Eximius Summer 2019 Update Phase 1 - June 26th, 2019
Attention Officers,
Summer is here and so is the Eximius Summer 2019 Update. For this update, we will be delivering it in 2 phases. We will be focusing on new players on-boarding for the 1st phase. An all new tutorial, Weapon Credits system and Skirmish AI Difficulty (Experimental) are being added. We think that the Weapon Credits will improve team dynamics and provide a more interesting gameplay. Do let us know your thoughts on it and just send us any ideas on how we can expand this system.
We're aiming to deliver the Phase 2 update during the Steam Summer Sale itself. We'll be including a Scoreboard and update the Skirmish AI with your feedback. The Challenge Dome will be accessible as well so do look forward to that.
As usual, remember to join our weekly PvP festivals and look forward to our future streams and podcasts where we explore more of what's to come. We'll see you all on the frontline!
Changelogs below

Release Notes for 26th June 2019
0.52.1 Changelog
[New Features]
- New Tutorial. Challenge Dome will be unlocked in Phase 2 Update
- Weapon Credits System. Weapons, Weapon Upgrades and Battlesuits now requires Weapon Credits to be purchased. Weapon Credits are gained by capturing resource points. The generation rate increases the longer you survive.
- 4 Skirmish AI Difficulty added. Easy, Normal, Hard and Brutal. Please note that Skirmish AI is in an Experimental phase. It will be improved on over the next few patches.
[Gameplay Changes]
- Officers can now call down Battlesuits through the Purchase Menu. In FPS Mode, press B to bring up the Purchase Menu.
[UI Update]
- Added Discord Community Button to Main Menu
- Added Post Match Screen Chat
- Improved the Selection of AI Units when overlapping with Structure’s overlay UI
- Removed Command Center Turret's UI Overlay
[QoL Update]
- Added VOIP Input Volume Slider to Adjust the Microphone Volume
- Added VOIP Input and Output Device Selection
[Fixes]
- Command Centre Turret should now ignore RTS/Commander mouse
- Fixed issue where players are not kicked out of the Armory UI after Victory /Defeat
- Fixed issue with Enemy buildings Displaying UI Icon while in Transit
- Fixed issue where Squad Interact UI is not updated when GSF Engineer/AXR Scout is unassigned
- Fixed issue with Structure Overlay UI Displaying the Indicator at the Bottom of the Structure
- Fixed issue with the Team Banner getting randomly selected when the opposition selects a team banner in the setup lobby
- Fixed Issue with Players being able to access Armory while in Commander/RTS mode
- Fixed Issue with Players being able to interact with Capture Points while in Commander/RTS Mode
- Fixed Issue with AXR Crawler Infantry Transport issue where player can randomly deselect the Crawler and select the boarding infantry.
- Fixed Issue with GSF Engineers not Ignoring Combat when Ordered to Repair
- Fixed Rare Issue with Commanders not being able to enter RTS View
- Fixed issue with Unit Info Overlay (Alt) not disabling when the Game Window Loses Focus
- Fixed issue with Resource Ticking While Players are In Setup Lobby
- Fixed Rare Crash caused by VOIP Client when leaving a Match
- Fixed issue with Radial Menu Stays on Screen After Death
- Fixed issue with AXR Officer Indicators Initially Displaying Selected UI
- Fixed issue when Killing AI Commanders can Cause a Crash
Summer is here and so is the Eximius Summer 2019 Update. For this update, we will be delivering it in 2 phases. We will be focusing on new players on-boarding for the 1st phase. An all new tutorial, Weapon Credits system and Skirmish AI Difficulty (Experimental) are being added. We think that the Weapon Credits will improve team dynamics and provide a more interesting gameplay. Do let us know your thoughts on it and just send us any ideas on how we can expand this system.
We're aiming to deliver the Phase 2 update during the Steam Summer Sale itself. We'll be including a Scoreboard and update the Skirmish AI with your feedback. The Challenge Dome will be accessible as well so do look forward to that.
As usual, remember to join our weekly PvP festivals and look forward to our future streams and podcasts where we explore more of what's to come. We'll see you all on the frontline!
Changelogs below

Release Notes for 26th June 2019
0.52.1 Changelog
[New Features]
- New Tutorial. Challenge Dome will be unlocked in Phase 2 Update
- Weapon Credits System. Weapons, Weapon Upgrades and Battlesuits now requires Weapon Credits to be purchased. Weapon Credits are gained by capturing resource points. The generation rate increases the longer you survive.
- 4 Skirmish AI Difficulty added. Easy, Normal, Hard and Brutal. Please note that Skirmish AI is in an Experimental phase. It will be improved on over the next few patches.
[Gameplay Changes]
- Officers can now call down Battlesuits through the Purchase Menu. In FPS Mode, press B to bring up the Purchase Menu.
[UI Update]
- Added Discord Community Button to Main Menu
- Added Post Match Screen Chat
- Improved the Selection of AI Units when overlapping with Structure’s overlay UI
- Removed Command Center Turret's UI Overlay
[QoL Update]
- Added VOIP Input Volume Slider to Adjust the Microphone Volume
- Added VOIP Input and Output Device Selection
[Fixes]
- Command Centre Turret should now ignore RTS/Commander mouse
- Fixed issue where players are not kicked out of the Armory UI after Victory /Defeat
- Fixed issue with Enemy buildings Displaying UI Icon while in Transit
- Fixed issue where Squad Interact UI is not updated when GSF Engineer/AXR Scout is unassigned
- Fixed issue with Structure Overlay UI Displaying the Indicator at the Bottom of the Structure
- Fixed issue with the Team Banner getting randomly selected when the opposition selects a team banner in the setup lobby
- Fixed Issue with Players being able to access Armory while in Commander/RTS mode
- Fixed Issue with Players being able to interact with Capture Points while in Commander/RTS Mode
- Fixed Issue with AXR Crawler Infantry Transport issue where player can randomly deselect the Crawler and select the boarding infantry.
- Fixed Issue with GSF Engineers not Ignoring Combat when Ordered to Repair
- Fixed Rare Issue with Commanders not being able to enter RTS View
- Fixed issue with Unit Info Overlay (Alt) not disabling when the Game Window Loses Focus
- Fixed issue with Resource Ticking While Players are In Setup Lobby
- Fixed Rare Crash caused by VOIP Client when leaving a Match
- Fixed issue with Radial Menu Stays on Screen After Death
- Fixed issue with AXR Officer Indicators Initially Displaying Selected UI
- Fixed issue when Killing AI Commanders can Cause a Crash