SideFX is proud to announce the release of Houdini 17.5. Whether you are a feature film VFX artist, a game developer or a small studio, Houdini 17.5 brings you new and enhanced tools to meet your most demanding production requirements.
Houdini 17.5 is an important release that includes:
- NEW: Task Operator Network (TOPs) - Built with new Procedural Dependency Graph [PDG] technology
- Automate and scale pipeline tasks, including FX pipelines
- Describe and visualize dependencies to maximize compute efficiency
- Distribute tasks intelligently using Local, HQueue, Deadline, or Tractor Schedulers
- Nested wedging support to create many variants of data, such as models, simulations and more
- Convenient shelf tools for typical wedging operations
- Process Houdini Digital Assets (HDAs) in parallel
- Create large scale procedural environments by chaining a system with HDAs
- Bring unparalleled scale to Houdini Engine through the API extension for PDG
- Automate applications such as Houdini and Maya using command chains
- Higher level support for Mantra, Geo, and Alembic ROPs, with other ROPs also supported through the ROP Fetch node
- Script, manage, and schedule work items using Python
- Rich set of stock nodes to enhance pipeline functionality
- Data import and export using CSV, SQL, JSON, and XML nodes
- Interface with Shotgun to bring in and manage assets
- Create image mosaics using ImageMagick
- Assemble frames into movies using ffmpeg
- Integrate with asset management systems such as Perforce
- Communicate pipeline events to your team using the Send Email TOP
- Standalone PilotPDG app for working exclusively with TOP networks
- Fluids - Distributable FLIP narrow band and whitewater simulations
- Highly accurate collision handling in FLIP pressure projection
- Realtime path-traced Pyro visualization in the viewport
- POP Fluid shelf tool for condensation
- Vellum - Per-point cloth friction attribute
- Multi-dimensional tetrahedral fibre constraints
- Stiffness drop-off control
- Streamlined generation of tetrahedral soft bodies
- Stress visualization of all soft body types
- RBD/Destruction - Massive speed gains and memory boost for rigid bodies with instanced geometry
- Viewport-centric workflow for constraint setup and editing
- Dedicated RBD Constraint SOPs
- Time Scale parameter in Bullet solver
- RBD Material Fracture 2.0: better edge detail handling for concrete destruction
- Open surface support in Boolean Fracture SOP
- Viewport - Realtime path-traced display of all volume types, with self-shadowing
- Shader parity with Mantra's Principled shader and other software packages
- High quality lighting improvements, including 3x frame rate for area lights
- Object level Python support for interactive workflows
- Browser/inspector panel for custom Python states
- Better heuristics for near and far clipping planes
- Better compositing of viewport passes for color correction with OpenColorIO and LUTs
- Homing along construction plane normal
- Modeling / Geometry - Ability to display and inspect the geometry of all outputs of a SOP
- Fully redesigned Fuse SOP with new snapping and fusion capabilities
- Powerful shape analysis and visualization via Measure SOP 2.0
- Many feature and performance enhancements to BlendShapes SOP
- Faster and feature-rich Exploded View SOP
- Scatter SOP can now read density texture directly from COPs
- Bound SOP computation of axis-aligned or freely-oriented bounding rectangle
- More compiled SOPs such as File, Volume, and Cloud Light
- Rotations in multiples of 90 degrees now handled with exact precision
- Interactive selection by pattern or surface normal
- Squash and stretch manipulator for non-uniform scaling
- Construction planes in the orthographic viewport
- Terrain - 70% less memory required for erosion
- Freeform alpha cutouts with optional cropping
- Enhancements to landscape I/O
- GameDev - Blended linear and dual quaternion skinning for FBX I/O
- AliceVision photogrammetry support
- Dedicated hard surface shader for game developers
- MikkT support in PolyFrame SOP
- GLTF importer enhancements
- UV Attribute Transfer SOP
- Path deformer
- Building generator
- Spiral generator
- Enhanced texture baker
- Many other improvements to existing toolset
- Rendering - 4x faster photon map acceleration structure
- Simplified shader binding of texture coordinates
- Light path expressions store unshadowed lighting contributions
There are many more new features in the new release. Please refer to the What's New section in the Houdini 17.5 documentation for a more complete feature list: https://www.sidefx.com/docs/houdini17.5/news/17_5/index.html