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Update 40 - Tank Destroyer, Field Mortar, & Suppression

If you are enjoying these updates, please take the time to leave us a review. Thanks!



This update adds new faction vehicles, changes to structure suppression and damage, field weapon hiding, expanded win conditions, and more!

H-10 “Pelekys”

The “Pelekys” H-class light tank is heavily modified with an open top chassis and equipped with a devastating long-range anti-tank cannon.



Armed with 68mm AT ammunition and with extended sight range from the open top design, the Pelekys is ideal for sniping enemy armour at a distance.



Balfour Falconer 250mm

A heavy mobile mortar platform fitted with a thick frontal shield for assaulting fortified locations.



Combined with the new ability to hide Field Weapons, this siege weapon can be used to knock down heavy structures under the cover of smoke or heavy foliage.



Field/Emplaced Weapon Hiding

Field Guns and Emplaced Weapons can now be hidden in foliage and smoke, giving them a new distinct advantage on the battlefield. They also now can be hidden behind obstacles in the environment like hills and town structures.



Structure Suppression

The suppression system on structures has been revamped. There is now a visual indicator when an AI structures has been suppressed, helping players coordinate more effectively.



Expanded Win Condition

The win conditions have been expanded to ensures that faction effort is rewarded throughout the war and not just at the end. There is still one victor in a war, there are varying degrees of success that can be earned through War Achievements, which are faction wide goals that can be completed by players. For example, making a "last stand" will result in a better outcome for a faction.



Other Changes

There are numerous other features and improvements in this Update including
  • Server optimizations that bring the region capacity up to 200 players per region
  • Border Bases - New base type to help a players gain a foothold in enemy locked down regions
  • Comms Rating - A new communications system to help improve the quality of text chat\
  • Open Top Vehicle mechanics - Gunners in open top vehicles now gain a buff to their sight range


RELEASE NOTES

There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR VIDEO

For a detailed video walkthrough on all the changes in Update 33, watch this video from community member I Saw A Bear:

[previewyoutube][/previewyoutube]

Update 39 - Dead Harvest Reckoning



If you are enjoying these updates, please take the time to leave us a review. Thanks!

It's that time of the year again! The annual Dead Harvest event is back. In this year's event, the Colonials and Wardens have weaponized the Cursed, allowing players to resurrect themselves as 1 of 3 undying soldier types from the underworld. In addition, each faction will be able to research powerful end game mechanized walkers to take on the Cursed.

Read on for details on all the content included in this limited seasonal event!

Font of Balor

A stablized portal to the underworld. Present offerings to entrap deadly spirits into obsidian stones. This structure produces Soulstones, which can be used to resurrect players into Cursed Soldiers.



[h2]Cursed[/h2]
The vengeful soul of a long dead soldier. Twisted by the underworld, these undying Cursed have unnatural strength and are overwhelming in large numbers.



[h2]Avartach[/h2]
The damned spirit of an unholy blood drinker. The Avaratach is quick and can spit gobs of cursed ichor, draining the lifeforce from those unlucky enough to become submerged in the substance.



[h2]Balor Spawn[/h2]
The sinister brood of a great demon king. The Balor Spawn taints the very ground on which it walks. It conjures cursed obsidian spires to impale mortal flesh and feast their very souls.



[h2]Centurion (Colonial)[/h2]
Designed for the sole purpose of fighting back the cursed undead, the “Centurion” Mechanized Utility Vehicle is equipped with two high powered, heavy machine guns and a deadly, front-facing cannon.



[h2]Scourge Hunter (Warden)[/h2]
Built in response to the ongoing use of the Cursed in military skirmishes, the Scourge Hunter class Quadruped Mechanized Walker is equipped with a quad-barrelled rocket launcher, accompanied by a specially designed quad-barrel machine gun.



RELEASE NOTES

There other improvements, changes, and bug fixes in this update. Read the full release notes here.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR VIDEO

For a detailed video walkthrough on all the changes in Update 33, watch this video from community member I Saw A Bear:

[previewyoutube][/previewyoutube]

Update 38 - Mortar Half-Track, New Bunker & Trench Tools

If you are enjoying these updates, please take the time to leave us a review. Thanks!



Mortar Half-Track

The HH-d “Peltast” is a new Colonial Half-Track Variant that has a 360 degree mounted Mortar. Similar to the hand held Mortar, it is capable of loading different shells including Standard, Smoke, and Flare rounds.



In addition, the Mortar Half-Track can exclusively a new special type of ammunition: Mortar Armour Piercing Shells. With these shells, the Half-Track becomes upgraded into a late war, long range Anti-Tank platform, which is perfect for countering enemy armour.



Base Building Tools

A few new things have been added to base builders' toolbox. These should provide even more flexibility when building out Bunker and Trench networks.



[h2]Bunker Corner[/h2]
The Bunker Corner enables diagonal bunker walls to be built. This allows attached Bunker and Trench segments to be angled in new ways, making it easier to build around obstacles in the environment.



[h2]Trench Stairs[/h2]
This new modification allows soldiers to get in and out of Trenches without having to vault. Stairs are available on all 3 tiers of Trenches.



Lots of Bug Fixes

A lot of effort was spent in this update fixing bugs. We even managed to knock off some really old issues that have been stumping us for awhile. Below is just a subset of all bug fixed. See the release notes for the full list!



To highlight a few higher profile bug fixes:
  • V-sync doesn't work on Borderless Window mode
  • Several vehicle physics bugs (including spinning out on some Bridges)
  • Players in the commander seat (hatch closed) are invulnerable to Green Ash


RELEASE NOTES

There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR VIDEO

For a detailed video walkthrough on all the changes in Update 33, watch this video from community member I Saw A Bear:

[previewyoutube][/previewyoutube]

Arms Race Update is LIVE

If you are enjoying these updates, please take the time to leave us a review on Steam. Thanks.

ARMS RACE
Arms Race is Foxhole's big summer update and includes a ton of game changing features like an overhauled vehicle system, 24+ new modular variants, the siege and assault tank classes, seaports, a new technology system, and much more!

[previewyoutube][/previewyoutube]

NEW TANK CLASSES

For the first time in almost two years, brand new tank classes are finally being added to the game. This time, they are unique to each of the two factions.

[h3]COLONIAL SIEGE TANK[/h3]
The HC-7 "Ballista" is a heavy tank designed to obliterate opposition defenses with its 250mm Hades Mortar Cannon.


[h3]WARDEN ASSAULT TANK[/h3]
The Silverhand Mk. IV assault tank is fitted with destructive dual-barrel armaments, and heavy frontal and rear armour. Its 68mm frontal cannon is paired with a lighter 40mm turret.


24+ NEW MODULAR VEHICLES

A new modular vehicle system has been implemented, which enables dozens of new vehicle variants to be prototyped and mass produced.



Every vehicle type now has several faction specific variants, featuring different armaments, hull configurations, and other unique attributes.



VEHICLES 2.0

The vehicle system in Foxhole has been overhauled and now includes many new features, mechanics, and improvements.



[h3]NEW VEHICLE PHYSICS[/h3]
A new physics engine has been implemented from the ground up, which features a physically accurate driving model that allows for realistic handling, drifting mechanics, and more.



[h3]ROAD REVAMP[/h3]
To complement the new physics, every road in the game has been reconstructed with new visuals and new surface types that can impact the speed and handling of your vehicle. The before and after screenshots of the roads can be seen below.



[h3]TANK ARMOUR[/h3]
Vehicles now includes a new armour plating system, which supports deflection and penetration mechanics, increasing the depth of tank combat in the game.



[h3]VEHICLE SUBSYSTEMS[/h3]
Furthermore, individual subsystems on vehicles can now be disabled. For example, a Tank’s fuel tank can be ruptured, resulting in fuel being rapidly depleted, or it’s track can be disabled, crippling it’s movement capability on the battlefield.



SEAPORT

The Seaport acts as a storage and shipping facility for water logistics operations over. Available at every major logistics hub at the coast, the Seaport can store almost any type of crate, vehicle, or mobile structure.



COASTAL GUNS

Players can now build and reactivate old Coastal Guns at logistics towns near the sea. They will protect Seaports and shipping lanes against naval attacks.



EMPLACEMENTS

New manned weapon emplacements now can be produced and deployed at the front for additional defensive measures. These are manned weapons that can be deployed on the ground or inside new emplacement dugouts that connect to trenches for extra cover.

[h3]68mm Anti-Tank Cannon[/h3]
A defensive emplacement against heavily armoured vehicles.


[h3]14.5 Anti Infantry Flak Gun[/h3]
An anti-aircraft flak cannon repurposed as a defensive emplacement against infantry.


FIELD ANTI-TANK CANNON

These 68mm Field AT guns are the ultimate support weapon for infantry going up against enemy armour. They are a low cost way of countering heavy vehicles at the front line.



REACTIVE TECHNOLOGY SYSTEM

Arms Race brings replaces the Tech Tech with a new system that is player directed and non-linear. Players will now choose what technology gets prioritized and can decide to research more advanced technology with a chance of failure. This will help make every war feel unique as the technology you will see on the battlefield will vary each time.



BASE UPGRADES

A new Base Upgrade system replaces the old Facility and Efficiency systems. This new system does not require Upgrade Parts or any other grind, and allows base to be upgraded naturally based on existing player activities such as supply, combat, and structure building.


INDUSTRIAL DISTRICTS

All the large towns in the game now have an industrial wing, include all new environmental assets. This includes 2 new Garrisoned building types, a brand new Safe House type, and many other small set pieces.



OTHER NEW FEATURES & IMPROVEMENTS

Besides the features shown above, there are tons of other improvements, features, and tweaks packed into this update. Here's a few more highlights of what's new in Trench Warfare:
  • Reserve Stockpiles - A new flexible way to stage and organize equipment for operations or logistics efforts
  • Vehicle Tiers - In long running wars, more durable versions of vehicles can be researched
  • New Mining Experience - Mining has been updated with new animations and visuals, making resource gathering a more pleasant experience
  • Dynamic Fuel - Any vehicle can now use either Diesel or Petrol, giving more flexibility for fielding high end vehicles like tanks
  • World Map Revamp - Every region in the game has received some changes, specifically to better support water logistics operations


RELEASE NOTES

There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR VIDEO

For a detailed video walkthrough on all the changes in Trench Warfare, watch this video from community member I Saw A Bear:

[previewyoutube][/previewyoutube]

Update 36 - Bicycles, Deadlands, & Prototyping

If you are enjoying these updates, please take the time to leave us a review. Thanks!



World Bicycles

Bicycles can now be found on the streets of villages and towns. They can be used as a faster alternative to walking when travelling between towns.



Return of Relics

Relic Vehicles are back for a limited time and they are now producible via the new experimental prototype system.



In addition to Staff Cars, Repurposed Trucks, Armoured Fighting Tractors, and Storm Tanks. The Volta Repeater, the Relic Rifle from the Winter Update is also available.



Prototypes

Prototypes can now be created at the new Engineering Center using Research collected from the front and special advanced resources collected through mining operations. Prototypes allow Relic Vehicles to be produced, as well as vehicles and weapons before they are unlocked in the Tech Tree. This is an experimental feature that is being tested in the upcoming war.



Deadlands Revamp

Foxhole's most pivotal region has received some big changes. First, Callahan's Gate, one of the oldest towns in the game, as been restored to it's prior glory. Second, Brine Glen has been relocated to the south east corner of the map, giving it renewed strategic importance. The rest of the region has been tweaked to support more flexible starting conditions in future wars.



RELEASE NOTES

There other improvements, changes, and bug fixes in this update. Read the full release notes for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR VIDEO

For a detailed video walkthrough on all the changes in Update 33, watch this video from community member I Saw A Bear:

[previewyoutube][/previewyoutube]