1. Street Legal Racing: Redline v2.3.1
  2. News

Street Legal Racing: Redline v2.3.1 News

Build 934

We keep working on Street Legal Racing: Redline and here's what we got in this new build:

- Fixed minor interface bugs on Test Track

- Improved SteamAPI support (Steam achievements should not glitch anymore)

- DLC support

- Fixed crash with "Negative array index" error in car lot

- High-quality meshes for 21 mufflers (thanks to Green2989)

- High-quality textures for headlight lens effects and rays

- New lens effect texture for light stamps

- New decal textures by VellonGamer

- Some opponent names have been replaced

- Added dark tail lights for all stock vehicles (thanks to ramrom for them!)

- Added missing reflections for Duhen Axis and Duhen Coyot tail lights (by ramrom)

- Improved meshes for Shimutshibu ST9 and Baiern Yotta tail lights (by ramrom)

- Improved tail light glow scripts for Hauler's Badge, Duhen Coyot, Einvagen Remo, MCA Stallion and Shimutshibu Sunset (by ramrom)

- Description fixes for Einvagen Codrac and Duhen Coyot tail lights (by ramrom)

- Added missing paintcan refill option for spray mode in paintbooth

- Game could load incorrect default paint color when entering paintbooth

If your game crashes after this update, please, try to start new career.

We got one more thing for you. Stay tuned!

Build 933

An another update is here:

- Sometimes the game could ask for a turbocharger when the it's actually not required to be installed

- Einvagen 100 series has incorrect position of rear wheels

- Added special boost calculation formula for legacy engine mods

- New render object for kits in catalog

- Fixed supercharger boost calculation bug on Vee engines

- Improved decal quality in paint booth (many thanks to Medek for the new textures!)

- If there's no car in the garage, kits and some other parts still could be installed to nowhere after clicking on them

- Improved paintbooth floor texture

- Duhen SunStrip 1.5, 1.8 and 2.2 front shock absorbers were missing from catalog

- Duhen SunStrip 2.2 rear shock absorbers have incorrect damping

- Default visibility flag for workshop uploader has been changed to "private", this should reduce amount of garbage mods and items that were uploaded by accident

- Fixed sideskirt texture for Baiern chassis (many thanks to ramrom for this!)

- Stock Baiern CoupeSport now comes without sideskirts

- Baiern sideskirts moved to aftermarket parts

- Two additional kits for Baiern in catalog

- More launch options

- Partial code refactoring for better stability

- Red Flames vehicles could appear in ROC garage

- Fixed corrupted interface in ROC garage

This build has 4 launch options:

1. Standard option

2. Steam Achivements support (if the game will crash on launch, use another option)

3. Fast legacy build (run legacy executable if you have extremely low framerates)

4. Game editor (will launch workshop installer)

Updates may come out less frequently, since we're working very hard on moving the game to the new game engine and preparing to release remakes of 9 original Street Legal Redline cars.

Build 933

An another update is here:

- Sometimes the game could ask for a turbocharger when the it's actually not required to be installed

- Einvagen 100 series has incorrect position of rear wheels

- Added special boost calculation formula for legacy engine mods

- New render object for kits in catalog

- Fixed supercharger boost calculation bug on Vee engines

- Improved decal quality in paint booth (many thanks to Medek for the new textures!)

- If there's no car in the garage, kits and some other parts still could be installed to nowhere after clicking on them

- Improved paintbooth floor texture

- Duhen SunStrip 1.5, 1.8 and 2.2 front shock absorbers were missing from catalog

- Duhen SunStrip 2.2 rear shock absorbers have incorrect damping

- Default visibility flag for workshop uploader has been changed to "private", this should reduce amount of garbage mods and items that were uploaded by accident

- Fixed sideskirt texture for Baiern chassis (many thanks to ramrom for this!)

- Stock Baiern CoupeSport now comes without sideskirts

- Baiern sideskirts moved to aftermarket parts

- Two additional kits for Baiern in catalog

- More launch options

- Partial code refactoring for better stability

- Red Flames vehicles could appear in ROC garage

- Fixed corrupted interface in ROC garage

This build has 4 launch options:

1. Standard option

2. Steam Achivements support (if the game will crash on launch, use another option)

3. Fast legacy build (run legacy executable if you have extremely low framerates)

4. Game editor (will launch workshop installer)

Updates may come out less frequently, since we're working very hard on moving the game to the new game engine and preparing to release remakes of 9 original Street Legal Redline cars.

Build 932

Build 932 is now available.

- New rear wing meshes

- Fixed incorrect positions for all rear wings in the game

- MCA Kurumma Z3 stock trunk has a wrong name

- MCA Stallion has no water object

- Parts of the car can be moved to a greater distance in garage

- Added ability to refill paint cans when the pigment ends up

- Some opponent names have been replaced

- Fixed incorrect steering wheel diameter for Shimutshibu Sunset

- Vehicle class and engine power are now printed in the garage and being refreshed in a real time

- Fixed missing shadow casting for all exhaust pipes of Shimutshibu Sunset, Einvagen Teg, Baiern Yotta, MCA Stallion, Shimutshibu ST9, Einvagen Remo, Duhen Ninja, MCA Kurumma, Duhen Coyot, PFAA Naxas, Hauler's Badge, Einvagen Codrac, Duhen Axis and PFAA Whisper

- Fixed missing shadow casting for all mufflers

- Improved game fonts

- The game now says "You lose!" instead of "Holy shit!" after applying cheat codes

- Refactored code of ghost driver cheat, increases stability

- Huge work on refactoring the code of body and engine parts

- Added simulation of multiple turbochargers

- Improved calculation of turbo boost calculation on Vee engines

- Simplified car class differentiation, no more "Vehicle class: unknown"

- Added additional hints and information button to the racing events list

- Added new test drive option in the garage (appears in the upper left-hand corner after clicking "Test engine and steering" button)

- Player's prestige could drop down way too fast when holding the "Advance time" button

- Progress of racing events didn't reset after loading or starting another career

- Added Roltzy's GUI for resconvert/resdecode (modding_tools\Resource tools\resgui.exe)

- If you try to leave career mode and select FREERIDE or QUICKRACE in main menu, a notification will pop up and you don't loose your unsaved career progress after pressing these buttons anymore

- Added "Safe mode" launch option that might help if the game crashes on launch

NOTE: we strongly recommend you to start the new career after this update.

Build 932

Build 932 is now available.

- New rear wing meshes

- Fixed incorrect positions for all rear wings in the game

- MCA Kurumma Z3 stock trunk has a wrong name

- MCA Stallion has no water object

- Parts of the car can be moved to a greater distance in garage

- Added ability to refill paint cans when the pigment ends up

- Some opponent names have been replaced

- Fixed incorrect steering wheel diameter for Shimutshibu Sunset

- Vehicle class and engine power are now printed in the garage and being refreshed in a real time

- Fixed missing shadow casting for all exhaust pipes of Shimutshibu Sunset, Einvagen Teg, Baiern Yotta, MCA Stallion, Shimutshibu ST9, Einvagen Remo, Duhen Ninja, MCA Kurumma, Duhen Coyot, PFAA Naxas, Hauler's Badge, Einvagen Codrac, Duhen Axis and PFAA Whisper

- Fixed missing shadow casting for all mufflers

- Improved game fonts

- The game now says "You lose!" instead of "Holy shit!" after applying cheat codes

- Refactored code of ghost driver cheat, increases stability

- Huge work on refactoring the code of body and engine parts

- Added simulation of multiple turbochargers

- Improved calculation of turbo boost calculation on Vee engines

- Simplified car class differentiation, no more "Vehicle class: unknown"

- Added additional hints and information button to the racing events list

- Added new test drive option in the garage (appears in the upper left-hand corner after clicking "Test engine and steering" button)

- Player's prestige could drop down way too fast when holding the "Advance time" button

- Progress of racing events didn't reset after loading or starting another career

- Added Roltzy's GUI for resconvert/resdecode (modding_tools\Resource tools\resgui.exe)

- If you try to leave career mode and select FREERIDE or QUICKRACE in main menu, a notification will pop up and you don't loose your unsaved career progress after pressing these buttons anymore

- Added "Safe mode" launch option that might help if the game crashes on launch

NOTE: we strongly recommend you to start the new career after this update.