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UBOAT News

New version: B127 lands on the testing branch!

Dear skippers,

We are back with a new major update to UBOAT. We hope that it will bring you some quality recreation in this hard time.

Let's move straight to overview of the changes, but beware - it's going to be a long post.

This version is currently available only on the testing branch. If you haven't played on it before, but would like to, please follow the steps described in this post: link.
Realistic travel system

This version introduces a brand new travel system to the game. It doesn't simplify long distance travel, but instead adds new time compression tools that make long distance travel possible.



Wolfpack attacks

Headquarters now organize wolfpack attacks on convoys. You can join them during free roam and patrol assignments. Friendly u-boats now have a dedicated AI that works well in such scenarios. It's also possible to pass to them direct orders.



Configurable shifts

Configurable shifts is a new feature meant for the players that always wanted to set schedules for the crew and setup work priorities. It becomes especially useful when combined with the realistic travel system.



It also indirectly adds new features such as having a crew member at the valves at all times or delegating power switch jobs to regular sailors instead of the officers. Please keep in mind, that it's advanced feature that doesn't have to be used to enjoy the game. Default schedules are set reasonably well.



Minor improvements

[h2]Diving[/h2]
Idle crew now runs to the bow compartment during crash dives for enhanced immersion.



[h2]TAB screen[/h2]
TAB screen now supports lower resolution and any number of officers, in case that their number would be increased through modding. There are now quick shortcuts there for all devices on board to quickly order switching them on or off.



[h2]Convoy formations[/h2]
Convoys now usually travel in formations with cargo ships inside the convoy and the escort around them.



Optimizations

We put a lot of effort into lowering the memory use and reducing occasional stutters. We also worked around quite a few crashes in the engine and ensured better error handling.

You can probably expect memory usage to be about 20% lower right after launching the sandbox, although exact number varies between quality settings and screen resolutions.

Aircraft

This update brings two new aircraft types onto the table, models for which were made by community member - talented Francis, also known as V11CU96.

On related note, there is now one more way for getting destroyed spectacularly, as some of the aircraft now use rockets (since 1943). Aircraft AI was also improved to behave more realistically, for example aircraft are now more likely to abandon attack in a bad weather and they now rush correctly.

[h2]Bristol Beaufighter[/h2]


[h2]Bristol Beaufort[/h2]


Ships

Our main focus for this update were new ship classes. Especially, it adds quite a lot of tankers to the game, which are a completely new category of ships in the game.

[h2]Dale-class tankers[/h2]


[h2]Ol-class tankers[/h2]


[h2]War-class tankers[/h2]


[h2]Wave-class tankers[/h2]


[h2]T2 tankers[/h2]


[h2]Black Swan-class sloops[/h2]


[h2]Tribal-class destroyers[/h2]


[h2]River-class frigates[/h2]


[h2]V-class destroyers[/h2]


[h2]Dido-class light cruisers[/h2]


[h2]County-class heavy cruisers[/h2]


Full changelog is available at this page: changelog.

Yours,
Deep Water Studio

Get 25% Loyalty Discount on 112 Operator!!!

112 Operator by Jutsu Games is just around the corner so we have a special offer for you!



Anyone who owns UBOAT will get the 10% Loyalty DISCOUNT when buying 112 Operator which releases on April 23rd - the discount option will be displayed on its store page. Our friends from Jutsu Games also prepared the 15% Launch Discount and both deals merge in one - it means a 25% discount total!!!

As a reminder, Drug Dealer Simulator 15% Loyalty DISCOUNT is still available till Thursday (April 23rd) - check it here

112 Operator Loyalty Discount will last 7 days after release, and it’ll be available after logging in on your Steam account with owned game/games.

STEAM:
https://store.steampowered.com/app/793460/112_Operator/

TRAILER:
https://www.youtube.com/watch?v=0tNgRcSlO2o


Kind regards,
PlayWay Team

Get 15% Loyalty Discount on DRUG DEALER SIMULATOR!!!

Our friends are releasing the Drug Dealer Simulator, so we would like to present you with a special offer!



If you are the owner of UBOAT, you will get the 15% loyalty DISCOUNT when buying Drug Dealer Simulator, which releases on April 16th - the discount option will be displayed on its store page. And yes, Loyalty and Launch discounts merge in one!:) (at least 25%!)

Loyalty Discount will last 7 days after DDS release, and it’ll be available after logging in on your Steam account with owned game/games.

More info about the game:
https://store.steampowered.com/app/682990/Drug_Dealer_Simulator

Release Date Trailer:
https://www.youtube.com/watch?v=WHELXnfzcTw

New Official Commentary Guidebook:
https://www.youtube.com/watch?v=m0ygfVSJPAk


Kind regards,
PlayWay Team

B126 Hotfix 3

Hello!

We just released a next hotfix for version B126. It again comes with updated translations from the community as well as fixes to the most common issues reported thus far.

It's fully compatible in regards of saved game states with the previous version.

Thank you for each bug report sent to us. We already fixed some more problems from them. We will include these changes in the next major version, B127.

Changelog:

[h2]Localization:[/h2]
- New Russian translations by ZNC.
- New Spanish translations by Tordo.
- New translations in the data sheets that were previously missing.

[h2]Fixes:[/h2]
- Railing mesh on the starboard was missing on Turm I, Turm II and Turm IV.
- Subtitles position was wrong, if certain steps were performed that involved opening launchers UI in a manual periscope mode.
- Outline around target sector wasn't fading out after zooming in map camera and was very blurry.
- UI was in a wrong state after leaving character screen, if player entered it from FPP or TPP view.
- Music could stop to play for a few minutes after leaving the character screen.
- Cargo transfer during time skipping in port could become stuck due to a numeric accuracy problem in the code.
- Game could in rare cases remain paused after loading certain game states without possibility to unpause them.
- Periscope zoom level was in some cases incosistent with the UI after leaving and entering the manual mode back again.
- Fixes to automatically reported problems in the code.
- Escort carriers could instantly disappear from the scene during sinking, if they were in a rare convoy that had 28 or more units.

Yours,
DWS

B126 Hotfix 2

Hello!

A second hotfix for version B126 is up. It's again mostly fixes to the most common problems from your reports and also updates to translations provided by the community members.

We will prepare at least one more patch before moving on to the next major version.

This version is fully compatible with the previous one regarding saved game states.

Changelog:

[h2]Localization:[/h2]
- New Russian translations by ZNC.
- New Spanish translations by Tordo.
- War correspondent fixes in French localization.
- Beard, complexion and voice customization options weren't translated in the summary panel.

[h2]Fixes:[/h2]
- Convoys with escort carriers could expand their area radius indefinitely in some cases.
- Fix for a square artifact that was appearing around the hatch on the conning tower under water.
- "Scrollable view modes" setting was disallowing to zoom camera in and out in the orbit view. It wasn't intended.
- Water could turn pink for some time, if many torpedoes exploded and multiple ships started to burn simultaneously.
- Sunk ships weren't listed in the assignment summary after ending a free roam.

Yours,
Deep Water Studio