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Star Explorers News

Star Explorers Updated to Version 4.6.5C

Fixed the problem when saving near mothership. The game should load properly now.







Star Explorers Testing Branch Updated to Pre-Release Version 0.4.7

[h3]Meteors have been Updated Again[/h3]
  • Meteors will now spawn a bit more sporadically. The time between meteors will usually be longer, but sometimes shorter, and occasionally a couple might spawn nearly at the same time.
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[h3]Tornadoes Have gotten a major update[/h3]
  • Tornadoes will no longer spawn near the player
  • Tornadoes now make a sound, so you can hear them approaching
  • Only the nearest tornado will be audible, to avoid clashing sound effects
  • Tornadoes once again will damage the player on easy and normal difficulty

Star Explorers Testing Branch Updated to Pre-Release Version 0.4.6

[h3]Meteors have been Updated[/h3]
  • Meteors will no longer be aimed quite so directly at the player. They will still spawn based on player position, but, depending on difficulty level, will have a much wider range in which they will appear
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[h3]Tornadoes Have gotten a major update[/h3]
  • They will no longer do damage at Normal or lesser difficulty. I may change this back, because the other factors will make the damage less challenging, but lets see what happens.
  • Also, damage area has been reduced significantly. I fixed an issue with the player's distance being calculated wrong, so the damage range should make more sense now.
  • A visible area of debris around the base of the tornado will now indicate where the player takes damage. This will also help players avoid the tornado, as players should feel the pull of the tornado well before actually taking damage.



The arrows point at the edges of the debris field in this image. Players will not take damage until they enter this field. Note: There are different sized tornadoes, and this field's range will be dependent on the size of the tornado. Tornado in image is relatively small.

Testing Branch Updated to 5.0 Pre-Release Version 0.4.5a

[h3]A few issues have been addressed:[/h3]
  • Incorrect information appeared in the tutorial tab/panel
  • Biped aliens on planets should now retain correct trade information
  • If data was already lost it will not be recovered, but new planets should not have this issue
  • Glitch in the star chart caused chart to appear briefly before switching to mission panel

Testing Branch Updated to 5.0 Pre-Release Version 0.4.4

Something was creating strange, defective blueprints. I have implemented a workaround, where they should be identified and removed without being seen by the player. I still need to identify the root cause that allowed them to appear in the first place...