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Voxel Editor Basics 02 (Tutorial #3)

Check out "Voxel Editor Basics 02", the second video in a new short-format tutorial series focused on the Voxel Editor! This beginner level video starts to cover the Voxel Editor toolbar.

[previewyoutube][/previewyoutube]

Voxel Editor Basics 01 (Tutorial #2)

Check out "Voxel Editor Basics 01", the first video in a new short-format tutorial series focused on the Voxel Editor! This quick video covers the very basics of the Voxel Editor.

[previewyoutube][/previewyoutube]

RPG in a Box on Reddit

Hi everyone! Thanks to my wonderful wife, there is now an official RPG in a Box subreddit! This is a place where you can share anything and everything RPG in a Box related, where people can post about and promote their own projects. Hopefully given the format of Reddit it will provide a better platform for sharing things so they don't get lost in the shuffle quite as easily as they can other places. So please come and join and post lots of screenshots and tutorials and videos and content - and be sure to cross-post and tell others so they can join, too!

RPG in a Box on Reddit: https://www.reddit.com/r/rpginabox

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Release Notes for v0.7.2.0

New Features/Changes:
  • Added initial (experimental) implementation of enemy spawns (configured in the Combat Editor then assigned to a group from the Map Properties panel in the Map Editor)
  • Added initial (experimental) implementation of pushable functionality (enabled for objects via the "Pushable" toggle button in the Map Editor, with a setting for push speed)
  • Added "Climb (One-Way)" navigation option to the right-click context menu when connecting climbable tiles in the Map Editor (to restrict characters to one direction)
  • Added "Forced/Automatic Climbing" setting for climbable tiles, which will force characters to continue climbing in their current direction when reaching that tile
  • Added animation override setting for climbable tiles to the Entity Properties panel in the Map Editor (will override the character's default "climb" animation)
  • Added ability to adjust the scale of objects and characters in the Map Editor from the Entity Properties panel
  • Added ability to raise and lower the placement grid level in the Map Editor in half tile width increments using Alt + Scroll Wheel
  • Added ability to create/edit 16x16 and 32x32 item images in the Item Editor (via the "plus" and "pencil" buttons next to the "Image" dropdown in the "Item Overview" area)
  • Added "Key Bindings" section to the Game Configuration dialog for defining custom key bindings that will perform in-game actions (either run a script or toggle the display of a widget)
  • Added ability to import from PNG image files into the Voxel Editor via the "Import from External Format" toolbar button (with a setting for X/Y pixel offset)
  • Added Voxel Editor settings for default state of the grid lines, voxel outlines, surface edges, ambient occlusion, and ground when opening models in the editor
  • Added ability to the Voxel Editor to select all voxels in the model's current frame by pressing the key combination Ctrl + A
  • Added ability to the Voxel Editor to cut the voxels currently selected to the clipboard by pressing the key combination Ctrl + X
  • Added "Default Scale" setting to the Model Properties panel in the Voxel Editor which will be automatically applied when an object or character is added to a map
  • Added built-in "spawn" animation type for entities that are added to the scene via "Add Tile", "Add Object", "Add Character", or enemy spawn
  • Added ability to define custom death animations based on which weapon item killed a character(e.g. look for animation named "death_ITEM_0001" if killed with the item having ID "ITEM_0001")
  • Added "Allow Mouse Look" gameplay setting to the Game Configuration dialog to allow disabling of mouse look when using the first-person camera type
  • Added "Limit Mouse Look" gameplay setting to the Game Configuration dialog to restrict the range of mouse looking (with settings for the maximum horizontal and vertical offset)
  • Added "Always Show Tooltip" setting to the Entity Properties panel in the Map Editor to indicate that the entity's tooltip should always display instead of only on mouse hover
  • Added "Quick Play" section to the Editor Settings dialog with an option for toggling availability of visual navigation debug paths (now disabled by default for performance)
  • Added "Save Data" scripting function for saving custom data with optional password parameter for encryption (e.g. save_data($my_var, "my_file", "password"))
  • Added "Load Data" scripting function for loading custom data with optional password parameter when loading encrypted files (e.g. $my_var = load_data("my_file", "password"))
  • Added "Save Game" and "Load Game" scripting functions for calling the built-in save/load functionality (via the syntax "save_game()" and "load_game()")
  • Added "Change Player" scripting function for swapping out the player character for another character (see documentation for usage details)
  • Added "codex" data type to the Bauxite language for storing a set of key/value pairs, where the key is a unique string and its value is any valid data type (e.g. $x = codex["id": "ITEM_0001", "count": 5])
  • Added support to the Bauxite language for referencing an objects attached to entities' attach points (e.g. player.attachment["right_hand"] will be the object on the player's "right_hand" attach point)
  • Added random noise support to the Bauxite language (functions "get_noise_2d(x, y)" and "get_noise_3d(x, y, z)" will return a value between -1 and 1 for given position)
  • Added ability to seeds for random number generation and noise generation by assigning integer values to "global.random_seed" and "global.noise_seed"
  • Added debug console warning when attempting to use a non-numeric value for the index of an array in an assignment statement (e.g. $my_array["x"] = "value")
  • Added informational message to the debug console when using the "exec" command to indicate that the script has been successfully triggered
  • Added "Apply and Save" button when editing Bauxite code in the Script Editor that will apply changes and save the editor in one step
  • Added ability to press the ESC key while editing a script's source code in the Script Editor to cancel out of editing mode
  • Added 16x16 base feminine and masculine characters to the Asset Library (originally created as part of the monthly Patreon assets)
  • Updated "Add Tile", "Add Object", and "Add Character" scripting functions to return the newly added entity (e.g. to store in a variable: $new_tile = add_tile("grass", coord[0, 0, 0]))
  • Updated "Put Player" and "Put Entity" scripting functions to also support a coordinate or tile entity reference for the destination tile
  • Updated ranged weapon functionality in first-person mode to rotate the camera towards the target enemy if attacking from an angle
  • Updated weapon functionality to trigger attack animations for attached weapon objects if they have one that matches that of the animation name triggered for the character
  • Updated scripting to not throw an error when referencing a data file that doesn't exist (instead, null is returned and the script will proceed)
  • Updated filename validation when creating new assets to prevent creation of files with the same name but having different case
  • Updated data file functionality to now require ".json" extension when referencing custom data files from a script (i.e. data["myfile.json"])
  • Updated "Justin" character in the Asset Library to include several new animations ("push", "throw", "shoot", and "slide")
  • Updated "Sarah" character in the Asset Library to include hand attach points and several new animations ("climb", "interact", "attack", and "death")
  • Updated speed of walk animations for space ranger characters in the Asset Library to match the speed of the new 16x16 base characters
  • Updated purple slime and red slime characters in the Asset Library to include spawn animations and made the purple slime's color more vibrant
  • Updated speed of walk animations for the purple slime and red slime characters in the Asset Library to achieve two bounces per tile instead of one
  • Updated Patreon credits in the About dialog to include levels for each patron based on the number of months pledged at each tier
  • Changed "Copy" and "Paste" buttons on the Model Tools panel to be icons only, added new button for "Cut" as well as tooltip text with shortcut key for each function
  • Changed ambient occlusion in the Voxel Editor to be disabled by default when opening models (default state can now be adjusted in the Editor Settings)
  • Changed wording of source code headers in the Script Editor, Map Editor, and Quick Script Builder from "Source Code" to "Bauxite Code"
  • Removed debugging text from the message that displays when the player has triggered a random encounter upon entering a tile
Bug Fixes:
  • Fixed issue with the "Set Entity Script" function not working properly if no trigger type was explicitly specified when assigning a script to a tile
  • Fixed issue where using the "Unlimited Use" consumption type for weapons was preventing ranged weapons from working properly
  • Fixed issue with ranged weapons sometimes not working in first-person mode when the character's attack animation included a "projectile" attach point
  • Fixed issue with custom attack animations not working properly when configured for melee weapons (i.e. anything other than the default of "attack")
  • Fixed issue that occurred when using the "Wait" function in a character's "On Death" script where the rest of the script would fail to execute
  • Fixed issue with starting the player character on a climbable tile when using the "Load Map" function (character would behave as if on a normal tile)
  • Fixed issue where some tile scripts were not triggering properly when climbing, mounting, or dismounting climbable tiles
  • Fixed issue where the climb up/down controls were not showing/hiding in certain cases when using the mouse to move the player character
  • Fixed issue with positioning of characters on climbable tiles not working properly in some cases when using "climb" attach points
  • Fixed issue with "Move Character" function not working for NPCs when required to climb up/down a climbable tile adjacent to their current tile
  • Fixed issue with quick slot bar interfering with mouse input when it's disabled in Game Configuration (e.g. when attempting to rotate the camera with the mouse)
  • Fixed issue that would occur when choosing the "Use Global Script" option for a tool item then saving the Item Editor without selecting a script
  • Fixed issue where the "Use ID string only" checkbox was sometimes not displaying in the Entity Expression Builder when initializing the dialog from an ID string
  • Fixed issue with string values not being enclosed in quotes when contained within an array and the containing array is printed or displayed
  • Fixed issue with not being able to use references to values by index in arithmetic operations (e.g. $x = $my_array[0] + 1)
  • Fixed issue where using an assignment statement to set a value by key within data loaded from a JSON file was not properly changing the value (e.g. $my_data["key"] = "value")
  • Fixed issue where the subsequent frame of a model would incorrectly display when a "Ping Pong" or "Ping Pong Once" animation had the same start frame and end frame
  • Fixed issue where "Load Game" and "Continue" would incorrectly display on the Option/Pause menus if the game had been previously saved and then "Saving" was disabled
  • Fixed issue with "Add Item To Container" function not properly returning the number of items that were successfully added to the container
  • Fixed issue with "Add Item To Container" function not working properly for containers that were initially empty (unless they had been opened once by the player)
  • Fixed issue that would occur when following a scripting function with an assignment expression that stored a value returned from a function into a variable
  • Fixed issue where item icon popups weren't displaying when enabled and calling "Give Item" as part of an assignment statement (e.g. $count = give_item("ITEM_0001", 5))
  • Fixed issue where capturing an image in the Map Editor would result in an image format error in the console and the target image file would be empty
  • Fixed issue where the positions of marker icons were not being updated when changing the initial frame of an entity in the Map Editor
  • Fixed issue with invalid sound effect assigned to the "dungeon_gate" sample model's animations causing a debug console error to display when the animation was triggered
Documentation:
  • Added initial version of built-in docs for the "Apply Lighting Preset" and "Change Player" scripting functions
  • Updated "Global Event Scripts" built-in docs to include info for "Character's Health Changes", "Character Enters a Tile", "Character Stops on a Tile", and "Character Exits a Tile"
  • Updated "Climbing" built-in docs to include info for one-way climbing, forced/automatic climbing, and climb animation override
  • Updated "Put Player" and "Put Entity" built-in docs to reflect that the target tile can now be an entity reference or coordinate
  • Updated "Map Editor" built-in docs to include info about using Alt + Scroll Wheel to raise and lower the placement grid level in half tile width increments
  • Updated "Map Editor" built-in docs to include info about holding ~/` to hide all visual indicators or Shift + ~/` to toggle all of them off
  • Updated "Tile" built-in docs to include info about most recent properties (type, model, frame, animations, terrain type, attach points, and waypoints)
  • Updated "Object" and "Character" built-in docs to include a list of all properties that can be accessed from scripts
  • Updated "Game Controls" built-in docs to include info about pressing F12 to take an in-game screenshot and where they are stored
  • Updated "Pre-Defined Animation Names" built-in docs to include info about latest types ("climb" for characters, "move" and "attack" for vehicles, and "spawn" for all entities)
  • Updated "Scripting Reference" built-in docs to include signatures for latest scripting functions