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UBOAT News

2024.1 Patch 6

Dear captains,

There is a new patch ready for version 2024.1.

[h3]Localization:[/h3]
- Portuguese localization update by AlexShuma.
- Russian localization update by Hard.
- Japanese localization update by かねのもうじゃ.
- Ukrainian localization update by vovanvoks.

[h3]Missions:[/h3]
- Fix: Escort duty assignments weren't being generated in many languages aside from English.
- Fix: Norwegian campaign assignments were considered as non-routine and it was hard to complete it within the time limit, if a routine mission style was selected when a new campaign was created.

[h3]Crew:[/h3]
- Fix: Issue with an officer not being selectable, because he was participating in an event that was already ended. This fix will repair this situation in an existing game states.
- Fix: "Merchant" personal skill now works differently when the game is running in a captain-only mode. It's no longer a requirement to initiate a dialogue with that officer in such a case - it's enough to have him in the crew.
- Fix: Officers were stopping to work on the navigator's station when any ships were nearby. It was changed to work in a following way: 1. officers stop to work at the navigator's station when U-boat is in a known location, since navigation quality doesn't fall in such a case, 2. navigation quality work is considered slightly less profitable during an alarm.

[h3]Audio:[/h3]
- Fix (regression): Ambient sounds were too quiet in the hydrophone.

[h3]Graphics:[/h3]
- Minor updates to port textures.

[h3]UI:[/h3]
- Fix: Energy bars of regular sailors are no longer displayed during external interactions, for example when a merchant ship is being inspected, since this mechanic is relevant only to officers.

[h3]General:[/h3]
- Fix: It was possible for the time to permanently slow down during tutorial, if a game state was saved at a certain time. This fix will repair this situation in existing game states. Please report that to us, if some variant of this problem would persist, but so far it was fixed in all reports that we've received.
- Fix: Keyboard shortcuts for switching between the section view and the outer view weren't working in an upgrade mode. This made it not possible to switch views in this mode, when "Scroll between view modes" setting was disabled.
- Fix: Resolved some issues with trade UI not working.
- Fix: When a keyboard shortcut for binoculars view was pressed and during the view transition, a dialogue with port officer was initiated, the officer could end up in an incorrect state and it wasn't possible to control him in FPP.
- Fix: Most likely resolved all cases of disappearing UI elements in a section view and an external view.
- Fix: If the game was running with disabled contacts on the map and at that point another game state was loaded with enabled contacts on the map, the fog of war would remain uncovered inside the sight circle. This problem was also happening the other way around.

Yours,
DWS

2024.1 Patch 5

Dear captains,

There is a new patch ready for version 2024.1.

[h3]Localization:[/h3]
- French localization update by FvJ and Placebo.
- Japanese localization update by かねのもうじゃ.
- Ukrainian localization update by vovanvoks.

[h3]Graphics:[/h3]
- Fix: When emblems were previewed in the U-boat upgrade mode, the currently painted emblem was flickering in between selections.
- Fix: Once Turm 0 received damage and became deformed, the emblem was disappearing from it until repaired.
- Fix: Paper pattern on the map was heavily vibrating after zooming in the map as close as possible.
- Fix: When a Type IID U-boat was submerged and the section view was being switched between an interior view and a deck view, for a second there was a fragment of conning tower visible that was completely dry.
- Fix: Emblems were appearing a bit blurry when DLSS or FSR were in use.

[h3]UI:[/h3]
- The gyrocompass tool button for plotting a parallel course is now inactive, until a torpedo solution quality for the current target rises to at least 50%.
- Fix: A quick return to port button could be deactivated due to having not enough fuel, even if it was selected at the start of the campaign that this should not be a requirement.

[h3]Ships:[/h3]
- Increased the rudder force on E and F class destroyers, their turning circle was too high.

[h3]Tutorial:[/h3]
- Fix: It was possible for the quick return to port to be unavailable due to having not enough fuel after completing tutorial #2, #3 or #4 (it was still possible to return manually, as fuel is unlimited in tutorials).
- Fix: Tutorial no. 2 and tutorial no. 3 were failing at the beginning when they were started from Brest.

[h3]AI:[/h3]
- Fix: NPC ships were crashing on land quite easily near ports when a high time compression was in use, the avoidance behaviour wasn't reacting quickly enough.

[h3]Missions:[/h3]
- Fix: If a button for starting the selected assignment was rapidly clicked twice, the assignment could start in two copies and have various issues.

[h3]Ports:[/h3]
- Fix: Minor aesthetical fixes to La Rochelle.

[h3]General:[/h3]
- Fix: It was possible for the exclamation mark to remain above the head of a character that participated in a crew event. After activating that event again, it was usually not functional.
- Fix: Resolved various issues with Tight Packing skill.
- Fix: If a campaign was started in 1943 - 1945 and some time was skipped in the port, very outdated newspapers were appearing.
- Fix: Game could start to operate in a slow motion, even though pause wasn't toggled.

Yours,
DWS

2024.1 Patch 4

Dear captains,

There is a new patch ready for version 2024.1.

[h3]Localization:[/h3]
- English localization update by Steve.
- Russian localization update by Hard.
- Italian localization update by BeeTLe BeTHLeHeM.
- French localization update by FvJ and Placebo.
- Japanese localization update by かねのもうじゃ.

[h3]Simulation:[/h3]
- Fix: Impact of weather on detection range could stop to be updated. This fix will repair this problem in game states that were already affected.
- Fix: All hydrophone contacts could sometimes temporarily disappear from the map when U-boat was inside a large group of ships.
- Fix: It was also possible for hydrophone contacts to appear inside dead zone of GHG, when the U-boat was inside a large group of ships.

[h3]Controls:[/h3]
- From now on, a keyboard shortcut for displaying UI in FPP and device manual modes works as a toggle (it's no longer required to keep it pressed). This behaviour may be configured in the control settings of the game.
- Fix: It's no longer possible to order a routine hydrophone check with a keyboard shortcut when U-boat is docked.

[h3]UI:[/h3]
- Fix: Resolved various problems with UI disappearing or being in a wrong state, that could happen when a view change was initiated during a transition to another view, for example by toggling a free camera mode with a keyboard shortcut during a transition to dialogue or by entering a character customization screen during a dialogue.

[h3]Ports:[/h3]
- Fix: An error written in a loop to a log while being near Helgoland without a submarine pen.

[h3]General:[/h3]
- Fix: Fixes to various errors spotted in logs in bug reports.

Yours,
DWS

Ultra realistic milsim Uboat is doing amazingly well on Steam

Uboat is precisely the kind of game I love to see doing well on Steam. It's committed, its creators clearly love the subject matter, and after five years in early access, it deserves a successful launch. A realistic submarine simulation game set during WWII, Uboat threads the line between believability and accessibility - unlike some milsims, where everything is recreated 1:1, in Uboat, the aesthetic and tone are very grounded, but mechanically, there's a way in for everyone. Tense and tough, despite its niche premise, the underwater strategy shooter with hints of War Thunder and Command and Conquer is currently thriving on Steam, and deservedly so.


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Five years later, top-rated submarine milsim Uboat arrives in full

Beloved submarine milsim Uboat finally leaving Steam Early Access

2024.1 Patch 3

Dear captains,

There is a new patch ready for version 2024.1.

[h3]Type II:[/h3]
- Small updates to interior textures and optimizations.
- Fix: Switching between electric and manual diving planes steering wasn't fully working.

[h3]UI:[/h3]
- Added a message explaining that a save file cannot be overwritten, when it's being accessed by an external process (for example an antivirus).

[h3]Graphics:[/h3]
- Fix: After previewing a snorkel upgrade in the port, without installing it, the cavity for a snorkel was being permanently added to the current U-boat's deck even though it wasn't needed.
- Fix: Custom paint was not appearing on torpedoes bought after it was selected, only those present initially.

[h3]Modding:[/h3]
- Updated Unity modding template: added missing libraries, updated shaders and migrated the project to use Scriptable Build Pipeline to resolve several compatibility issues that appeared with the new version of Unity.

Yours,
DWS