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Wild Terra Online News

More about the city, new locations, agriculture, bags. What we are working on



[h3]Bags[/h3]
Developed and added bags that increase the number of slots in the inventory (depending on quality), but give a small penalty to movement speed. Bags are equipped in a slot and are displayed on the character's back, and only one bag can be equipped at a time. In addition to the usual bags, one exotic will be added, to which a lamp will be attached. The bags will appear in the game in the next update!

[h3]Central City[/h3]
Part of the territories and basic models of buildings and decorations were made. In the city, you will meet merchants and artisans from whom you can get various quests, sell special items, as well as purchase recipes and some consumables. Later, a bank with a warehouse will be added, and it will also be possible to purchase a home for furnishing, as well as fast travel.

We planned to release an update with the central city this summer, but due to the large volume of accompanying mechanics (NPC, currency, trade, quests, methods of obtaining currency, recipes unlocked for currency, etc.), the launch of the city is postponed to autumn.

[h3]Snow mountain territory and a new dungeon[/h3]
The story and monsters for the new location have been worked out. It will be a snow-covered mountainous area where guards live, holding back the onslaught of monsters from the dungeon. New quests, a new type of metal, new equipment, new monsters, and bosses are waiting for you!

[h3]Agriculture[/h3]
In the near future, will also take on Agriculture, and plan to launch it this month. A system of growing crops in several stages, plant breeding, use of fertilizers, tools, fight against pests, diseases, weeds, and soil depletion awaits you. The weather and seasons will also affect the harvest. Initially, only basic features will be available, and all of the above will be introduced into the game gradually.

[h2]Get access and support Wild Terra 2[/h2]

WT2. Major Update 2.0.231. Cooking, pottery, improvements of the combat system



Cooking and pottery:
- Added buildings for cooking: Campfire with a cauldron, Cook's workplace, Stone and Brick ovens, Juice press.
- Added over 30 recipes and ingredients for Cooking.
- Added 5 drink recipes.
- Added various food and drink effects.
- Added buildings Potter's wheel and Pottery kiln.
- Added recipes for clay things: bowl, pot, jug, and bricks.

Combat system and weapons:
- Health indicators are now automatically displayed above wounded enemies.
- Added display of positive and negative effects applying to the enemy.
- The names of special attacks are displayed before the attack starts, to make the fight more interesting and manageable. Now you can react in a timely manner and take countermeasures.

*Some skills and perks will be able to partially or completely ignore absorption and defense.*
- Blunt weapons now have partial ignore absorption and defense.
- The ability "Hold the line" now increases the absorption of 2 times instead of absorbing all damage at all, but the duration has been increased.
- Abilities "Backstab" and "Shattered" now completely ignore absorption.
- Added ignore absorption and defense for some monsters and bosses.

- Reflected damage changed and weakened. The defense stat now correctly reduces reflected damage.
- The parry skill has been reworked to only work with a suitable weapon and the parry chance depends on the type of weapon.

- Now the flight speed of ranged ammo is different and depends on its type.
- Added recipes for arrowheads.
- Added iron and steel arrows.
- Added recipes for two new bows: Hunter bow and Composite bow.
- Bow stats have been rebalanced.
- Added 2 abilities for the skill Bows - slow, but strong shots, causing critical damage or injury.
- Added ability for the Throwing weapons skill - a throw that stuns a target.
- The passive ability "Weak Point" is now an ability of the Throwing weapon skill, not Bows.
- For bows, the passive ability “Bleeding Wound” has been added, causing bleeding.

Various protective effects have been added to the most powerful monsters:
- Resistant to any kind of injury, stun, slowdown, or all negative effects in general.
- Added partial reflection of incoming damage to the swamp boss "Devourer".

What's new:
- In the game world, you can now find and collect berries: Blueberries, Lingonberries, and Wild Strawberries.
- Hazel and Wild Greens are also available for gather.
- Added Hives, from which you can get honey, as well as Nests of wild birds, for obtaining eggs and feathers.
- Increased player absence time before automatic packing of dominium.
- Added timers for using items, summoning pets and mounts.
- For pets, damage per second is now also displayed, which takes into account all bonuses received by the pet.

Fixes and improvements:
- Made improvements to eliminate sudden impassable walls and improve movement within multi-story buildings. Need test.
- Fixed a bug due to which the effect of Rage on animals, monsters, and pets did not work as intended. It removes the delay between attacks, thereby significantly increasing the damage done per unit of time.
- Fixed a bug due to which during an attack, mining, or other actions, it was possible to change equipment.
- Fixed a bug due to which the doorway was not packed when moving the dominium to another location.
- Fixed a bug due to which some shields could not be displayed in the equipment window.
- Fixed a bug due to which arrows of stone statue flew over pets without causing them damage.
- Fixed timers for some abilities of monsters and bosses.
- Death from reflected damage is now taken into account in quests.
- Fixed a bug due to which stunning a skeleton with a shield could not be counted in the quest.
- Reduced damage dealt without weapons.
- Updated the appearance of the stone dominium and stone walls.
- In the crafting and building menu, all sections are collapsed by default.

[h2]Get access right now and support the game[/h2]

Pandora's Boxes are on sale! Only until July 20th



The best-selling item is on sale now! Pandora's Box with a 20% discount!

What is there inside? Pff, whatever! Get 1 random item from over 750 existing items. May contain ultra-rare things, so be careful. May also contain event items.

Only until July 20th.

Update 10.12.588. Chests rewards, warehouse signature, cut off heads and more



Despite the fact that Wild Terra 2 is now our main project, we will continue to update Wild Terra Online, add something new, fix the balance and errors. In the next major updates, we plan to add an interserver auction, Arena with tournaments and ratings with rewards for top places, as well as levels for guilds. Thanks to the development of WT2, a lot of new players are coming to WTO, and we plan to continue to make this game better, but unfortunately, major updates will come out quite rarely.

[h3]Update 10.12.588[/h3]
- Updated reward in all locked chests. Now there you can find new cloaks, mounts and scrolls for thozorium armor decoration.
- Now you can decorate your territoty with the cut off heads of the players' characters. To do this, you first need to build a special "stake for the cut off head", then take the desired head in your hand and set it to this stake.

Abilities changes:
- Roll. Stamina costs increased from 6 to 10.
- Charge. Stamina costs increased from 10 to 20. Increased cooldown from 8 to 12 seconds. Increased the duration of the Slow effect from 5 to 7 seconds.
At the moment, we don’t like how “Charge” works and there may be other changes in the near future.

Changes monsters and animals:
- Now, when killing players, monsters and animals will restore 50% of its health.
- Draemetr, Master Alfar, and the Lurking Barbarians now have "passive regeneration." Now when they just stand and do not attack, they will restore 10% of their health every 5 seconds.
- Slightly changed the parameters of Draemetr and Master Alfar.

Adding and changing items:
- Removed some rare heavy helmets from crafting.
- Changed crafting recipes for the Plague Doctor Mask and Helmet from a bear’s head.
- Increased bonuses and stats of the Plague Doctor Mask and Helmet from a bear's head. The Helmet from a bear's head is now Heavy Armor.
- Reduced the number of coal in the stack from 50 to 40.
- Added 3 new cloaks. You can find it in locked chests.
- New mount "Dun horse armored with leather armor". You can find it in locked chests.
- Added scrolls for decorate Thozorium armor. You can find it in a Steel chests and in the Royal Treasures.
- Now, when crafting shields with a master mark, you can get an additional master bonus.
- Increased total sugar in different loot. Now sugar will be found a little more often than other spices.
- Minor changes to the Royal Treasure reward. All types of bolas were removed from the reward.

New decor:
- Added 3 types of stakes for cut off heads. You can find it in the section Construction -> Decorations -> Outdoor decorations.

User Interface improvements and changes:
- Now you can’t cancel the weekly and event quests in the "Tasks" window. This is to ensure that players do not accidentally “Cancel” some important quest.
- Now you can add a signature for warehouses and chests. Such an additional signature will be displayed when you mouse over the warehouse. Only the owner of this warehouse can change and see the signature.

Bug fix:
- Fixed a bug in the 3D model of the female thozorium breastplate.
- Fixed a bug with the auction associated with caught, but not yet tamed animals.
- Fixed a bug when the negative value of the "Damage" bonus was not displayed in the item description.

Open Testing is over. But you can continue to play and support the project



About 10,000 players took part in open testing, helped to find bugs, and enough new information to improve optimization and fix a number of problems.

Thank you for your contribution to the testing! What you saw is only the beginning of a large-scale future game. During the summer, we will improve Wild Terra 2 according to your feedback, as well as add a central city with inhabitants and quests, agriculture, cooking, new territories for discovering, and much more! But we need your support.

By purchasing an access pack, you can play all summer, continue your current progress, and also receive many in-game rewards, access to the next closed testing stages, and the full version of the game after its release. Wild Terra 2 exists only thanks to the community of players. Support the project, and we will direct all our efforts to exceed your expectations.

[h2]Get access and support the project[/h2]