Attachment previewing in the Voxel Editor will be coming with the next release! This will allow you to attach objects to attach points in the editor so you can see how they'll appear in-game.
Release Notes for v0.6.4.0
New Features/Changes:
Added initial implementation of climbable tiles and related functionality (see "Climbing" documentation for more details)
Added ability to assign scripts to objects in the Map Editor that are triggered by tool items (similar to tiles)
Added placeholder UI for tool item selection in-game (enable "Tool Item UI" in Game Configuration's experimental section, click button to cycle through any tool items in your inventory)
Added "Interaction Range" setting for items defined as tools in the Item Editor ("adjacent" or "unlimited", with unlimited indicating that the entity can be anywhere in the map)
Added ability to set up default custom properties for models in the Voxel Editor which will be automatically assigned when the tile/object/character is placed into a map
Added rotation type dropdown for the orthogonal camera to the Gameplay settings (locked at 90-degree intervals, locked at 45-degree intervals, free rotation)
Added checkbox to the Gameplay settings for starting the camera with a 45-degree offset (only applicable to the "locked at 45/90-degree intervals" options)
Added button next to the "Camera Pitch" field in the Gameplay settings to set the angle value to default (55 degrees)
Added button next to the "Camera Pitch" field in the Gameplay settings to set the angle value to isometric (only applicable to orthogonal)
Added visual script node for the "break" command (for breaking out of while loops and for loops) to the Script Editor
Added "Item Icon Popups" setting to the Game Configuration's experimental section for showing icon popups when the player receives an item via "Give Item"
Added setting to the Combat Editor for indicating whether or not enemies should be removed from the map upon being defeated
Added "Global Illumination" setting to the Map Properties panel in the Map Editor (see "Global Illumination" documentation for more details)
Added "Used in Baked Light" setting to the Entity Properties panel in the Map Editor for indicating whether or not the entity should be included in global illumination
Added new Steam achievement "Hi, I'm Justin!" for dragging and dropping the Justin guide 10 times
Added new Steam achievement "Game Exporter" for using the "Export Game" feature to export your project to a standalone game
Updated the built-in example game to include many of the new features and functionality that have been added since its original release (more details to be announced separately)
Updated the "Camera Pitch" field in the Gameplay settings to allow up to two decimal places in the angle value
Updated Entity Properties panel to automatically choose the first trigger event with a script assigned, if applicable, when an entity is initially selected in the Map Editor
Updated "Justin guide" to open the "Vehicles" documentation when dropped onto the "Vehicle" settings on the Entity Properties panel for objects
Updated "Justin guide" to open the "Climbing" documentation when dropped onto the "Climbable" setting on the Entity Properties panel for tiles
Updated "Justin guide" to open the "Marching Cubes" documentation when dropped onto the "Mesh" components of the Model Tools panel
Updated "Justin guide" to open the "Global Illumination" documentation when dropped onto the "Global Illumination" settings on the Map Properties panel
Updated the About box to include palette credits for the editor icons (AAP-64 by Adigun A. Polack), Bauxite coloring (BLK NEO by BlackedIRL), and visual script nodes (Journey by PineTreePizza)
Updated the About box to include a link button for opening RPG in a Box's Patreon page in a web browser
Changed "Enemy Turn X/X" and "End Turn" text displayed during combat to use the game's default dialogue font to allow better language support
Changed background color of the editor startup splash to better match the editor's default theme colors
Bug Fixes:
Fixed issue with the Ctrl+V shortcut to paste voxels in the Voxel Editor not working properly in certain scenarios
Fixed issue where the Voxel Editor was not ensuring that at least one voxel was selected before allowing a copy to be performed
Fixed issue where the action system would revert to real-time when using roguelike mode and the "Restart Game" function was triggered
Fixed issue where the message log area (for "Log Message" function) would be inadvertently cleared out when starting a dialogue
Fixed issue where dialogues would get stuck when reaching a comment node until the player pressed Space or left-clicked to continue
Fixed issue where an entity's "direction" value was not being set when rotated in the Map Editor (a particular entity may need rotated again in the Map Editor if the initial value is referenced in a script)
Fixed issue where the speed multiplier setting for tiles was not being applied and would therefore not affect a character's speed
Fixed issue where the "passable" property for characters was not being updated for characters already placed into a map when changed in the Voxel Editor
Fixed issue where the player was not able to attack enemies and enemies would not properly wait to attack when using the roguelike action system
Fixed issue where the damage sound effect could break if the Combat Editor was saved after opening a project without a "combat.json" file
Fixed issue where pressing certain keyboard controls could cause the player to move even when movement had been locked
Fixed issue where using keyboard controls while on a moving platform could result in unexpected behavior
Fixed issue with hiding extras (`/~ key) in the Voxel Editor while an animation was playing (only attach points markers for the current frame were being hidden)
Fixed issue with "$variable." syntax failing to parse properly when used on the left side of a "contains" conditional expression (e.g. $tile1.tags contains "grass")
Fixed issue with "$variable.x", "$variable.y", and "$variable.z" syntax failing to parse properly when getting the x, y, or z value of a coordinate stored in a variable
Fixed issue with Ctrl+S in the Map Editor causing the map to be saved even if there weren't any changes at the time
Fixed issue with "Create Door" functionality in the Map Editor not working properly in certain scenarios
Fixed issue with "Show Credits" scripting function not working (error would display in the console window and the credits would fail to start)
Fixed issue with "str" scripting function not working properly to convert a coordinate value into a string value (e.g. str(coord[1, 2, 3]))
Fixed issue with "initiator" syntax not working properly when used in a consumable item's script (should now reference the player character)
Fixed issue with style of "Scripts" header on Entity Properties panel not updating when the editor theme was changed
Fixed issue with "Random (Forced)" option for NPC movement not working consistently when their movement was restricted to an area
Fixed issue with container name not displaying in the titlebar of the item container widget when one was assigned
Fixed pathfinding error that would display in the console during turn-based battles when the cursor was moved over an enemy while a player character's attack animation was playing
Fixed some issues that could cause navigation path inconsistencies when replacing existing tiles with impassable tiles in the Map Editor
Fixed "signal is already connected" console errors that would display when opening the Game Configuration dialog more than once
Fixed console error that would occur when the "Move Camera at Speed" function was triggered and the calculated distance to move was zero
Fixed console error that would occur when a moving platform without an entity ID assigned reached a waypoint
Fixed console error that would occur in certain scenarios in the Script Editor when a "Move Platform" function was used without the "pause" parameter explicitly set
Fixed error that could occur when using "Save As" in the Voxel Editor to save a character as a tile or object
Fixed issue where certain rooms in the example game's dungeon map were not being hidden initially due to missing global properties
Documentation:
Added initial version of built-in docs for "Climbing", "Marching Cubes", and "Global Illumination"
Updated built-in docs for "Voxel Editor" to include info about adding to/subtracting from the current selection and "G" hotkey for adding voxels to a group
Updated built-in docs for "Tile" to include a list of properties that can be accessed from scripts
Updated built-in docs for "Script Syntax" to include info about the "str" and "num" functions for converting between strings and numbers
Updated built-in docs for "Script Syntax" to include a note about the "Array" documentation now containing info regarding array manipulation functions
Updated built-in docs for "Placeholder Expression" to include an informational note about using them sparingly in scripts
Updated built-in docs for "Script Syntax" (and various others with Bauxite examples) to include semicolons at line endings to minimize issues when copying code
Updated built-in docs for "Data Files" to include the dollar sign prefix for variable names in the Bauxite examples
Patreon for RPG in a Box
Hey everyone, I'm happy to announce that I now have a Patreon available for anyone interested in supporting the development of RPG in a Box! I really appreciate all of the kindness, support, patience, and encouragement the community has shown so far as I continue to fulfill the vision that I have for it.
Check out my page here for more details: https://www.patreon.com/rpginabox
Thank you so much!
Release Notes for v0.6.3.2
New Features/Changes:
Added support for multiple scripts per tile (scripts can now be assigned for each trigger event instead of being limited to just one)
Updated script section of properties panel for objects to include "Trigger Event" dropdown (with only the existing "Character interacts" option for now)
Updated "Add Object" and "Add Character" scripting functions to support a direct tile reference for the target instead of requiring its ID or coordinate
Updated error handling for the "Add Object" scripting function to properly catch invalid types passed as parameters
Updated error handling for the "Set Entity Script" scripting function to properly catch invalid trigger type values for tile scripts
Updated style of the Ambient Light and Directional Light sections of the Map Properties panel to match other settings sections
Bug Fixes:
Fixed issue where attach points couldn't be moved after being renamed in the Voxel Editor (until the model was re-opened)
Fixed issue where dialogue marker icons were not being removed when placing a character with a default dialogue in the Map Editor then undoing the action
Fixed issue where the states of widget elements (items in slots, text within fields, toggle button states, etc.) were not being stored when saving a game
Fixed issue where equipped items were not being stored when saving a game (causing "Unequip Item" attempts to fail after loading the saved game)
Fixed issue where a character's currency amount was not being stored when saving a game and therefore not being restored after loading the saved game
Fixed issue with "Add Object" scripting function where objects could be placed onto tiles already occupied by an object or NPC
Fixed issue with "Add Tile", "Add Object", and "Add Character" scripting functions not properly validating the entity ID when provided
Fixed issue where platforms would not resume their movement upon returning to a map when the player left the map while the platform was still moving
Fixed issue with global properties not being reset after a game was restarted (after the player is defeated or via the "Restart Game" function)
Fixed issue with references to party members (i.e. party.member["member_id"]) stored in variables or properties not working correctly when later referenced
Fixed issue with widgets not being visible after a game was restarted (after the player is defeated or via the "Restart Game" function)
Fixed issue with widget text fields sometimes reverting to their original text value (e.g. when modifying the text of another element)
Fixed issue where the states of widget elements were not being properly reset when a game was restarted
Fixed issue with the widget toolbar not displaying on the management screen when an item container was opened without having first opened the management screen
Fixed issue with item tooltips not being hidden when the widget containing the corresponding item slot was hidden with the "Hide Widget" function
Fixed issue with entity tooltips not being hidden after the corresponding entity was removed from the scene
Release Notes for v0.6.3.1
New Features/Changes:
Added initial functionality for dropping items (left click anywhere in the game world to drop the item currently being held with the cursor)
Added "Can Be Dropped" setting to the Item Editor for specifying whether or not an item can be dropped (enabled by default)
Added "Tool Item" setting to the Item Editor for indicating that an item is a tool (in preparation for future functionality)
Added options to the Game Configuration's Sound Effects section for "Item Grab" and "Item Drop" (played when grabbing/dropping items within widgets or from/onto the ground)
Added console command to enable a new debug mode ("debug on" and "debug off" to enable/disable), with initial functionality of displaying IDs in item tooltips
Updated usage text for the debug console to include the new debug mode command and to combine the "nav on"/"nav off" usage info into one line
Updated wording of the labels for the toolbar icon fields on the Widget Properties panel to be more descriptive (i.e. "Toolbar Icon" instead of "Image")
Bug Fixes:
Fixed issue where using Shift + Left Click to transfer items between the player's inventory and containers wasn't checking to ensure an open slot existed
Fixed issue where the item container screen would be empty when opening a container after having previously displayed a message via "Display Message"
Fixed issue where defeated real-time enemies were not being removed from the map when damage shake/flash was disabled
Fixed issue where the player could exit a vehicle via Ctrl + Left Click while the vehicle was still moving
Fixed issue with the fill tool in the Map Editor causing a crash when used with the contiguous option on certain map layouts
Fixed issue with the inventory widget not reappearing after a dialogue/message if it had been opened prior to the start of the dialogue/message
Fixed issue with mouse input that would sometimes occur when closing an inventory widget then reopening the management screen and the widget
Fixed release date year for the v0.6.3.0 change log from 2020 to 2021