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Spring Update - New West Coast Maps, Cross Faction Voice, and more!

For a more in-depth look at features coming in Update 53, check out the latest devblog.



NEW WEST COAST MAPS

Significant changes have been made to the world map. The west coast of Caoiva has been redesigned with two new regions: King's Cage and Sableport. These changes are being made as a pre-requisite for other map changes coming in Update 54, which will be the next big annual update for Foxhole.

[h2]KING'S CAGE[/h2]
A split river region that once housed a prison for Caoiva’s greatest hero. His shackled march from the Heartlands of Caoiva is the stuff of legends. It was his tenacity in the face of ridicule and imminent death that eventually won over his captors, and that tenacity extends down to the very soil of the region. From the cascading cliffs of The Manacle to ever-blooming Bloodfields, King’s Cage will forever represent a turning point in Caoiva’s history and independence.

[h2]SABLEPORT[/h2]
Once a checkpoint along the Bulwark in the west, Sableport was later taken over as a base of operations by Jon Barrony. During a period of peace following one of Barrony’s several victories, his constituents settled inside the walls of the base, transforming it into a bustling town. Much of the strategic importance of Sableport lies in its dense woods south of the Bulwark, and the port town of Light’s End.

DEDICATED AMMO SLOTS




Vehicles now have dedicated slots for shells and clips, which will allow weapons to have more diverse ammunition capacities. Furthermore, without the need to share ammunition with other slots, certain vehicles can now have additional generic slots for storing extra equipment. These slots also have a new UI that indicates the type of ammo a vehicle uses, which is informative for new players.

CROSS FACTION VOICE CHAT

Local voice chat has always been a foundation feature of Foxhole. As far back as the early Pre-Alpha builds, being able to talk to players spatially around you has been essential for teamwork and occasionally engaging with the enemy. The latter also allowed for a lot of fun sandbox scenarios and role playing opportunities.



Due to technical limitations, cross faction voice chat was disabled over two years ago. Since then, the community has been regularly asking for it's return. After a long search for solutions, cross faction voice chat is finally being reimplemented in the game. Players will finally be able to talk to their enemies across the battlefield once again!

NEW RIFLES

While it's still very much a goal for each faction to have unique content, there has been an ongoing low key effort to fill in some gaps in weaponry for each side.



First, we have the Colonial Catena rt.IV Auto-Rifle, which is an automatic rifle and counterpart to the Warden Sampo Auto-Rifle 77. Then we have the Warden No.2B Hawthorne, which is a secondary slot rifle and counterpart to the Colonial “The Pitch Gun” mc.V.



Rocket Artillery Update

This update will revisit Rocket Artillery once again with the ongoing goal of making them useful while still having a unique role on the battlefield that's distinct from conventional artillery. The maximum range on all Rocket Artillery has been significantly increased, with accuracy being lower at the longer range and flight time extended.



In addition, new early war vehicles have been added to allow both factions to produce and utilize both types of rockets. Previously, only Wardens could use 4C-Fire Rockets and only Colonials could use 3C-High Explosive Rockets.



ASSEMBLY SPEED BONUS

Assembly times are now dynamic to reduce the overall amount of time productive players spend retrieving items from stockpiles while still discouraging uninformed or uncooperative players from taking too much. Players will now receive a speed bonus when assembling items, which will be diminished as more items are retrieved. Over time the bonus will be replenished.



OTHER IMPROVEMENTS

This update contains dozens of other small improvements, quality of life changes, and minor visual enhancements that have been in the development pipeline for awhile but never got a chance to be completed until now. Many of these changes were based on lower profile feedback received from the community or internal issues that never quite seem to be high enough in priority to work on.



RELEASE NOTES

There many other features and bug fixes in this update. Read the full release notes for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR UPDATE VIDEO

For a more comprehensive walkthrough of all the new features in Update 53, check out community veteran I Saw A Bear's video below.

[previewyoutube][/previewyoutube]

Anvil Empires Announcement

We're excited to officially announce Anvil Empires on Steam! Anvil is a massively multiplayer game where thousands of players work together to build empires, wage war, and conquer in a persistent online world. March alongside armies of players in massive melee battles and large scale sieges.



The Anvil Empires team will be developing the game as an separate division within Siege Camp. The Foxhole team will be committed to expanding on and supporting Foxhole for many years to come.

To participate in the community, join the Anvil Empires Discord Server or Anvil Empires Subreddit.

https://store.steampowered.com/app/1373910


Update 52 - Dragons Teeth, Havoc Charges, Railway Maps, and More!

For additional details on Update 52 check out our latest Devstream.

DRAGON'S TEETH

An anti-tank obstacle that prevents vehicle access to an area, and is resistant to most types of damage. Dragon's Teeth are built in rows, which can be dynamically scaled in length when placed.



HAVOC REMOTE CHARGE

A high-powered explosive charge that requires a detonator to deploy. The Havoc Charge is highly effective at demolishing large structures. The charge must be detonated via gunshot. The Havoc Charge’s true potential is unleashed when executing strategic demolitions at safe distances.



FACILITY UPGRADES

New Facility features have been added to provide additional options for power generation and to streamline liquid transport. These upgrades are summarized in the image below.



ADVANCED CONTRUCTION VEHICLE

An advanced variant of the Universal Assembly Rig, the BMS - Fabricator is fitted with a unique kit designed to handle advanced or specialized construction and excavation jobs. The Fabricator can fill in certain trench types and can construct a variety of Bunkers and other defensive structures.



RAILROAD MAPS

Player built train networks can now be visualized on the world map, giving logistics the ability to collaborate and plan their train routes.



FACTION BALANCE

This update contains several key game balance changes. The Colonial's have had their Grenade Launcher significantly upgraded, with it's anti-structure damage increased by 100%. Their Super Heavy Tank class vehicle has also had it's range increased to a full 40m, giving it the range to devastate structures from a distance.



The Wardens now have a mobile 94.5mm armoured vehicle (that isn't a Super Heavy Tank class), bolstering their end war anti-tank capability.



TIER 2 STORAGE ROOMS

Storage Rooms are now available at Tier 2 Bunkers, enabling artillery shells, large tank ammo, and other large munitions to be stockpiled at frontline bases.



STRUCTURE DECAY OVERHAUL

Decay mechanics have been completely overhauled, giving builders a much higher degree of control over structure maintenance. Supplies needed to prevent decay can now be produced at Mass Production Factories and Facilities. In addition, decayed structures can now be automatically/passively repaired by Maintenance Tunnels over time, removing a previously time consuming activity.



30+ QUALITY OF LIFE IMPROVEMENTS

This update has dozens of other quality of life changes and small improvements. Below is a small subset of those changes, but there are many more in the release notes.

  • Redesigned map legend with new filters and customization options
  • Reservable storage for combat vehicles
  • Transportable concrete
  • New Track Switch interface
  • Structure event logs
  • Bandwidth usage for high player activity events reduced by 80-90%
  • Many new anti-griefing and moderation features
  • Dozens of other improvements


RELEASE NOTES

There many other features and bug fixes in this update. Read the full release notes for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR UPDATE VIDEO

For a more comprehensive walkthrough of all the new features in Update 52, check out community veteran I Saw A Bear's video below.

[previewyoutube][/previewyoutube]

Update 51 - Fire Engines, Caboose, Facility Upgrades, and Quality of Life

Update 51 is focused on iterating on Inferno features, with new quality of life changes, optimizations, and content to support existing features like trains and fire. For further details on this update, please check out our latest Devstream.

FIRE ENGINES

In the last update, fire weapons were introduced which allows structures and entire towns to be set towns ablaze. Fire Engines have now been added to help players fight fire.



Each faction has their own unique Fire Engine variant, with the Colonials getting the R-12b - “Salva” Flame Truck and the Wardens getting the Dunne Dousing Engine 3r.



CABOOSE

One of the biggest pieces of feedback we got for Update 50 was how difficult it was to maintain railroad networks. To help alleviate this, the Caboose car is being introduced, which will automatically repair tracks when driving over them, removing the need for Maintenance Tunnels or Bases for maintenance.



The Caboose can be attached to any train and consumes either Construction Materials or Garrisoned Supplies to repair decayed tracks.



FACILITY UPGRADES

Facilities have been expanded with new upgrades and structures to help players overcome challenges and to add additional utility to them. They are summarized in the image below.



FIRE UPDATE

A comprehensive pass was done on fire mechanics to address various player feedback. The summary is that infantry flamethrowers have been buffed, fire rockets have been tempered, and the experience of putting out fires has been improved.



There are a lot more under the hood changes to fire that's worth noting. For full details, please watch this timestamped portion of the Devstream.

OTHER NEW CONTENT


[h2]Lance-25 “Hasta”[/h2]



[h2]Flood Juggernaut Mk. VII[/h2]



[h2]Fissura gd.I[/h2]



[h2]O’Brien v.190 Knave[/h2]



QUALITY OF LIFE

Many quality of life features have been added based on player feedback, including the following

  • Large items can be removed from Pallets directly without opening the UI
  • Trench Connectors can now be built underneath Tracks and Provisional roads
  • Build menu has been sorted for easier navigation
  • One click reservations for power networked Facilities is now available
  • Demolish times have been increased, providing greater flexibility for builders
  • Interact menu now shows upgrades, making it easier to select a specific structure
  • Tunnel UI now shows Garrisoned Supplies consumption rate
  • Equipment tooltips now include extra details such as where it is produced from


OPTIMIZATIONS

Update 51 introduces many optimizations to the servers and networking infrastructure which should amount to an overall smoother experience, especially for vehicle gameplay. For details, watch this timestamped portion of the Devstream.

RELEASE NOTES

There many other features and bug fixes in this update. Read the full release notes for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR UPDATE VIDEO

For a more comprehensive walkthrough of all the new features in Update 51, check out community veteran I Saw A Bear's video below.

[previewyoutube][/previewyoutube]

Foxhole's massively multiplayer war has now left early access

Massively multiplayer games rapidly calcified around a specific set of design ideas (eg. World Of Warcraft) and so many other attempts to jam a load of players onto a single server quickly disappeared (eg. most games by Improbable or Amazon).


Foxhole is one of the few to do it successfully: a single, massive World War 2 battlefield in which players don't just fight at the frontlines, but form supply routes, build defenses, and otherwise take the reigns of the logistics of war. After five years in early access, Foxhole released version 1.0 today.


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