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Update 28 - The Harvester is here!



If you are enjoying these updates, please take the time to leave us a review on Steam. Thanks.

HARVESTER

After several years of waiting (no joke), the Harvester has finally arrived! The Harvester is a high end logistics vehicle that can be used in mining operations to gather resources more effectively. It can also be used to cleanup battlefields after a conflict has taken place.



HARVESTER FUNCTIONS
  • Mining - Hold LMB to gather resources
  • Dismantle - Hold LMB to dismantle AT Mines, Barbed Wire, and other defensive structures
  • Break - Hold RMB to split resources into multiple nodes so they can be gathered more efficiently by a mining team




SPECTATOR CAMERA

A proper spectator camera has been added to the game. No longer will you be staring at a blank screen while you wait to spawn after death. You will now be able to spectate other players (with some restrictions of course to prevent exploits). In addition, you will now also be able to use text chat and access the world map while you wait to spawn.



GODSCROFT & TEMPEST ISLAND REVAMPS

The island maps on the east side of the world have received some design changes so that they work better with the new hex world.



RELEASE NOTES

There other improvements, changes, and bug fixes in this update. Read the full release notes for the details: http://www.foxholegame.com/post/update-28-release-notes

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR VIDEO

For a detailed video walkthrough on all the changes in Update 27, watch this video from community member I Saw A Bear:
https://www.youtube.com/watch?v=NfExAJxHVOc

Update 27 - Resource Containers, Operation Stockpiles, and Map Posts



RESOURCE CONTAINERS

This is a large dumpster used to ship large quantities of raw resources. You can visually see the resources pile up in the container as it is filled, without needing to open up the UI. Resource Containers can be submitted directly to a Refinery, where their contained resources can be processed.



OPERATION STOCKPILES

This structure is used to securely store weapons and vehicles for an operation in the future. Once an operation start time and description are defined, equipment can only be submitted but not removed from the stockpile. We hope this will not only allow dedicated groups of players to prepare more effectively for long term operations, but will also allow other random players to contribute and participate.



MAP POSTS

We are introducing a new map tool for posting shared persistent messages on the world map. Posts can be used to communicate a variety of information including reports of enemy positions and requests for supplies at a base. Other players can reply to a post to respond to a request for example. Map Posts can also be upvoted/downvoted so only the most relevant posts are surfaced to other players.



GAME BALANCE

We've also made a number of game balance changes to help address some of the feedback we've received. While there are more changes that are being considered for future updates, for now you can expect the rare resource cost to be decreased for several key weapons and vehicles. Here is a sample of the changes:
  • Armoured Cars now consume Diesel instead of Petrol
  • Howitzer Shell HE Material cost reduced by 50%
  • Light Tank Production Part cost reduced by 30%
  • Light Tank Ammo rare resource costs reduced by 40%

Please refer to the release notes for additional changes.

RELEASE NOTES

There other improvements, changes, and bug fixes in this update. Read the full release notes for the details: http://www.foxholegame.com/post/update-27-release-notes

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR VIDEO

For a detailed video walkthrough on all the changes in Update 27, watch this video from community member I Saw A Bear:
https://www.youtube.com/watch?v=RVuUSHx9X3Y

Update 26 - War Machine is LIVE!



Foxhole’s big summer update is live and includes a reimagining of World Conquest mode and a comprehensive overhaul of the logistics game. This is the most expansive update we’ve developed yet. To get a sense of what the sheer scale of the persistent war now, head over to this community made interactive world map tool.

https://youtu.be/9VHjj7M-V4k

LOGISTICS REVAMP

Logistics have been reimagined to be more immersive, more cooperative, and to have far more depth than before. We've given players an entirely new toolset for organizing their production chains and supply lines.



CRANE
The Crane is used to lift vehicles and heavy equipment, making it an advanced logistics support vehicle. It has a variety of applications, like loading a Field Artillery onto a Flatbed Truck or stacking Shipping Containers on top of each other.



FLATBED TRUCK
The Flatbed Truck is used to transport light vehicles and heavy equipment like Production Parts. With the Flatbed Truck, players will finally be able to mobilize Field Artillery to set up firing positions at remote locations that were previously too far to reach.



FREIGHTER
The Freighter is the ultimate vessel for transporting massive amounts of equipment over long distances. It's capable of storing over 200 crates of supplies or up to five heavy vehicles like Battle Tanks.



LOADING DOCK
With the introduction of the Crane and Freighter, we needed to give players a larger area to organize their water logistics. To that end, we added Loading Docks, large areas where players can load their vehicles and equipment onto Freighters, Landing Ships, and Barges.



FUEL TANKER
The fueling system has been completely overhauled to be more immersive and realistic. All vehicles now have a dedicated fuel tank, which require more effort to refuel. To help optimize the fueling process, we have added a new vehicle, the Fuel Tanker which can be attached to vehicles, ships, and structures for automatic fueling. Fuel Tankers are also capable of moving tons across a supply line.



OIL WELL
The new fueling system includes a new type of fuel called Petrol, which is used to drive high end vehicles like tanks. The only way to obtain Petrol is by extracting it from Oil Wells and processing it at a Refinery.



SHIPPING CONTAINER
Shipping Containers can now be built to store and transport stockpiles of equipment over long distances. They must be loaded onto a Flatbed Truck or Freighter before transport. Shipping Containers can also be stacked for players that are obsessed with organization.



CONSTRUCTION YARD
This new structure enables the production of an entirely new class of equipment in Foxhole: Shippable Equipment. These are large pieces of equipment that have various uses, such as a Shipping Container or a large crate of Production Parts.



PRODUCTION PARTS
We’ve gotten rid of the old Blueprint system, which was previously used for producing high end vehicles and relied on timer mechanics. Instead, players now build physical Production Parts at a Construction Yard, which must be transported to Vehicle Factories for mass assembly.



RESOURCE MINES
Resource Mine mechanics have been revamped. They are now communal structures that behave more realistically. As long as they are kept fuel, they will continually produce raw resources. They take two types of fuel: Diesel and Petrol. Diesel produces a baseline amount of resources per cycle while Petrol produces a higher yield.



WORLD CONQUEST 2.0

The persistent war has been completely redesigned to be more expansive, cohesive, and player driven than ever before. We've removed the Port Bases, which means no safe zones or predetermined battle lines. The front line is now truly dynamic and can be oriented in any direction.



HEXAGON REGIONS
The world is now one unique, designed land, accurately split into 23 hexagon shaped regions. Because the regions are now hexagon shaped, the front line is fully dynamic and can go in all directions depending on how armies choose to position their forces.



We’ve also revamped the border travel system and the way that regions are connected. Neighbouring regions are now streamed in, allowing players to see the actual landscape on the other side of a border before travelling.



EXPANDED WORLD
The world has been significantly expanded and there are many new interesting locations for you to explore like The Linn of Mercy, an intimidating whitewater river that flows between icy northern falls and abandoned forest villages, The Drowned Vale, a vast wetland home to murky waters and twisting wooden pathways, and The Viper Pit, a mountainous region where an ancient garrison once stood strong.



NEW GARRISONED HOUSES
With the introduction of the new village themed buildings, we’ve added 6 entirely new Garrisoned House types like this Pub building below.



PROCEDURAL RESOURCE LOCATIONS
Resources are no longer in fixed positions. At the beginning of each war, the location of all resources are shuffled, creating a unique starting condition every time. In addition, rare resources are now only located in certain regions, making them strategic objectives on the world map.



UNIFIED MAP SCREEN

The regional and global map screens have been combined into one unified view that lets you observe the entire persistent war at once “Google Maps” style. Global intelligence from remote regions is now visible, enabling you to keep track of friendly and enemy troop movements from anywhere in the world in real-time so long as you have a radio equipped.



GARRISONED HOUSE UPGRADES

All garrisoned buildings in a town can be upgraded by up to 3 tiers now. Each successive tier has additional armour and the highest tier activates anti-tank defenses.



RELEASE NOTES

In addition to the highlight features above, we've made numerous other changes in this sweeping update. Read the full release notes for the details: http://www.foxholegame.com/post/update-26-release-notes

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR UPDATE VIDEO

For a video walkthrough of all the changes in Update 26, check out community veteran I Saw A Bear's video.
https://www.youtube.com/watch?v=K2zLwQ2-ljA

Update 25 - Staff Car, Supply Caches, and More!



If you are enjoying these updates, please take the time to leave us a review on Steam.

The next World Conquest begins at 11AM EDT on Thursday, April 25th.


STAFF CAR

The last update for Relic of War brings us our final relic vehicle. The Staff Car is used by officers to reach the front line quickly and to deliver emergency supplies. The fastest vehicle in the game with storage has a boost feature (same as the Motorcycle) that allows it to move even faster at the expense of additional fuel consumption.



SUPPLY CACHE

This structure is an underground storage bunker used to preserve items for future conflicts. The Supply Cache is going to be the first structure that will persist between wars. It will store up to 15 crates (of select items) that can be retrieved at the start of the next war. Supply Caches can only be built during the resistance phase and requires special resources called Strong Materials, which are rewarded for claiming towns during this phase.



NEW LOGIN EXPERIENCE

The main menu has been redesigned to provide a login experience that is more relevant for present day Foxhole. Changes include a new faction select screen that no longer gets shown after you've committed to a faction and a brand new lobby screen that provides some context of the war before you join it. Right now, the lobby screen shows war stats and profile information, but in the future we want to show players how the war has progressed since they last logged in.



EXPERIMENTAL WIN CONDITION

We are continuing to experiment with the Win Condition. Our goal is to make the win condition achievable at various points in the war, not only when the tech tree is nearly exhausted. To that end, facility costs for Town Halls have been reduced by up to 95% in some cases so it should now be much more viable to claim victory towns in the early to mid stages of a war.



RELEASE NOTES

There other improvements, changes, and bug fixes in this update. Read the full release notes for the details: http://www.foxholegame.com/blog-1/update-25-release-notes

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR UPDATE VIDEO

For a video walkthrough of all the changes in Update 24, check out community veteran I Saw A Bear's video.
https://www.youtube.com/watch?v=0fGi21PcIO4

Update 24 - Transport Bus, Gas Mask Filters, Game Balance



If you are enjoying these updates, please take the time to leave us a review on Steam.

TRANSPORT BUS

This Relic Vehicle is used to shuttle troops to the front line. It can carry up to 12 players at a time, making it the highest capacity vehicle in the game.



GAS MASK FILTERS

When attached to a Gas Mask, this filter provides fresh air to the wearer. Gas Masks now require Filters to absorb Green Ash damage. Filters get consumed when players are standing in a gas cloud. The days of being completely invincible against a gas attack are over! Remember that gas is effective against vehicle passengers so infantry now have another weapon to fight against end game tanks.



RETURN OF AT MINES

After a long absence, AT Mines are now back except with some key gameplay changes. Mines are now visible by friendly players, players on foot, and when placed on roads. However, enemy vehicles will not be able to see them, forcing tank columns to rely more heavily on infantry support in their attacks.



BIG GAME BALANCE PASS

After collecting feedback from the community, we've made a really big pass on game balance. The changes were focused on buffing defensive structures and other underutilized weapons and vehicles. In addition, the Sunken Pillbox has been repurposed as the AT Pillbox since it now fires anti-tank rifle shots. For the full list of balance changes, see the release notes



ADDITIONAL HIGHLIGHTS

In addition to the highlight features above, we've made many other improvements and tweaks:
  • Stockpile sorting can now be toggled
  • Various visual improvements in environment assets
  • RPG aim indicator has been improved


RELEASE NOTES

There other improvements, changes, and bug fixes in this update. Read the full release notes for the details: http://www.foxholegame.com/blog-1/update-24-release-notes

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR UPDATE VIDEO

For a video walkthrough of all the changes in Update 24, check out community veteran I Saw A Bear's video.
https://www.youtube.com/watch?v=gtUszewOe8I