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Left 4 Dead News

Left 4 Dead 2 - Update

An update has been released for Left 4 Dead 2.

- Quick Match option for all modes allows players to prefer "Official Servers Only" or "Any Servers"
- Added localized UI and subtitles for Vietnamese
- Increased string commands per second limit to fix some false disconnects
- Prevent manually initiating some talker responses that trigger longer conversations
- Fixed color correction for some maps where it was missing or incorrect
- Fixed melee animation while carrying a fireworks crate
- Fixed M60 not using the correct walk calm animation
- MP5 changed to the slightly better rifle reload animation
- SG552 changed to use assault rifle animations and military sniper zoom animations
- Fixed incorrect sound cue for player infected when a survivor dies
- Changed some mob onslaughts to classic panic events in the L4D mutation
- Boomer bile slows tanks in Tank Run mutation
- Several Rocket Dude mutation fixes and performance improvements
- New survivor alert response rules for intense combat situations
- Scripting:
• Fire the "KilledZombie" response concept when killing a Witch.
• New "EntityOutputs" class containing functions to manipulate entity output connections.
○ GetNumElements, GetOutputTable, HasOutput, HasAction, AddOutput, RemoveOutput
• Expanded response rules testbed.

Left 4 Dead 2 - Update

An update has been released for Left 4 Dead 2.

- Fixed survival stats getting reported during demo playback
- Fixed response rules "campaign" criteria not recognizing DLC campaigns
- Enabled stats reporting for CS weapons
- Fixed some caption colors
- Updated Spanish translations
- Fixed talker typo
- Script Functions:
• "ForceVersusStart" to force start the versus round.
• "ForceSurvivalStart" to force start the survival round.
• "ForceScavengeStart" to force start the scavenge round.
• "QueueSpeak" (hEntity, szConcept, flDelay, szCriteria) to queue a speech concept
• "RushVictim" (hVictim, flRange ) to force all common zombies in range to rush the victim. If hVictim isn't set, a random survivor will be chosen.

Left 4 Dead 2 - Update

An update has been released for Left 4 Dead 2.

Script:
- Global: "LocalTime" Fills out a table with the local time
- Player: "IsSuppressingFallingDamage" returns true if falling damage is currently suppressed for the player
- Run optional script "response_testbed_addon.nut" for all active addons
- Don't report addon file collisions for "sound.cache"
Other:
- Fixed talker typos
- Minor fixes to RocketDude and Taaaank! Mutations
- Enabled game stats reporting for DLC content
- Removed a legacy vpk loading path that allowed malformed vpks to crash the game.

Left 4 Dead 2 - Update

An update has been released for Left 4 Dead 2.

Script additions:
- Added "Inflictor" field to damage table for "AllowTakeDamage"
- Director function "WarpAllSurvivorsToCheckpoint"
- Director function "WarpAllSurvivorsToBattlefield"
- Director function "WarpAllSurvivorsToFinale"
Other:
- Updated RocketDude mutation to version 1.7.
- Fixed some typos in talker scripts.

Left 4 Dead 2 Update

An update has been released for Left 4 Dead 2.

- Honorary achievement for Gnome Chompski's upcoming journey into space on Rocket Lab's "Return To Sender" mission.