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Update 51 - Fire Engines, Caboose, Facility Upgrades, and Quality of Life

Update 51 is focused on iterating on Inferno features, with new quality of life changes, optimizations, and content to support existing features like trains and fire. For further details on this update, please check out our latest Devstream.

FIRE ENGINES

In the last update, fire weapons were introduced which allows structures and entire towns to be set towns ablaze. Fire Engines have now been added to help players fight fire.



Each faction has their own unique Fire Engine variant, with the Colonials getting the R-12b - “Salva” Flame Truck and the Wardens getting the Dunne Dousing Engine 3r.



CABOOSE

One of the biggest pieces of feedback we got for Update 50 was how difficult it was to maintain railroad networks. To help alleviate this, the Caboose car is being introduced, which will automatically repair tracks when driving over them, removing the need for Maintenance Tunnels or Bases for maintenance.



The Caboose can be attached to any train and consumes either Construction Materials or Garrisoned Supplies to repair decayed tracks.



FACILITY UPGRADES

Facilities have been expanded with new upgrades and structures to help players overcome challenges and to add additional utility to them. They are summarized in the image below.



FIRE UPDATE

A comprehensive pass was done on fire mechanics to address various player feedback. The summary is that infantry flamethrowers have been buffed, fire rockets have been tempered, and the experience of putting out fires has been improved.



There are a lot more under the hood changes to fire that's worth noting. For full details, please watch this timestamped portion of the Devstream.

OTHER NEW CONTENT


[h2]Lance-25 “Hasta”[/h2]



[h2]Flood Juggernaut Mk. VII[/h2]



[h2]Fissura gd.I[/h2]



[h2]O’Brien v.190 Knave[/h2]



QUALITY OF LIFE

Many quality of life features have been added based on player feedback, including the following

  • Large items can be removed from Pallets directly without opening the UI
  • Trench Connectors can now be built underneath Tracks and Provisional roads
  • Build menu has been sorted for easier navigation
  • One click reservations for power networked Facilities is now available
  • Demolish times have been increased, providing greater flexibility for builders
  • Interact menu now shows upgrades, making it easier to select a specific structure
  • Tunnel UI now shows Garrisoned Supplies consumption rate
  • Equipment tooltips now include extra details such as where it is produced from


OPTIMIZATIONS

Update 51 introduces many optimizations to the servers and networking infrastructure which should amount to an overall smoother experience, especially for vehicle gameplay. For details, watch this timestamped portion of the Devstream.

RELEASE NOTES

There many other features and bug fixes in this update. Read the full release notes for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

I SAW A BEAR UPDATE VIDEO

For a more comprehensive walkthrough of all the new features in Update 51, check out community veteran I Saw A Bear's video below.

[previewyoutube][/previewyoutube]

Foxhole's massively multiplayer war has now left early access

Massively multiplayer games rapidly calcified around a specific set of design ideas (eg. World Of Warcraft) and so many other attempts to jam a load of players onto a single server quickly disappeared (eg. most games by Improbable or Amazon).


Foxhole is one of the few to do it successfully: a single, massive World War 2 battlefield in which players don't just fight at the frontlines, but form supply routes, build defenses, and otherwise take the reigns of the logistics of war. After five years in early access, Foxhole released version 1.0 today.


Read more

Strategy MMO Foxhole leaves Early Access with huge Inferno update

As a hybrid MMORPG and RTS game, Foxhole has chosen for itself a unique set of challenges. Perhaps the biggest of these is the question of getting players to run the logistics side of a massive war - how do you make it fun and interesting to do the 'boring' work of producing and transporting the gear that the frontline soldiers need to keep fighting? Surprisingly, Foxhole seems to pull that off, and the massive Inferno Update that arrives alongside its departure from Early Access on September 28 makes the logistics game even more compelling.


Read the rest of the story...


RELATED LINKS:

MMO war game Foxhole gets huge update with new content and 3,000-player wars

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Win a copy of new, impressive online RTS game Foxhole on Steam!

Foxhole 1.0 Inferno is LIVE

INFERNO

Foxhole finally exits Early Access with Inferno, a massive update that adds many highly anticipated features including trains, player built logistics bases, fire weapons, rocket artillery, and much more. With tons of new content, now is the time to return to the world of Foxhole or check it out for the first time!

[previewyoutube][/previewyoutube]

FACTORY BUILDING

Inferno introduces player built Facilities, which is a full fledged factory building game. Construct and manage industrial bases that can be developed into mass production centers or shipping ports servicing hundreds of logistics players every day.



Maintaining efficiency for Facilities will require the careful management of power grids, oil pipelines, and mining operations.



Facilities can also be used to lay down new infrastructure in the world, upgrading their logistics operations with minecart systems, concrete foundations, docks, and sky scraping cranes.



TRAINS

After years of anticipation, Inferno finally brings Trains to the world of Foxhole. Players can design and build large scale railway systems, enabling supplies, vehicles, and other equipment to be hauled over long distances across the persistent world.



Elaborate train networks can be assembled, complete with forks, switches, and elevated tracks for traversing difficult landscapes. Basic trains can consist of Locomotives, Coal Cars, and Freight for delivering supplies. Combat trains can include Infantry Transport for delivering reinforcements and Armoured Combat Cars for increased firepower at the front.



With enough infrastructure in place, players can assemble and deploy a mobilized long range artillery on rails capable of wiping out enemy fortifications from a distance.



FIRE WEAPONS

Flamethrowers, Flame Tanks, and incendiary rockets will be able to torch buildings, burn down fortifications, and incinerate enemy infantry. Fire can dynamically spread across towns and interact with other environmental elements like rain and snow.



ROCKET ARTILLERY

Mounted on Truck, Half-Track, and Field Weapon chassis, such artillery will be capable of delivering rapid fire barrages over long distances at the expense of accuracy and reload time.



ADVANCED VEHICLE VARIANTS

Armoured forces have been upgraded with new advanced tank variants, including the return of the fan favourite Battle Tank class.



HEAVY TANK CLASSES

Inferno introduces the Super Tank class. Requiring massive amounts of logistics effort to produce and deploy, Super Tanks represent the ultimate armoured threat on the battlefield.



RELEASE NOTES

There many other features, content, and bug fixes in this update. Read the full release notes for the details.

Don't forget to follow the Foxhole Youtube Channel and Twitter Feed for the latest news on upcoming updates.

It's finally time to try Foxhole, the tremendous war MMO hitting 1.0 tomorrow




On my first night in Foxhole, I didn't fire a gun for hours. Instead, I wandered around a town until I ran into a fellow Colonial (my faction) and asked how I could be useful. He put me to work in the scrap fields, where I harvested bits of discarded metal that we'd then load into a big container, crane into the back of a truck, and deliver to the local refinery. Our scrap became basic materials (or "bmats") used to craft guns, ammo, vehicles, tools, clothes, explosives, sandbags—anything and everything that our actual (virtual) comrades a dozen miles away needed on the frontline...
Read more.