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Star Explorers News

5.1.3 Update

There is a strange inventory bug that has been perplexing me for a while. Some inventory slots can get disabled, and are no longer usable. With some new feedback, I thought I would have another go at it. So I started looking at my weapon unloading script, which seemed to be a possible suspect in this case.

Well, I found some stuff, but so far nothing that would quite explain the bug in question. However, I was able to resolve some other bugs. One allowed you to unload a gun more than once, if the second or third backpack containers were open. That should no longer happen. Also, there was a strange situation where the weapon in your first equipped slot would not be clickable if you had your second or third backpack container opened. It was only clickable when the first backpack container was opened.



So here you can see the laser pistol is selected, while the second backpack container is open. You can also see that I was able to successfully unload the weapon.

Oh! I also highlighted the little square that tells you which backpack is currently open (currently opened containers are shown in orange). Note: If you have not upgraded your backpack, you will not see those little square selection buttons. However, once you do, it will be easier to know where you are looking in both your backpack, and your ship's storage.

I am still going to be trying to recreate the disabled inventory slot issue, and hopefully find a solution for that. If you have any insight as to the cause, or are able to recreate it, please let me know.

5.1.2 Update

There was a strange issue with lighting on some planets, where they would become much brighter than intended. It was a remnant of an experiment I did, but forgot to switch back to the default setting. Planet lighting should be more natural again from now on.

IndieCade 2021 Event Announcement

I already told you that Star Explorers has been nominated for the "Systemic Design" award. However, I now has some more information about the event itself. On Friday, October 22nd, between 3 and 6 PM (Central Time US) IndieCade will be streaming the event ceremony, and there will be a presentation for each game. Star Explorers will be featured during this stream, and I plan to be there to discuss the game with the hosts!

I am really looking forward to this, and I hope you will try to join us too!

Star Explorers Nominated for IndieCade 2021!

I am thrilled to announce that Star Explorers has been nominated to this year's IndieCade awards!
You may also recognize some of the other games from Realms Deep including the amazing game Mundaun.


https://anywhere.indiecade.com/nominated-games/

Anywhere and Everywhere will feature 48 incredible games across genres, platforms, and experiences. October 21 - 22 2021

5.1.1 Update

Several players complained (rightly) that NPCs on the Mothership Altair were going missing. As it turned out, this would happen after completing the quest in the first slot for each one.

I was able to identify the code that was causing this aberrant behavior, and remove it. Now your NPCs should stay put.

Also, random NPC quests on the mothership should no longer trigger the main mission quest requirements. However, if you complete a quest at the main mothership interface (from your ship) or complete a quest for Dr. Ignatz, or Commander Makki, (on the mothership) those will trigger the main mission requirements.

There is another, unrelated issue which will cause all the NPCs in the mothership to disappear. This can happen if the game is interrupted when exiting the motheship. I am still working on a system that will recognize a corrupted file and take measures to make sure it is not used. Until then, there is a pinned post about fixing some of the game's outstanding issues here: https://steamcommunity.com/app/502720/discussions/0/5800060047335778793/