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Sorcerer King: Rivals News

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Sorcerer King: Rivals Hotfix

We wanted to let everyone know that we've released a small hotfix for Sorcerer King: Rivals. This update fixes a shader bug on some video cards that prevented game objects from rendering (they would be invisible and only appear as a shadow).

Thank you to the player community for letting us know!

Dwarf Lord update and high DPI display support in Sorcerer King: Rivals v2.3



The spider-riding Dwarf Lord gets an update in v2.3 for Sorcerer King: Rivals! He now has access to Alchemists and other special buildings that were locked to him before. If a short fellow wielding a battle-axe and riding a GIANT FROST SPIDER with a fierce army supported by alchemists knocking down your portcullis doesn’t freak you out and force you to surrender, I don’t know what will.

Oh, did we mention that we updated the front engine so that said Dwarf Lord and the rest of the game is now optimized for high DPI displays? Yeah, that’s a thing, too.

Go forth and conquer!

v2.2 Update for Sorcerer King: Rivals is Now Available

New Units, Improved Balance, and More in the Sorcerer King: Rivals v2.2 Update




Prepare for your war against the Sorcerer King with some brand new units! Some leaders now have unique starting units that change the dynamic of how you play when you start a new game. Some balance updates, including world generation adjustments and default zoom levels, have also been added!

What's new in v2.2:


Game Updates
  • Default "zoom out" level before moving to the cloth map has been increased.
  • Units now use the unit display name instead of the generic display name. This doesn't change any gameplay, but it makes it a lot easier for modding.
  • World generation is set up to allow more fertile tiles to be free of bandits, which makes expansion a little easier.
  • Final battles for Priestess, Tinkerer, Tyrant, Undead, and Wizard are now substantially more lethal.


New Units
  • Mounted Scout (Commander)
  • Friendly Shrill (Guardian)
  • Spearman (Commander)
  • Mystic (Priestess)
  • Scoutling (Tyrant)
  • Clockwork Soldier (Tinkerer)


Sorcerer King: Rivals is available on Steam or through Stardock.

For more information, visit www.sorcererking.com


v2.2 Update for Sorcerer King: Rivals is Now Available

New Units, Improved Balance, and More in the Sorcerer King: Rivals v2.2 Update




Prepare for your war against the Sorcerer King with some brand new units! Some leaders now have unique starting units that change the dynamic of how you play when you start a new game. Some balance updates, including world generation adjustments and default zoom levels, have also been added!

What's new in v2.2:


Game Updates
  • Default "zoom out" level before moving to the cloth map has been increased.
  • Units now use the unit display name instead of the generic display name. This doesn't change any gameplay, but it makes it a lot easier for modding.
  • World generation is set up to allow more fertile tiles to be free of bandits, which makes expansion a little easier.
  • Final battles for Priestess, Tinkerer, Tyrant, Undead, and Wizard are now substantially more lethal.


New Units
  • Mounted Scout (Commander)
  • Friendly Shrill (Guardian)
  • Spearman (Commander)
  • Mystic (Priestess)
  • Scoutling (Tyrant)
  • Clockwork Soldier (Tinkerer)


Sorcerer King: Rivals is available on Steam or through Stardock.

For more information, visit www.sorcererking.com