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Wild Terra Online News

We answer frequent questions. Inquisitors, cheaters, pay-to-win



Recently, players are more likely to discuss certain topics and lead debates, and we want to answer them and give our official position.

1. Do developers play Wild Terra and take advantage?


Some of the developers really play. This helps us to better understand what needs to be added or changed, to be aware of what is happening in the game. However, we follow a number of rules:
  • we are not members of any of the guilds;
  • we do not take part in battles for castles and other activities;
  • we do not use our opportunities to benefit in the game.


2. Who are the inquisitors? Do we have friends in the game that we help?


Inquisitors are moderators. Active players who helped to monitor the order and adequacy in the discussions. We chose several of these players and gave them rights to regulate discipline in the chat and the game.
We support only fair play. None of the players receives from our resources and other in-game items (exception: translators and other activists, whose rewards can include a mount or gold), indulgences, hidden information, and other things. The rules are the same for all players.

3. Cheaters. Why do some of them get banned and others not?


When we receive a message about a cheater (from the players, or from our system), our specialists check all the information using the available internal data. It often turns out that the “cheater” uses only permitted techniques (for example, the effect of an increase in speed from food that adds up to a fast mount can be visually similar to a speedhack). If the full verification confirms the use of unauthorized actions, the player receives a ban (regardless of whether he is a moderator, a translator or any other player).
We regularly reward players who report bugs, vulnerabilities, help in testing and translations. Email us at
[email protected].

4. Does the game turn into pay-to-win?


We are closely monitoring that the game remains as fair as possible for everyone. This is one of our main principles and it will remain unchanged. Buying something in the in-game store, you provide additional support to the project, thanks to which we can regularly release updates and pay for server work. This is the main purpose of the store - if you like the game, you can additionally support the project in this way.
We carefully think about what can be added to the store. We follow the following rules:
  • Do not sell anything that can affect the balance in PvP. Just a fair fight.
  • Sell ​​something that can save time, or make the game a little more comfortable.
  • Sell ​​decorative and status items.
  • Retain the possibility of obtaining analogs sold things in a game way.

~40 new items in the next update! (not all on the screenshot)

Soon in Wild Terra: New Buildings, Upgrade Equipment and Experience Books



Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes better and timely.

We are working on adding new buildings to the game: Cage for pets, Stall, Barn, Brick Warehouse. Some of the buildings will represent improved versions of current (more cells, more expensive construction), and some - simplified (fewer cells, cheaper construction).

A new mechanic will be added to Wild Terra - Upgrade equipment and armor.
Only one upgrade can be applied to each item at a time. This upgrade gives a permanent effect.
Some examples of upgrades:
  • Steel grindstone = +5% damage.
  • Lightweight handle for an ax = decreases attack cooldown by -0.2 sec.
  • Convenient knife handle = +5% parry.
  • Light plates for heavy armor = +2% movement speed, but -4% armor.

We also plan to add experience books for certain skills. For example: "Carpentry Tutorial" - when used, adds X experience points to Carpentry.

SAVE 30% on all Warp Scrolls



Soon in Wild Terra: Poisoned weapons

Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes better and timely.

In the next update, bottles with poison will be added to the game, with which you can enhance the weapon. Not all types of weapons can be poisoned, for example, bows, a sling or ephemeral weapons can not be poisoned. A poisoned weapon with a certain chance will impose an effect on a target upon hit (the poison will have a limited number of charges).

The effects of different poisons will also be different. For example, poisons can weaken the characteristics, block the use of abilities, limit the restoration of stamina, etc. The effect of poison will last up to 5 minutes and can also be removed by antidote or death. Before the appearance of Alchemy in the game, there will be a few types of poisons, and you can find them in treasures and new godsends.

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