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Star Explorers News

Star Explorers Updated to Version 5.3.7

[h3]Suffocation Bug[/h3]
A bug was reported a while ago, which I thought I had fixed. However it was reported again so I had a more careful look at the issue and was able to discover the root cause.

Basically if you ran out of oxygen on a planet and then took damage, the effect was reversed and either your suit condition or health would start going up instead of down.

[h3]Meteor Sounds[/h3]
Some players have complained that meteor explosions are too loud. I agreed with this and finally got around to fixing it. I also adjusted the volume of the sound meteors make while still in the air.

Basically there is a better volume curve. If the meteor is very close when it crashes, it will still be quite loud. But the further it gets the more noticeable the drop in volume. Same applies to the sound it makes in the air, which allows that sound to fade in more gradually as the meteor gets closer to the ground. I hope it helps!

Star Explorers Updated to Version 5.3.6a

So if you are a new player, probably just stop reading after this first paragraph. Just know there was a bug and now it is fixed :)

...

Are they gone?

Okay so what happened is when I updated all the weapons a while back, and allowed bipedal aliens to carry different types of weapons, I added a variable that lets the game know if a particular rocket is coming from the player or not. So the ancient alien blaster weapon is treated as a rocket in the script, but I forgot about this and failed to included that updated variable for blaster shots. In effect the game did not think the blaster should do any damage to enemies.

Watch me blow up some rocks...
https://youtu.be/nvFb08Po658

The game also was failing to show the right texture for the blaster. This should be working now as well.

I hope you enjoy the ancient alien blaster and all the fun that entails...

Star Explorers Pre-6.0 Beta Updated to Version 0.0.4

Just for anyone interested in the progress of this testing branch.



I was able to complete a run through of the main quest. There were a few hiccups along the way but I was able to fix things up and allow the completion of the main quest.



I plan to do some stress testing to the star chart next,

Star Explorers Updated to Version 5.3.5

Testing the new (pre-6.0) version of the game, I encountered a bug in which docking with the Mothership Altair was not working. In the process of testing I loaded up the (then) current version 5.3.4, and lo and behold, the mothership interior was way too dark!

I figured out what happened and have been able to fix the issue. The shader I use was not working and the map just had to be re-compiled with the corrected shader. Now the mothership interior (while still fairly dark) will look much lighter and have the lighting effects it always should have (and indeed thought it did until very recently).

Check out the dimly lit corridors leading to your landing dock...


Grab a cup of coffee at the Starbux...


Go to the lower level and stop in at the Starbux ... or visit the Cygnus Lounge (now serving Starbux Coffee)

Star Explorers Updated to Version 5.3.4

So there was a weird bug that caused the space background model to appear inside of the player's spaceship. It was harmless, but it did look pretty dramatic, like a giant black sphere of death consuming your ship. Anyhoo ... I believe I have eliminated this bug permanently.

It looked kind of like this, but black instead of greenish blue (I changed the color temporarily to help track it down...)