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Update 55 - Improvements & Game Balance

Note: Most of the content of this post is taken from our recent Devblog.

As 2023 winds down, we wanted to give everyone a final update on development for the year, including information on the next minor update as well as an early look at what's to come beyond that.

The team has worked tremendously hard this year shipping four updates including Naval Warfare and needs some down time to be with their family and friends over the holidays. While our live and moderation teams will still be supporting the game throughout this time, most the dev team will be taking some well deserved time off for rest and recuperation. If we are quiet, rest assured that we'll be heads down looking at feedback and working hard on the next update when the new year rolls around.

We hope everyone has a safe and happy holidays. See you all in 2024!

ROADMAP

As mentioned previously, the plan was to do one more minor update before the end of the year.

After Update 55, we will continue to expand on the Naval game that was introduced back in October. In the new year, Update 56 will arrive and will add new naval vehicles for each faction. A Frigate class ship will be added to the Warden navy and a Submarine class vessel will be added to the Colonial fleet. We’re excited to provide each faction with the gameplay that is currently only accessible to one side or the other.

Throughout next year, the plan is to go back and refine various parts of the game, iterating on existing features rather than building entirely new systems. We know that QoL is a top priority for the community so that’s something we’re also going to be working on.



In terms of the bigger picture, up until now we’ve been working off of an internal roadmap that included Trains, Facilities, Towing, and a Naval revamp. It was extremely challenging pulling off major updates year after year but we really wanted to get Naval Warfare in to complete the roadmap as it’s always been to us a foundational part of the persistent war, not to mention one of the most highly requested features from the community. With that final piece of the puzzle in place and the internal roadmap complete, the team will be taking a break from major updates to focus on refreshing, but not reinventing existing systems for awhile.



Make no mistake though, we are developing a brand new roadmap for the next phase of development but it will take some time. Major updates will be part of that next phase and we're in the early stages of planning some big exciting things but don’t expect that to arrive any time soon. The Foxhole development team will continue to grow and updates will continue to be delivered for many years to come.

UPDATE 55


There is some important context to keep in mind for the changes going into Update 55. First of all, this will probably be one of our smallest updates of the year. Between supporting Update 54 and the work that will come in Update 56 in the new year, the scope of Update 55 had to be small.

The main focus has been on addressing an internal backlog of fixes and tweaks that have accumulated over the last while as we focused on the naval update. It's important to understand that the changes that end up in updates like this aren't always based on what is deemed the highest priority feedback to action but rather on current team resources available and other circumstantial factors.

Update 55 will have game balance changes, a lot of bug fixes, and a handful of small improvements such as those shown below. For a complete list of the changes in this update, read the full release notes.

We understand that there are many other changes the community is requesting based on the current war. We also know there have been requests for more QoL features. We are looking into addressing more of these issues in the updates coming in the new year.



Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

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Foxhole is a sandbox-style war MMO and, while it officially released last year, it's been available in early access since 2017. Its schtick is one persistent and gigantic war game where thousands of players simultaneously battle for one of two factions, both seeking domination over a gigantic map, but with the twist that, as in a real conflict, the logistics, resource and supply side of the armies is just as important, if not more so, than the soldiers firing guns and piloting vehicles...
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Foxhole's massive Naval Warfare update is out now, adding gunboats and subs to its persistent battlefield

Foxhole is a massively multiplayer battlefield in which players can be frontline soldiers or part of a rear detachment providing supplies and logistical support. A major free update is out today, Naval Warfare, which as the name suggets brings that persistent online war to the sea, with gunboats, destroyers and beach landings to contend with.


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Foxhole Naval Warfare is LIVE

NAVAL WARFARE

Foxhole’s next major update has arrived and expands the persistent online war from land to sea, enabling thousands of concurrent players to join player built fleets and engage in full fledged naval battles. In this massive overhaul, players will step onto the decks of battleships, invade distant shores in high stakes beach landings, conquer new island-based territories, and more.

[previewyoutube][/previewyoutube]

NAVAL WARFARE


[h2]FLEETS OF SHIPS[/h2]
Build and deploy impressive fleets of Gunboats, Destroyers, and massive, screen-spanning Battleships with dozens of players on deck.



[h2]MASSIVELY MULTIPLAYER CREWS[/h2]
Operate new classes of large naval vessels with crews that must work in tandem above and below deck, taking control of engine rooms, sonar, navigation, and other ship systems.



[h2]NAVAL TACTICS & STRATEGY[/h2]
Coordinate with shipmates to deliver and load ammunition, launch depth charges, and deploy sea mines in nail biting, tactical naval battles.



[h2]IN-DEPTH SHIP SIMULATION[/h2]
Ship subsystems can be individually destroyed and compartments may become flooded. Seawater must be bailed out and leaks repaired to stay afloat during naval engagements. In critical moments of battle, players must decide between sealing off flooded rooms or risking the total loss of a ship.



[h2]SUBMARINES[/h2]
A new threat emerges from the depths. Invisible to conventional intelligence equipment, Submarines can traverse the seas undetected, ambushing convoys and thwarting naval invasions before they begin.



INVADE FROM THE SEA


[h2]BEACH LANDINGS[/h2]
Naval landings have been redesigned from the ground up, enabling armies to land on distant beaches and fight their way through enemy bunkers, trenches, and emplacements. New base ships allow players to deploy directly at sea to stage coastal invasions. Dedicated landing ships can be launched from these bases to ferry infantry, armour, and field weapons to shore.



[h2]WATER LOGISTICS[/h2]
Colossal cargo ships are essential for any invading armada to resupply troops during landings, allowing for sustained long term operations at sea. Once the beachhead is secured, field piers allow logistics to continue supplying engaged forces as they push inland to secure enemy territory.



[h2]ISLAND WARFARE & OIL PLATFORMS[/h2]
The world of Foxhole has been expanded with new water-based regions. Complete with strategic islands and offshore oil platforms, these new territories set the stage for thrilling new naval campaigns.



TOWING


[h2]TOWABLE VEHICLES[/h2]
Logistics forces have been upgraded with vehicle towing. Trucks, Half-Tracks, and other specialized vehicles are now capable of towing field weapons and other equipment on the battlefield. Towing enables brand new field weapon mechanics, including heavy field guns that are difficult to move with infantry and require deployment before usage.



[h2]TRANSPORT TRAILERS[/h2]
Logistics units can now produce one of several transport trailers, allowing additional resources, materials, and fuel to be hauled on cargo runs to the front.



[h2]HEAVY DUTY TRUCK CLASS[/h2]
Towing the heaviest payloads will require a new class of vehicles. The Heavy Duty Truck is equipped with a high-powered engine and includes a manual transmission to meet the demands of challenging terrain on the battlefield.



SELF PROPELLED ARTILLERY

Mobile heavy artillery is now available to each faction, enabling rapid deployment of 150mm across the persistent war.



FACILITY ROCKET SITES

Rocket Sites return to Foxhole, but in the form of player built facilities that can be constructed anywhere in the world. Rocket Sites require the coordination of many players to produce and operate, requiring an Intelligence Center for targeting. With the capability of levelling entire towns, they represent one of the most devastating weapons in the game.



RELEASE NOTES

There many other features, content, and bug fixes in this update. Read the full release notes for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

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Massive multiplayer warfighting game Foxhole is expanding big time, taking its huge wars to the high seas for the first time by adding major naval vessels like submarines, battleships, destroyers, and more that will take dozens of players to crew and operate across duty stations like command, piloting, engineering, guns, sonar, depth charges, and sea mines. It'll also bring a huge overhaul to the mechanics of naval invasions, introducing sea-based headquarters vessels where players can spawn. Foxhole's Naval Warfare update will launch on October 26, 2023...
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