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RPG in a Box News

Leaving Early Access (Part 1)

Hi everyone! After much thought, consideration of recent feedback, and a serious examination of its current state, I've decided that it's time to finally start transitioning RPG in a Box out of Early Access. Upon leaving Early Access and becoming v1.0, the price of RPG in a Box will be increasing slightly to account for the many new features that have been added since its initial release. This does not change anything in regards to the future development plans of RPG in a Box. I still have many, many things in store for it after moving out of Early Access, as my full vision is far from complete! Keep an eye out over the coming days for more details on the timing of everything and what to expect. Thank you so much, I greatly appreciate everyone's support during this time! ❤️

Future of RPG in a Box

Hey everyone, just a heads up regarding the future of RPG in a Box.

Release Notes for v0.7.4.0

  • Added billboard sprite support to character models (8 directional sprites are generated from the 3D model, with support for manual sprite drawing coming later)
  • Added "Multi-Directional Sprite" checkbox to the Model Tools panel for indicating whether a model should show 8 directional sprites or only its front
  • Added button to the the palette area for enlarging the size of the color boxes (i.e. the old size prior to the 256-color palette)
  • Added ability to set the horizontal alignment of text labels in the Widget Editor from the Element Properties panel
  • Fixed issue where auto-hiding was not taking effect immediately after a map was loaded (only once the player character had moved)
  • Fixed issue with projectiles no longer dealing damage when the player used a ranged weapon to attack an enemy
  • Fixed issue with more than one of a character being added to the same tile in the Map Editor when the character was set as passable

Kenney 1-Bit Starter Project

I'm working towards making it even easier to jump into RPG in a Box and begin learning by example! First step is including another starter project to choose from (with assets from Kenney's 1-Bit Pack).

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