narberal Gamma.

Yours,
DWS

Update 2022.1: Now available!

Dear skippers,

We are happy to inform you that the update 2022.1 is now available for download.

[previewyoutube][/previewyoutube]
Some of the top features introduced by this update include:

- Full 1939 - 1945 campaign
- Ukrainian localisation (created by vovanvoks)
- Historical ports
- Minelaying
- Climate zones and seasons
- New destroyers
- Hedgehog launchers
- Deck gun's optics
- Many new convoys
- Tides
- Submarine pens
- Fishing boats
- CHANT coasters
- Manual control over alarm
- Crew now uses toilets
- Commanding activities for the officers
- Steam Deck compatibility
- Reward overhaul for the campaign missions
- New campaign objectives
- New types of missions
- ...and much more!

To read a full changelog, please head over here:
Full changelog

We sincerely hope that with this update, UBOAT will bring you some nice time in those turbulent times. Take care!

Yours,
DWS

Update 2022.1: Reward overhaul and new skill icons

Dear skippers,

We are back with another news about update 2022.1.

This time, we wanted to tell you about upcoming changes to the rewards granted for completing the campaign objectives. Previously, it was mostly budget, reputation and milk cow submarines. We always felt that this wasn't motivating enough to complete them and reworked that aspect completely for this release. Most campaign objectives now grant completely unique rewards that aren't possible to receive otherwise.



Some of these rewards are special perks for your crew that simulate the unique experience granted by completing the mission. Imagine being on a German u-boat sneaking under the sea at Gibraltar Strait, hearing propellers of enemy destroyers above your head. This is a life-changing experience and we wanted to give it such meaning for your crew in the game too.

Other missions will unlock new tasks on the HQ map or grant unique fame to your u-boat. We won't spoil anything here, to let you discover all of that for yourself soon!



We've also created brand new icons for all skills in the game. The new icons are much prettier and make the skills much more satisfying to unlock.



We also wanted to give you a friendly reminder that tomorrow (12th October) around 16:00 CET streamers will receive an access to update 2022.1.

If you are interested, please take a look tomorrow for Twitch streams using the link below:

https://www.twitch.tv/directory/game/UBOAT

Yours,
DWS