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Wild Terra 2. Reports from the devfield



We continue to fill the locations of the main continent and change the starting island.
We work on bonuses and features for pets that they get when leveling.
New animals have been added: viper, crab, seagull, frog, lizard, white wolf and dark wolf.
Improved models, textures and animations of the wolf, bear, hare and wild boar.
Added several models for new exotic recipes of shoulders, a sling and a shield.

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Pets in Wild Terra 2. Catching, taming, leveling and breeding



In this article we will tell you more about the taming and leveling of pets, bonuses, as well as whether it is planned in a finished form.

[h3]Catching and taming[/h3]
To catch your future pet, you need to throw a created snare to an animal and slow it down (large individuals will need to be pre-loosened). The caught animal has the “Fear Level” parameter, and in order for the future pet to recognize you as its master, it is necessary to care for it and periodically feed it. For the successful catching and taming, the level of skill “Taming” is also important.

[h3]Leveling and bonuses[/h3]
Has your pet already recognized you as its owner? Great, it's time to start training him. Take it with you and while you are fighting, it is level-up along with you. Pets will have a number of their own features, characteristics and abilities, as well as some bonuses for the owner - all this will be unlocked with an increase the level of the pet. Some of the bonuses will be random, and it is possible to get extremely rare sets of features (and when breeding a new individual, features inherent in its nature will also depend on its parents, and the influence of chance will be less. See Breeding and exchange).

Examples of random bonuses for a fighting pet: special attacks and debuffs, a chance to inflict bleeding, increased damage, increased armor, small animals stop running away, wild animals do not attack, etc.
Examples of random bonuses for a peaceful pet: a bonus to the growth of a specific peaceful skill of the owner, bonuses for gathering, etc.
Examples of features known in advance (not random): devotion (the inability to lose a pet at death), a bag for items, the ability to be a mount.

[h3]Breeding and exchange[/h3]
Among other parameters, all pets will also be divided by gender. Put two pets with different sexes of the same species in the pen, and after a while you can get a new one. The characteristics of the resulting pet will pretty much depend on the characteristics of its parents, but some of the abilities will still remain random.

For example, if you want to get a fairly strong “tank”, you should first create M and F pets, each of which will be have dominated protective features (bonuses to maximum health, protection, etc.). In this case, their pet is likely to have the best protective set of features.
Pets can also be exchanged with other players and sold at auction.

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Technical works. There may be problems connecting to the server until 10:30 UTC

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Wild Terra 2. Reports from the devfield



The skill "Taming" has been added, which will be level up when catching and feeding animals. You can tame ordinary and aggressive animals (aggressive ones must first be weakened). Added several types of snares of different levels for animals to slow them down for ease of capture. After the capture, an animal needs to be periodically fed (to bring down the level of fear) until it recognizes you as the owner. After that, it can be summoned and leveling.
In the future, we will add unique features and bonuses when animals growth, as well as the possibility of breeding.

Added the next level of dominium - Stone Dominium. It has a large storage capacity and an increased adjacent area for construction.
Stone fences added.
Added several bushes, flowers and other plants. Most of them can be collected and used in recipes.

Work is underway to rework Starting Island and filling the continent, adding new locations, villages, as well as other interesting places and farming zones.

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