Star Explorers Updated to Version 5.1.9
A few issues were addressed.
1. Flashing damage panel. It seems if you were taking damage from some environmental condition on a planet, you would see the damage panel flash quickly whenever you returned to the landing craft to re-fill your oxygen tanks. This should no longer happen. Sorry for anyone who experienced this.
2. Crashed UFOs had a strange problem where some areas appeared to use the natural cave tiles instead of UFO tiles. This should be resolved, even in caves where it happened before. I would appreciate if anyone can corroborate this is resolved.
3. Also, some crashed UFOs could form with only one sad, empty room. I think this should be working better now. Let me know if you encounter this again.
1. Flashing damage panel. It seems if you were taking damage from some environmental condition on a planet, you would see the damage panel flash quickly whenever you returned to the landing craft to re-fill your oxygen tanks. This should no longer happen. Sorry for anyone who experienced this.
2. Crashed UFOs had a strange problem where some areas appeared to use the natural cave tiles instead of UFO tiles. This should be resolved, even in caves where it happened before. I would appreciate if anyone can corroborate this is resolved.
3. Also, some crashed UFOs could form with only one sad, empty room. I think this should be working better now. Let me know if you encounter this again.