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Sorcerer King: Rivals News

Sorcerer King: Rivals Hotfix

We wanted to let everyone know that we've released a small hotfix for Sorcerer King: Rivals. This update fixes a shader bug on some video cards that prevented game objects from rendering (they would be invisible and only appear as a shadow).

Thank you to the player community for letting us know!

Dwarf Lord update and high DPI display support in Sorcerer King: Rivals v2.3



The spider-riding Dwarf Lord gets an update in v2.3 for Sorcerer King: Rivals! He now has access to Alchemists and other special buildings that were locked to him before. If a short fellow wielding a battle-axe and riding a GIANT FROST SPIDER with a fierce army supported by alchemists knocking down your portcullis doesn’t freak you out and force you to surrender, I don’t know what will.

Oh, did we mention that we updated the front engine so that said Dwarf Lord and the rest of the game is now optimized for high DPI displays? Yeah, that’s a thing, too.

Go forth and conquer!

v2.2 Update for Sorcerer King: Rivals is Now Available

New Units, Improved Balance, and More in the Sorcerer King: Rivals v2.2 Update




Prepare for your war against the Sorcerer King with some brand new units! Some leaders now have unique starting units that change the dynamic of how you play when you start a new game. Some balance updates, including world generation adjustments and default zoom levels, have also been added!

What's new in v2.2:


Game Updates
  • Default "zoom out" level before moving to the cloth map has been increased.
  • Units now use the unit display name instead of the generic display name. This doesn't change any gameplay, but it makes it a lot easier for modding.
  • World generation is set up to allow more fertile tiles to be free of bandits, which makes expansion a little easier.
  • Final battles for Priestess, Tinkerer, Tyrant, Undead, and Wizard are now substantially more lethal.


New Units
  • Mounted Scout (Commander)
  • Friendly Shrill (Guardian)
  • Spearman (Commander)
  • Mystic (Priestess)
  • Scoutling (Tyrant)
  • Clockwork Soldier (Tinkerer)


Sorcerer King: Rivals is available on Steam or through Stardock.

For more information, visit www.sorcererking.com


v2.2 Update for Sorcerer King: Rivals is Now Available

New Units, Improved Balance, and More in the Sorcerer King: Rivals v2.2 Update




Prepare for your war against the Sorcerer King with some brand new units! Some leaders now have unique starting units that change the dynamic of how you play when you start a new game. Some balance updates, including world generation adjustments and default zoom levels, have also been added!

What's new in v2.2:


Game Updates
  • Default "zoom out" level before moving to the cloth map has been increased.
  • Units now use the unit display name instead of the generic display name. This doesn't change any gameplay, but it makes it a lot easier for modding.
  • World generation is set up to allow more fertile tiles to be free of bandits, which makes expansion a little easier.
  • Final battles for Priestess, Tinkerer, Tyrant, Undead, and Wizard are now substantially more lethal.


New Units
  • Mounted Scout (Commander)
  • Friendly Shrill (Guardian)
  • Spearman (Commander)
  • Mystic (Priestess)
  • Scoutling (Tyrant)
  • Clockwork Soldier (Tinkerer)


Sorcerer King: Rivals is available on Steam or through Stardock.

For more information, visit www.sorcererking.com


v2.1 for Sorcerer King: Rivals is Now Available!

An anonymous note. A mysterious artifact.
An...unusually well-dressed Ogre.

What adventures await in v2.1 of Sorcerer King: Rivals?


Powerless to stop the rise of the Sorcerer King, you've done your best to care for the people of your small and struggling kingdom. Even as you watched the Sorcerer King's sinister plans spread, you didn't dare step into the conflict out of fear of what he'd do to you if you defied him. Instead, you choose the bliss of ignorance, remaining within your kingdom's walls while the rest of the world is closed off to you.

...That is, until now.

v2.1 introduces a whole new campaign that starts in a nearby inn with a single, mysterious letter. The writer has sent you an ancient artifact called the Crux of Az-Adoras, which is capable of piercing the magical wards that seal off your realm from the rest of the Sorcerer King's world. But, where did it come from? Who sent it? This isn't a world where things are ever done for free.

In order to solve those mysteries, you will need to explore the realm while taking care not to upset the irritable Sorcerer King. Each gate that you unlock with the Crux draws his attention as you explore territories that he’d previously barred you from. He’s willing to let you explore, but for a price - leave his minions be, and provide him with some of your life force now and again. Fair trade, right? Just ignore that pesky doomsday counter…

With a custom map and settings, hilarious quests written by Chris Bucholz, a new villain, and an unusually well-dressed ogre, v2.1 will provide you hours of additional amusement. The update is ready and waiting for you, so get going - the world isn’t going to save itself.

Sorcerer King: Rivals is available through Stardock or on Steam.
www.sorcererking.com