Updated drag-and-drop logic in Script Editor to automatically connect newly added nodes to the nearest unused output
Added an editor setting to disable the new auto-connect functionality for the Script Editor
Added ability to replace colors in the Image Editor using Shift + Left Mouse Button
Removed obsolete connection color settings from the Dialogue Editor section of the Editor Settings dialog
Fixed issue where changing the visual script connection colors from the Editor Settings would not properly update any currently opened scripts
Fixed a few issues with the "Go To" node's Section option not working properly in the Dialogue Editor
Fixed issue with imported Qubicle models being offset incorrectly in certain cases
Release Notes for v0.5.4.1-v0.5.4.2 (Demo)
Release Notes for v0.5.4.2
Fixed issue with importing Qubicle models into the Voxel Editor not working properly
Release Notes for v0.5.4.1
Updated minimap logic to display NPCs as red dots if their "When Player Interacts" behavior is set to "Start Battle"
Updated "Enemy Turn" text to include current/total enemies during tactical turn-based battles
Updated resource renaming logic for maps, models, scripts, and dialogues to ensure that the resource is closed before attempting to rename it
Fixed issue where an error relating to dialogue font would display on game startup in some cases
Fixed issue with "Show Group" scripting function not working properly if the group was pre-hidden in the Map Editor (group will need to be shown and then hidden again in the Map Editor)
Fixed issue with manually inserted line breaks within dialogue not being properly displayed in-game
Fixed issue where double quotes and manually inserted line breaks in the "Display Message" visual script node were not being properly escaped
Fixed issue where saving an entity's quick script as a script resource in the Map Editor would not properly update the entity's script marker icon or the Entity Overview panel
Fixed issue with some of the built-in game UI translations not working properly
Release Notes for v0.5.4 (Demo)
Added "Custom Properties" section to Entity Properties panel in the Map Editor for defining initial property values
Added "64-Bit" checkbox to the Export Game dialog for selecting 64-bit vs. 32-bit
Added 32-bit game export binaries for Windows and Linux platforms
Release Notes for v0.5.3.4-v0.5.3.7 (Demo)
Release Notes for v0.5.3.7
Fixed issue where stackable item counts in the player's inventory would display localization text in cases where the count matched a translation ID
Release Notes for v0.5.3.6
Added "Random (Forced)" movement direction to NPC behavior settings (random direction to move will only be selected from open paths)
Added logic to fix objects and characters with duplicate internal node names when maps are opened in the Map Editor (was causing interaction/selection issues in some cases)
Fixed issue where an NPCs movement would lose its randomness in certain cases when using a movement direction of "Random"
Release Notes for v0.5.3.5
Fixed issue where scripts would get stuck after using the "Set Global Property" function
Release Notes for v0.5.3.4
Fixed issue where sound effects were not playing when assigned to a model's animation
Fixed issue where referencing properties set by "Set Entity Property" or "Set Global Property" immediately after would sometimes not have the correct value
Release Notes for v0.5.3.1-v0.5.3.3 (Demo)
Release Notes for v0.5.3.3
Fixed issue where tile size warning icons were not being cleared after closing all opened maps
Fixed issue with "random" expression not evaluating properly when used in scripts
Release Notes for v0.5.3.2
Added warning icon that is displayed for any tiles that cannot be placed into the currently opened map due to a difference in size
Fixed issue with player choice text within dialogues not being properly translated when using localization
Release Notes for v0.5.3.1
Fixed issue with exporting translations to a CSV file when string values contained commas or line breaks