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Star Explorers News

IndieCade 2021 Event Announcement

I already told you that Star Explorers has been nominated for the "Systemic Design" award. However, I now has some more information about the event itself. On Friday, October 22nd, between 3 and 6 PM (Central Time US) IndieCade will be streaming the event ceremony, and there will be a presentation for each game. Star Explorers will be featured during this stream, and I plan to be there to discuss the game with the hosts!

I am really looking forward to this, and I hope you will try to join us too!

Star Explorers Nominated for IndieCade 2021!

I am thrilled to announce that Star Explorers has been nominated to this year's IndieCade awards!
You may also recognize some of the other games from Realms Deep including the amazing game Mundaun.


https://anywhere.indiecade.com/nominated-games/

Anywhere and Everywhere will feature 48 incredible games across genres, platforms, and experiences. October 21 - 22 2021

5.1.1 Update

Several players complained (rightly) that NPCs on the Mothership Altair were going missing. As it turned out, this would happen after completing the quest in the first slot for each one.

I was able to identify the code that was causing this aberrant behavior, and remove it. Now your NPCs should stay put.

Also, random NPC quests on the mothership should no longer trigger the main mission quest requirements. However, if you complete a quest at the main mothership interface (from your ship) or complete a quest for Dr. Ignatz, or Commander Makki, (on the mothership) those will trigger the main mission requirements.

There is another, unrelated issue which will cause all the NPCs in the mothership to disappear. This can happen if the game is interrupted when exiting the motheship. I am still working on a system that will recognize a corrupted file and take measures to make sure it is not used. Until then, there is a pinned post about fixing some of the game's outstanding issues here: https://steamcommunity.com/app/502720/discussions/0/5800060047335778793/

5.1.0 Update

This update adds a few warning messages and removes some redundant script when attempting to drop a beacon around a planet. This is in response to several players who were unable to drop the beacon after finding Acknexium on a planet in the main mission.

[h3]Fixed - Maybe[/h3]
First, I found a couple scripts that might have been responsible. I was able to remove some code that could have prevented the game from behaving correctly. I cannot say for certain whether this script was responsible for the error, as I was unable to reproduce it yet. But the script did appear to be potentially problematic.

[h3]Warnings[/h3]
I added a few warning messages. If you encounter these - in a grey window that says "alert!" that will help me track down the root cause of the problem, in case the above changes did not fix the problem.

5.0.9 Update

Based on some recent feedback I was able to resolve a few bugs, and improve on one feature.

[h3]Bugs[/h3]
Target Sector Missing - previously, the target sector and show overlay buttons in the star chart, were only visible once the player clicked on a sector. This was not really a bug, just poor UI design. Now these buttons should appear regardless of the selection state.
The game *should* now allow you to drop items inside UFOs
Keybindings for Roll Left and Roll Right were incorrectly displayed in the control options menu
Using the Tilt keys (arrow up and down by default) was reversed previously

[h3]Resting[/h3]
Now, when you use the Sleep Pod to rest, if you are orbiting a planet, the planet will rotate an additional 90 degrees. This allows you to kill some time, for instance if it is night time on the planet surface, and too cold to land, you no longer have to wait for the planet to slowly rotate.