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Star Explorers News

Star Explorers Testing Branch Updated to Pre-Release Version 0.3.0

Many small UI (User Interface) issues have been updated

[h3]New Stuff:[/h3]
  • Star Chart adjusted to zoom out a bit more in the star view
  • Star Chart should retain focus between game loads
  • Mothership announcement updated
  • Mothership elevator music is a part of the environment, but can now be turned off by opening the "options.cfg" file and changing the last value to -1 (C://users/username/AppData/Local/Star Explorers)
  • Planet and Star names should now appear immediately after scanning them
  • "Overlay Activated" message will now appear whenever the Star Chart overlay is on


Also some bugs were addressed

[h3]Bug Fixes[/h3]
  • False Sectors could show up on your star chart, like sector 25 or 45
  • Gas giants - computer no longer suggests landing
  • Current Sector should now read correctly when orbiting planets


There are some other cool things added to the game, but you'll have to explore a bit to find them :)


Star Explorers Testing Branch Updated to Pre-Release Version 0.2.8

The mysterious "floaters" have received a pretty major update.

[h3]New Stuff:[/h3]
  • New floater types - not just the eyeball and sparkly ones
  • New floater variables - visibility, particle types, segment spacing, tentacle direction etc...
  • New floater behaviors - shooting floaters and some other surprises await!
  • Improved floater optimization - floaters should not impact frame rate as much anymore


Here's an example of one possible variation...


[h3]Major Bug Fix[/h3]
  • Saving the game near (but not docked with) the mothership could cause a corrupted save file.
  • I was able to isolate the problem and address the cause in the script
  • If you have a game that will not load, please send it to me and I can fix the file too
  • Use [email protected]



Star Explorers Testing Branch Updated to Pre-Release Version 0.2.7

When taking, placing, buying or selling items, you will find a couple of new options...



  • There is a "Take All" radio button that will allow you to skip the amount dialogue
  • A similar button exists for buying, selling and placing items
  • It only appears for items that allow splitting amounts
  • Once selected it will remain as default for all future transactions of the same type
  • There are also a couple "+" and "-" buttons that allow for choosing exact amounts



Testing Branch Updated to 5.0 Pre-Release Version 0.2.5

Just a small addition to improve user experience. I fixed it so the mouse cursor will appear in the center when switching mouse modes.

So, if you are in combat mode, where the mouse cursor is fixed in the center of the screen, and you hit the space bar to switch to navigation mode, the mouse cursor will be in the center of the screen. Previously it would show up at a seemingly random location, as it would not lock the position of the windows cursor, only the game window cursor ... if that makes sense.

This will also effect any other time the mouse mode changes, like when opening your inventory or interacting with NPCs...

Testing Branch Updated to 5.0 Pre-Release Version 0.2.3a

I did not have much time today, but I thought I would give a little update to the game's FOV settings.

The spaceship FOV has been reduced from 60 to 50 ... this may get tweaked ... it should improve framerate when viewing the center of the galaxy from the outer edges. I may include an option to change this in a future update.

The player FOV slider has been updated in the video options to go up to 140. I would not recommend using this unless you have an ultrawide monitor.