Update 22 - Logistics Tools, Civic Centers, Quality of Life

The majority of this update is dedicated to addressing player feedback regarding logistics tools, quality of life, and addressing recent griefing issues. We've also introduced a new experimental win condition for World Conquest to mix things up! If you are enjoying these updates, please take the time to leave us a review on Steam.
LOGISTICS TOOLS
Several new features have been introduced to help users play a more effective and fun logistics game.
MAP TOOLS
Players will now be able to hover over Bases, Factories, Refineries, and other objects on the map screen to get detailed information about their status. This will allow logistics players to improve their production efficiency and make informed decisions on what needs to be supplied where. For example, hovering over a Base will show the content's of it's stockpile and hovering over a Factory will show the progress of it's facilities.

STOCKPILE LOG
The stockpile log will show all critical retrievals and submissions that happen at a stockpile. This log will allow players to monitor activity at a base. Clicking on a log entry will open up a contextual menu that can allow you to perform various actions on the player associated with each transaction, including commending and/or reporting.

GLOBAL OPERATIONS
Global operations that are not coupled to any single region can now be created. This will allow players from multiple regions to collaborate on global tasks like logistics. In addition, all operations are now visible from any region.

QUALITY OF LIFE
Based on player feedback, we've added numerous quality of life improvements to help address some of the pain points in the game's interface.
INTERACT CONTEXT MENU
Pressing 'Shift-E' will now bring up a menu that lets players select exactly which item/structure they want to interact with when they are within the vicinity of more than one. For items, the size of the stack is shown in the menu. The days of having to pick up multiple items just to keep one are over.

STOCKPILE SORTING
Items that are actually stocked in a stockpile are now displayed at the top of the grid. This should reduce the average amount of scrolling required to retrieve items.

AMMO COUNT DISPLAY
When hovering over an item in your inventory, if the item is a weapon that consumes ammo, the quantity of remaining ammo is now shown. It's no longer necessary to equip each item just to find the one that is usable.

BLEEDING STATUS ICON
A status icon is now displayed on the HUD, indicating when the player is in the bleeding state. This should help reduce the number of cases where a player did not know they were in danger of dying from wounds.

CIVIC CENTERS
This update will introduce a new experimental win condition to the game. To claim a victory town, a Civic Center facility must first be built at that town's base. Furthermore, each region now has a single "Capital City" victory town instead of multiple ones. This will hopefully reduce the linear grind required at the end of a war and will help concentrate the final conflict.

ADDITIONAL HIGHLIGHTS
In addition to the highlight features above, we've made many other improvements and tweaks:
- All chat channel can now be muted
- Motorboats are now available to build in any region with shores
- New tools for the moderators
- Additional server optimization
RELEASE NOTES
There other improvements, changes, and bug fixes in this update. Read the full release notes for the details: http://www.foxholegame.com/blog-1/0-22-release-notes
Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.
The next World Conquest begins at Thursday, Feb 21st at 11AM EST
I SAW A BEAR UPDATE VIDEO
https://www.youtube.com/watch?v=AjvPzcGfiUE