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UBOAT News

WW2 Rebuilder - Demo Avaible Right Now!



Builders!

[h2]Today is the day- STEAM NEXT FEST WINTER EDITION 2022 IS OPENED![/h2]
[h3]Join us on 07:00 PM CET, 21.02.2022 on Steam![/h3]

From today till 28th of February, you can test out what we had prepared for you after the playtests.

And what have we prepared exactly? You will visit renewed and improved version of Gimbert Station:


[h3]Sounds good? Let's play![/h3]



https://store.steampowered.com/app/1573280/WW2_Rebuilder/

Roadmap for 2022

Dear skippers,

We are back with a roadmap for the year 2022! Please have a look at it to get a general idea where UBOAT is heading and what to expect soon.

We plan to leave the Early Access this year after two more updates. Initially, we wanted to make a one large update, but this way you will have a possibility to enjoy fresh content without a long break along the way.



Starting with this year, we are also going to change the naming convention for the future updates. We will now categorize them by the year they were released in.

That means that the next updates will be named 2022.1 and 2022.2 instead of B132 and B133. We feel that this is going to be much more clear and easier to memorize as compared to a one long sequence.



The next update still needs some love, but we are working hard to complete is as soon as possible. We hope that you will enjoy it!

Yours,
DWS

Underwater Tank bundle is out NOW!

[h2]Dear mechanics,[/h2]
We are happy to announce that we have teamed up with the DeGenerals and their Tank Mechanic Simulator!

With the release of their DLC - Tank Mechanic Simulator - First Supply, we are announcing that we have created a joint bundle! Grab the bundle and get those games with a -10% discount!
What's more, if you get the bundle by 18.02, the discounts will add up and you'll grab the games at an even better price!

Get the bundle here! Underwater Tank includes:

- UBOAT
- Tank Mechanic Simulator
- Tank Mechanic Simulator – First Supply DLC

UBOAT - UBOAT is a simulator of a submarine from WWII era. It is a survival sandbox with crew management mechanics while its primary theme is life of German sailors. The boat is their home, but it can become their grave at any time.

Tank Mechanic Simulator - Renovate & build II World War tanks. Experience highly detailed & realistic simulation game. Take tanks fully apart by using different tools. Transform them from rusty and ruined to fully working. Check them on the training ground, sell or put into your own museum.

Tank Mechanic Simulator – First Supply DLC – An expansion for Tank Mechanic Simulator which includes 5 new highly detailed vehicles together with 5 engines. Additionally each vehicle contains packs of new museum stands, posters, unique MGs, ammunition, and achievements.

Have a good one!

Update: B131 Hotfix 1

Dear skippers,

We prepared the first hotfix for Christmas update B131. It fixes a few compatibility issues with old game states as well as brings some general improvements. There is also a bunch of localisation updates from the community members.

This update doesn't affect saved game states in any way.

[h2]Changelog[/h2]
[h3]Localisation:[/h3]
- German localisation update by Ruby.
- Spanish localisation update by Tordo.
- Korean localisation update by Zaswedx.
- Japanese localisation update by Surumeika1987, Largo, [JP]AWPsan, 泥遊戯.
- French localisation update by FvJ and Placebo.
- Portuguese localisation update by AlexShuma.
- Polish localisation update.

[h3]Graphics:[/h3]
- Fix: Splash effect on the conning tower during a dive wasn't appearing after loading an old game state (pre B131).
- Regression fix: Particle effects, like funnel smoke, were disappearing at closer than usual distance.

[h3]World simulation:[/h3]
- Fix: More intense warship and aircraft patrols on English Channel weren't applied to old game states (pre B131).

[h3]Crew:[/h3]
- Fix: If officer with Navigator skill increased navigation quality to 150% and left the station, the quality would instantly drop to 100%, making the extra gain not useful.

[h3]User interface:[/h3]
- Fix: Recognition manual was displayed out of the screen bounds on combinations of certain UI scales and screen resolutions.

[h3]Modding:[/h3]
- Defined spawners from mods are now loaded into ongoing playthroughs. A fresh start is no longer needed for that.

[h3]General:[/h3]
- Added possibility to remove a Christmas tree.
- Fix: CTD on Windows 8 when game attempted to play the campaign intro video.
- Fix: Escort duty assignment wasn't working correctly, if started from an old game state (pre B131).
- Fix: Christmas tree wasn't always automatically added to the control room after loading an old game state.

We hope that you are enjoying the current holiday time. Have a nice day ːsteamthumbsupː

Yours,
DWS

Christmas update: B131

Dear skippers,

We are back with the next update for UBOAT.

[h2]Quick summary[/h2]
We prepared a quick summary of features added by this update in the following video. We hope that you'll enjoy it:

[previewyoutube][/previewyoutube]

[h2]Merry Christmas![/h2]
First of all we wanted to wish you a Merry Christmas and a Happy New Year!!! A big thank you to all of you for your great support!

We added a Christmas tree placeable in the control room to get you into the holiday spirit while playing. You can add or remove it by talking with the warehouse worker about upgrading your ship.



[h2]Localisation updates[/h2]
In this version UBOAT is available also in Japanese thanks to incredible work of Surumeika1987, Largo, [JP]AWPsan and 泥遊戯!



There were also major updates to other languages:
- Portuguese localisation update by AlexShuma.
- Czech localisation update by Spid3rCZ.
- French localisation update by FvJ and Placebo.
- Korean localisation update by Zaswedx.
- Chinese localisation update by SparrowSHEN (Q:173678441).
- Italian localisation update by BeeTLe BeTHLeHeM.
- Spanish localisation update by Tordo.
- Turkish localisation update by tokyo.
- Russian localisation update by Hard.
- English localisation update by Steve.
- Polish localisation update.

We and the whole UBOAT community deeply appreciate your work. Thank you!

[h2]New effects[/h2]
We added numerous new effects to the game that increase the immersion during play-time:

- Camera lens is now wetted by water.



- Seawater is splashing on the conning tower during dives.
- Rain is now denser, doesn't rain under the roofs and splashes onto surfaces.
- Marine snow under the sea surface.



- Periscopes now leave a foam trail behind them.
- Rendering was reworked to increase viewing distance in all view modes.
- Periscope eyepiece now has raytraced reflections from the lens.



[h2]Kriegsmarine's Type 1934 destroyers[/h2]
You will now be sometimes accompanied by these heavily armed warships.

In the current version, you will encounter them mostly on Mediterranean during a newly added mission type that we will describe in a minute below.



[h2]Compass[/h2]
We added a compass to the main user interface. It will increase your overall awareness by informing you about nearby enemies, mission objectives and ports.



[h2]Routine hydrophone checks[/h2]
Routinely performing hydrophone checks of your surroundings was quickly becoming old. For this reason, we added a button that performs this procedure automatically. Once you click it, the boat will dive to an optimal depth, radioman will listen there for 5 minutes and then your u-boat will surface and replenish air - all done automatically.



[h2]Escort duties on Mediterranean[/h2]
This update introduces a new mission type - escort duty for troopships travelling towards Africa. You will be assisted by German destroyers acting as the last line of defence, while your own objective is to detect incoming enemies and sink them before they reach the convoy.



[h2]More populated sea[/h2]
In this version we added many small changes that should contribute towards making the sea feel more populated and make it easier to find targets for yourself.

We also ensured that English Channel is more dangerous with numerous warship and aircraft patrols.



[h2]Periscope rework[/h2]
Many things about the periscopes and UZO were improved:

- There are now video tutorials that explain how to use each tool.
- User interface was reworked to give it more self-explaining, organized and practical layout.
- Textures on periscopes were improved, especially on the observation periscope.
- As mentioned earlier, we added new effects that especially affect immersion of the periscopes - their lens will become wet from water and there are now raytraced reflections on the eyepiece.



[h2]Manual mode in FPP[/h2]
We know that this change has been requested a lot - from now on, if you play in FPP and activate a device, you will then enter directly into its manual mode, without entering the intermediate TPP view.

You can also leave the station using a newly added button and remain in FPP all the time this way.

Yours,
DWS