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Harbingers of Doom Update - October 29th, 2019

Trick or Treat Officers,

It's that time of the year again. Introducing Harbingers of Doom!
The Harbingers are rising once again and it's up to you and your squad to stop them.
Summon and dispose of them individually while outrunning Death in the process.

Be sure to grab the candies and unlock the event exclusive Callsigns and Banner at the Halloween shop in the main menu.

On a side note, it'll be a busy month for us in November. We are currently working on the next big update for Eximius, so stay tuned for that. We'll release more details over the next few weeks.

As for game events, we'll be at LEVELUP KL, Malaysia and G-Star, Korea. So if you are around, do drop by and say hi. We would love to meet you guys. ːsteamhappyː

Happy Halloweeen !




Release Notes for 29th October 2019
0.55.1 Changelog


[Event]
- Harbingers of Doom event started


[Gameplay Changes]
- GSF M33 Rocket Turret now fires 2 powerful high explosive rocket each dealing 1500 damage
- Turret/Vehicle AI acquire targets a little faster


[Balance Changes]
- GSF Bio Injector speed boost decreased from to +50% (from +150%)
- AXR Maser max ammo reduced to 300 (from 500)
- GSF Gauntlet CPC max ammo reduced to 50 (from 60)
- GSF M33 MG/Rocket/APS Turrets cost reduced to 600/800/800 (from 700/1000/1000)


[VFX]
- Added new VFX for EMP and its buff. Affected mechanical units now plays a sound cue to indicate it is disabled


[Optimisation]
- Did Animation optimisation on all AI Infantryat lower LOD. Players should see a slight improvement on game performance


[Bug Fixes]
- Fixed GSF Construction Flare not disappearing
- Fixed GSF M33 turret showing wrong tooltip
- Fixed AXR RepairDrone Tech upgrade showing wrong tooltip