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  3. Eximius Summer 2019 Update Phase 2 - July 12th, 2019

Eximius Summer 2019 Update Phase 2 - July 12th, 2019

Attention Officers,

Phase 2 of our Summer 2019 Update is now live!

We've included a new Player Scoreboard, updated the Skirmish AI and have opened the doors to the Challenge Room.

Players will be able to get more personal and team related information from the Scoreboard such as number of kills, deaths and list of team mates. Even more features will be added in the near future.

We have also improved the Skirmish AI accordingly based on player feedback and suggestions. AI opponents will now make better choices when it comes to resource points. This is the first of many continuous improvements to be made on the AI, as always your feedback and suggestions are greatly appreciated.

The Challenge Room is now open and we welcome new and old players to try them out. You will need to complete the tutorial first to unlock the Challenge Room. Feel free to drop by our Discord channel (see that big shiny Discord button in the Main Menu) to discuss strategies, scores and ideas for future challenges. We plan to include new challenges periodically.

As always, remember to join our weekly PvP festivals and look forward to our future streams and podcasts where we explore more of what's to come. We'll see you all on the frontline!


Changelogs below



Release Notes for 12th July 2019
0.52.3 Changelog

[New Features]
- Player Scoreboard (TAB Button)
Players can see more player related information in their current game. More scoreboard features will be added soon.
- Challenge Room
Players new and old can now test their skills in the challenge room. New challenges will be added periodically.
- Improved Officer AI
AI Officers will prioritize capturing and defending resource points. They will take the best route to their destination. More advanced AI improvements will be added periodically.

[Gameplay Changes]
- Added Ability to Resign as a Commander in Offline and Online Skirmish Mode and Open Games
- Weapon Ammo will now update moments before the reload animation cycle completes.
- Players can now cancel weapon reload animation through sprinting, shooting and aiming.

[Fixes]
- Fixed issue with Commander losing selection ability after calling down a Battlesuit
- Fixed issue with Purchase Button Flashing in Commander Mode
- Fixed issue where game crashes when killing an AI Commander
- Implemented Call Down Limitation for Battlesuit Call Down when player already has a Battlesuit
- Fixed a Training Dummy issue in Tutorial that causes some weapons to not be registered
- Training Dummy will now regenerate health after the first mission is completed
- Improvement on model physics damage animation
- Fixed DPI Scaling of Mouse Cursor in RTS Mode