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The Life Of Greather News

Update 1.1.5 - Released


The original idea was to update The Life Of Greather via a newer engine version.

That update however is not ready.(Update 1.2 that i previously posted)

I decided it was best to bring out an update now.

Update 1.1.5 - Contains the following:

- Weapons balanced (No more Overpowered dagger/Knife)
- Enemies now become tougher as you progress requiring you to obtain a better weapon.
- Enemies wearing an helmet can no longer be killed with 1 hit to the head.
- You now look the correct direction when entering and leaving buildings.
- Signs now added to use in conjuction with map to help navigate the game world.
- Triggers re-adjusted to stop enemies visibly spawning.
- Black squares no longer appear when hitting building floors and rocks.
- Occasional bug when you opened a gate but got stuck by an invisible wall now fixed.
- Floating objects fixed.
- Minor enviroment Re-texturing/tweaks

Update 1.1.5 - Released


The original idea was to update The Life Of Greather via a newer engine version.

That update however is not ready.(Update 1.2 that i previously posted)

I decided it was best to bring out an update now.

Update 1.1.5 - Contains the following:

- Weapons balanced (No more Overpowered dagger/Knife)
- Enemies now become tougher as you progress requiring you to obtain a better weapon.
- Enemies wearing an helmet can no longer be killed with 1 hit to the head.
- You now look the correct direction when entering and leaving buildings.
- Signs now added to use in conjuction with map to help navigate the game world.
- Triggers re-adjusted to stop enemies visibly spawning.
- Black squares no longer appear when hitting building floors and rocks.
- Occasional bug when you opened a gate but got stuck by an invisible wall now fixed.
- Floating objects fixed.
- Minor enviroment Re-texturing/tweaks

Whats Next? - 1.2

The next update will not be for a few weeks, but just letting you all know The Life Of Greather is still being worked on.

As it stands now the next update will contain the following -

- Save/load feature
- Improved Npc's, responses from being attacked etc
- Optimization
- Ambience (audio) across all of the world

Its very possible it will contain more, but this is just as it stands at this exact moment.

Whats Next? - 1.2

The next update will not be for a few weeks, but just letting you all know The Life Of Greather is still being worked on.

As it stands now the next update will contain the following -

- Save/load feature
- Improved Npc's, responses from being attacked etc
- Optimization
- Ambience (audio) across all of the world

Its very possible it will contain more, but this is just as it stands at this exact moment.

Update 1.1 - Released

Apologies for the delay

Update 1.1 contains the following changes:

- Added music to the main menu & the game world.
- Added more voices.
- You can now pick up a knights sword after killing them.
- Adjusted health of villagers (much weaker)
- Removed "Press R to open Map" Prompt which was always displayed on the bottom of the screen.
- Minor Performance increase - Certain resource demanding assets are now only loaded when you are entering an area.
- Certain bandits now spawn on triggers, depending on direction you approach, so they might not appear to be in an area straight away.
- Multiple bug fixes

Also -
Ambience was added to most of the map when entering forested area's etc. But after much testing it was found to cause multiple other audio glitches, So to not delay the update even furthur ambience as not been added fully as of yet.

There is however an odd area now, for example the graveyard, which contains ambience.