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Star Explorers News

Keeping a Devlog

I will continue to post here when I actually upload an update to the game. However, between actual updates I plan to write up a daily summary of my activities on my website. Here is the most recent one...

https://schmidt-workshops.weebly.com/dev-blog/item-variety

I hope you will visit my website, please feel free to add your thoughts to the conversation! I hope to have a new update for the "testing" version of Star Explorers some time this week.

Update 3.4 in Testing

Version 3.4 is now available for testing. If you are interested in the testing version of Star Explorers, go to "Star Explorers > Properties > Betas" and choose "testing" from the drop down menu.

What's New?

I have just fixed a few small issues, and one kind of major one.

Caves - I had been testing something with cave formations, and had changed a few properties in the cave generation map. However, when I was done testing, I forgot to switch things back to normal, so certain cave tiles had the wrong "passable" setting. This allowed the character to pass through certain walls, or, if they got deep enough into a cave, it would prevent the gravity script from working, and the character would no longer move downwards. This problem would only have effected players the first time they entered a particular cave, but caves that had been reloaded would have worked fine. Definitely let me know if you see this problem recurring, because that would mean there was another cause in addition to the altered level file.

Posterize Effect - So a few people had contacted me to ask why the new version of Star Explorers looked weird. Well, it was a posterizing effect that I thought would make the game look neat and edgy ... I guess it was not to people's liking. Anyway, it is no longer going to be the default look for this and future versions of the game. If you did like it, the option to turn it back on is in the "Video Options" menu.

Mothership Bug - due to a scripting error, it had become possible to drop a beacon on more than one planet in a given sector, causing the mothership to also move around within that sector. This was never intended, and so has been corrected.

UFO Visibility - UFOs should now appear bright and glowing, where they were occasionally very dark and hard to spot.

Other Issues

I have been writing down a number of issues to work on, this is just the first of many upcoming updates. Feel free to report any issues you encounter either here on the forum, or on the Schmidt Workshops discord. https://discord.gg/7QhKvGH

Some players have had issues installing and running the game. It seems a computer reboot might be necessary at times.

Also, some players have mentioned errors or crashes when viewing the star chart, specifically when pressing the "target sector" button, or clicking on empty areas of the map. So far I have been unable to reproduce these errors, but will keep trying. If you had this problem, or have found a way to reproduce it consistently, please let me know.

Join the Schmidt Workshops Discord

https://discord.gg/7QhKvGH

If you are on Discord, feel free to join the discussion at the Schmidt Workshops server...

Schmidt Workshops on Facebook

Hey,
If you enjoy Star Explorers, and want to engage more with other players and/or the developer, why not follow the Schmidt Workshops Facebook page:

https://www.facebook.com/MichaelKlausSchmidt/



Cracked Star Explorers

I just encountered a website with a cracked version of my game. People are asking if the cracked version is up to date and offering their reviews and stuff.

I knew it was happening and all, but I've never actually seen it. Now I am upset and want to do something. Part of me wants to shout at them and demand payment, but I think it would be nice to engage with this den of thieves in some way, possibly convert some into buyers.

Has anyone had encounters like this? Do you have any advice on what to do, if anything?