1. Warhammer 40,000: Sanctus Reach
  2. News

Warhammer 40,000: Sanctus Reach News

Horrors of the Warp is announced!



Hunted by the Adeptus Astartes, the Ork Mogrok has made a desperate gambit: he has opened a warp rift on Alaric Prime… the planet plunges into new depths of madness as war rages on. Hordes of Chaos Daemons pour in from the rift, threatening to sweep over the Sanctus Reach system.

Only the Space Wolves stand tall before the chaotic tide: they are the last bastion of the Imperium. Should they fall the whole system will be lost and all the blood that has been spilt so far will be for nothing.



Warhammer 40,000: Sanctus Reach is back with a new expansion! In the Horrors of the Warp campaign you will lead the Space Wolves in the last chapter of the Sanctus Reach campaign: Logan Grimnar’s chapter will once again show its valour in a 16 scenarios single player campaign. In the Horrors of the Warp campaign you will have to face a new dangerous threat: Chaos Daemons. You will need to adapt and tailor your tactics to face this implacable new enemy.

Chaos Daemons have also been added as a new playable faction in Skirmish, with many new units each devoted to a different Chaos god! Servants and champions of Nurgle, Slaanesh, Khorne and Tzeentch are ready to swarm over Orks and the Imperium alike, with new mighty abilities derived from the Warp. Hordes of Bloodletters, crazy Chaos Spawns, fetid Plague Drones, and infernal Soul Grinders… the pits of Chaos are deep.






We will show more of the expansion in the coming weeks, so stay tuned. But if you want to watch the first exclusive preview stream of Horrors of the Warp then don’t miss today’s stream. Chapter Master Valrak will play Horrors of the Warp and stream it live on Twitch and YouTube today at 9 pm CEST! Don’t miss it!



https://store.steampowered.com/app/841150/Warhammer_40000_Sanctus_Reach__Horrors_of_the_Warp/

Unveiling the new expansion!

All Warhammer 40,000: Sanctus Reach fans waited long enough, but good things come to those who wait.

We're happy to announce that this Thursday we will unveil the next expansion of Sanctus Reach!

It will be epic, something that won't disappoint our fans. Let's just say a brand new faction is about to enter the fray: the most vile enemies of the Imperium, the most feared, the most hated. And the most dangerous threat that Alaric Prime has ever faced.



Notorious Warhammer 40,000 YouTuber Chapter Master Valrak will stream the new expansion on his YouTube and Twitch channels following our announcement for an exclusive first look at the game. Don't miss it! Live at 9 pm CEST / 8 pm BST on YouTube and Twitch.

1.1.8 Update and Combat Rework

We are releasing a pretty big update for Warhammer 40,000: Sanctus Reach.

It includes what is a very important change to how melee combat works: all melee units will now inflict morale damage in a radius around them as long as their morale is greater than 50 in Veteran and Grim Darkness difficulty. Furthermore, low morale now reduces a units combat skill.

It affects the gameplay greatly, and now the effectiveness of large numbers of low cost melee units is increased.

We’re very interested to see what you think of this new system, so please feel free to provide us with your feedback. You can download the update from the Members Area.

We’ll also be streaming the game tomorrow to showcase the new changes, so join us on Tuesday March 6th at 4 pm GMT on our Twitch channel.

Last but not least: we are working on something new which will make a lot of people happy. So stay tuned! We’ll have news very soon!


Changelog:

• Changes to morale. All melee units now inflict morale damage in a radius around them as long as their morale is greater than 50 in Veteran and Grim Darkness difficulty.
• Low morale now reduces a units combat skill (the chance to hit and dodge in melee combat)
• Added tiles to the tactical display to visualize new morale loss from melee units system
• Tweaks to random army list unit selection in skirmish mode. Should provide more balanced lists with a more even distribution of unit types.
• Fixed Gorkanaut flamer getting infinite attacks
• Added missing strings for Legacy of the Weirdboy DLC
• Minor tweaks to AI to stop flamers targeting tanks as much
• Fixes to shaders and lighting tweaks
• Fixed Flight of the Morkanoughts mission not ending
• Fixed side icons on results screen.
• Increased warbikers movement by 1 tile
• Fixed bug where user maps would not load
• Reduced amount of reinforcements slightly
• Decreased turn limit on Rear Guard mission
• Increased turn limit on Sulphuric Refinery mission
• Removed artillery from Clockwork massacre mission
• Increased damage of Valkyrie missiles slightly
• Decreased damage of Ork choppas slightly
• Increased damage of thermal cannon
• Increased damage of vanquisher cannon
• Decreased accuracy of storm bolters slightly
• Decreased damage and power of bolt pistols and sluggas
• Decreased the transport size of space wolf heroes in terminator armour
• Decreased accuracy of supa kannon slightly.
• Changes to tournament scoring. Score is now out of 100 with 30% for winning, 30% for who has most victory location points, 40% for casualties.
• Added Russian font support for translation testing.

1.1.8 Update and Combat Rework

We are releasing a pretty big update for Warhammer 40,000: Sanctus Reach.

It includes what is a very important change to how melee combat works: all melee units will now inflict morale damage in a radius around them as long as their morale is greater than 50 in Veteran and Grim Darkness difficulty. Furthermore, low morale now reduces a units combat skill.

It affects the gameplay greatly, and now the effectiveness of large numbers of low cost melee units is increased.

We’re very interested to see what you think of this new system, so please feel free to provide us with your feedback. You can download the update from the Members Area.

We’ll also be streaming the game tomorrow to showcase the new changes, so join us on Tuesday March 6th at 4 pm GMT on our Twitch channel.

Last but not least: we are working on something new which will make a lot of people happy. So stay tuned! We’ll have news very soon!


Changelog:

• Changes to morale. All melee units now inflict morale damage in a radius around them as long as their morale is greater than 50 in Veteran and Grim Darkness difficulty.
• Low morale now reduces a units combat skill (the chance to hit and dodge in melee combat)
• Added tiles to the tactical display to visualize new morale loss from melee units system
• Tweaks to random army list unit selection in skirmish mode. Should provide more balanced lists with a more even distribution of unit types.
• Fixed Gorkanaut flamer getting infinite attacks
• Added missing strings for Legacy of the Weirdboy DLC
• Minor tweaks to AI to stop flamers targeting tanks as much
• Fixes to shaders and lighting tweaks
• Fixed Flight of the Morkanoughts mission not ending
• Fixed side icons on results screen.
• Increased warbikers movement by 1 tile
• Fixed bug where user maps would not load
• Reduced amount of reinforcements slightly
• Decreased turn limit on Rear Guard mission
• Increased turn limit on Sulphuric Refinery mission
• Removed artillery from Clockwork massacre mission
• Increased damage of Valkyrie missiles slightly
• Decreased damage of Ork choppas slightly
• Increased damage of thermal cannon
• Increased damage of vanquisher cannon
• Decreased accuracy of storm bolters slightly
• Decreased damage and power of bolt pistols and sluggas
• Decreased the transport size of space wolf heroes in terminator armour
• Decreased accuracy of supa kannon slightly.
• Changes to tournament scoring. Score is now out of 100 with 30% for winning, 30% for who has most victory location points, 40% for casualties.
• Added Russian font support for translation testing.

New free user scenario available! Wrath of Fenris!

There is a new free user scenario available in Warhammer 40,000: Sanctus Reach, Wrath of Fenris!

It's easily downloadable directly from inside the game, and you can download it and play it now.

In Wrath of Fenris you will lead Logan Grimnar and his pack of frenzied wolves in a terrible act of revenge on the rampaging Orks. It is a brutal, intense and challenging scenario created by Brandon Yates.

If you would like to submit your own custom made scenario in the game, please send an e-mail to [email protected].