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Eximius: Seize the Frontline News

Weekly Community Battles ( PVP Fest ) - US/EU Timezone




Officers! Time for another PvP Fest! Join the community for some weekend battles.
Set your Notification reminders.
Regular players , elites and newcomers are all welcomed.

Date: June 19th, 2021 (Saturday)
Time: 1PM EDT / 5PM UTC or GMT

Looking for teams to play with or people to strategize with?
Come join us at https://discord.gg/ammoboxstudios

Eximius Open Championship Season 1 - EU (USD$ 500 prize pool)



We are happy to announce Season 1 of Eximius Open Championship will be on 9th - 11th July. This is a Europe Region tournament with a prize pool of USD500 in cash, with the 1st Rank team receiving custom in game banner exclusive for the team members.

Europe region means that the server and timing will be based on Greenwich Mean Time (GMT) but everyone is open to join provided you're okay with the ping and session timings.

Prepare your team and mark the date.
Registration details and exact qualifying criteria will be as below

Match Timing:
Europe : GMT/UTC 7PM
N.America : ET 3PM / PT 12PM
Asia : MYT 3AM

Chat with the community or look for team at : discord.gg/ammoboxstudios.com

Rulebook: Steam Post, PDF Download
Registration: Google Form

Previous Tournament: Facebook Playlist, Youtube Playlist

Weekly Community Battles ( PVP Fest ) - US/EU Timezone




Officers! Time for another PvP Fest! Join the community for some weekend battles.
Set your Notification reminders.
Regular players , elites and newcomers are all welcomed.

Date: June 12th, 2021 (Saturday)
Time: 1PM EDT / 5PM UTC or GMT

Looking for teams to play with or people to strategize with?
Come join us at https://discord.gg/ammoboxstudios

Eximius 1.0.9 Update - June 11th, 2021


This update features a revamped Academy map, community suggested accessibility feature, balance changes and a number of reported bug fixes.


Academy Revamped

The symmetry of the map has been re-balance to provide a more fair gameplay for both sides. The most noticeable change is on the south side of the map which has more defensible areas as well as re-positioning the south base slightly up north. New credit points are also added for both sides near to the dead zones of the map and all major resource points are remeasured to ensure they are closer by at least a 5% margin.




Gameplay Improvements

This update includes 3 major Gameplay improvements.

[h3]Self Destructible Battlesuit Pods[/h3]

Battlesuit Pods can new be self destructed by calling in a new pod. This helps players regain their battlesuit if they lost or miss placed them with the cost of re-buying a battlesuit.

[h3]Hand Grenades[/h3]

Throwing a hand grenade while running will now increase its travel distance. We have also tuned the hand grenade to be more accurate by reducing its throwing arc and cook timer while increasing its projectile speed to land in the estimated area quicker.

[h3]Templar Revival Changes[/h3]

Templar will now auto repair itself when in DBNO and will revive based on their amount of health instead of time. Templars will start repairing itself upon not taking any damage for 2 seconds.


UI/UX Improvements

2 main quality of life UI/UX improvements has been added to the game.

[h3]Controller Accessibility[/h3]

As requested by the community, we have added new accessibility feature for the controller players out there that gives you the option to adjust your Vertical, Horizontal and ADS sensitivity. Although Eximius does not fully support controllers yet, dedicated players from our community has created guides to help out players that prefer to play with controllers.

If you are interested to play Eximius with a controller, check out this guide made by EXO70694 and as we further develop Eximius we will provide more support for the controller as well.
[h3]Eximius Controller Guide[/h3]


[h3]Main Menu Adjustments[/h3]

Some changes was also made in the main menu. The main menu has been reshuffled to help players navigate it much more easier. The online match button is now much more bigger and moved to the front. Pressing the online match button will now directly bring players to the server browser where they can select a lobby to play in.

Release Notes for 11th June 2021
1.0.9 Changelog


Gameplay
- Players can now self destruct their previous lost or missplaced Battlesuit POD by calling in a new Battlesuit.
- AI officer will now self-destruct existing pod when re-spawning.
- Throwing a grenade while running will now increases its travel distance.

Level
- Academy PVP Map Revamped

Balance Changes
- All Grenades Throw Speed is increased to 2100 from 1800
- All Grenades Arch is Lowered to 24' from 35'
- All Grenades Cook Timer Decreased to 3.5 from 5
- Templar's revive is now based on health instead of time.
- Templar's will start repairing itself upon not taking any damage for 2 seconds.
- Exploit Vanguard "Scarab Swarm" will no longer apply blind buff
- Exploit Vanguard "Scarab Swarm" now gives 30% extra damage instead of 100%
- Assault Vanguard "Airburst" locking time is decreased to 0.2 seconds from 0.75 seconds
- Berserker's shockwave now also deal regular AOE damage and knockdown when punching a direct target
- Berserker's "Shockpunch" damage to structures is decreased by 66%
- GSF Infantry General "Infantry Weapon Package" upgrade is now default
- GSF Infantry General "Marine Armor Pads" bullet reduction damage is increased to 33% from 15%
- Armory and Mule lock down range has been increased to 15 meters from 10 meters


Challenge Changes
- "Mission Objective Training" will now start with 500 Weapon Credits
- "Mission Objective Training" enemy spawn interval has been increased after capturing the victory point
- "AEGIS Battlesuit Challenge" will now start with max Weapon Credits
- "AEGIS Battlesuit Challenge" Ironguards spawn delay is decreased to 1 second from 5 seconds
- Elite Marine spawns has been removed from AEGIS Battlesuit Challenge
- Unit call out sounds are now disabled in the Tutorial


UI/UX
- Implemented Mouse ADS Sensitivity Multiplier
- Implemented Controller Horizontal Sensitivity, Vertical Sensitivity and ADS Sensitivity multiplier
- Updated Ace Vanguard Icon
- Updated Units and Structure icons in the Spectator HUD to a button style
- Fixed GSF Fortification "Defensive Counter Measure" Jammer ability text shows "Select Area to Scan" instead of "Select Area to Jam"
- Updated Main menu online match button artwork
- Updated Challenges UI in the Challenge Dome
- Updated minimap for Downtown


Bug Fixes
- Fixed Echelon Weapon Crew APS deploy range is set incorrectly
- Fixed Echelon Weapon Crew when deploying ACM is showing APS icon instead
- Fixed an issue where the match timer includes the duration of the setup lobby
- Both spectator and player timer will now be based on the duration of the match
- Fixed Ocular defence misfiring when approached from an angle. Ocular Defence is now 100% accurate.
- Fixed an issue where GSF AI Commander will not lockdown points
- Fixed GSF AI Commander placing an Armory at Victory Points
- Fixed Mule Lockdown refunds credits when deployed
- Fixed an issue where the effects of flashbangs causes infantry units to slide.
- Fixed Engineer constantly facing a stucture when a repair order is issued
- Fixed Assault Vanguard "Homing Missile" ability not auto firing if initially locked on to 6 targets

Weekly Community Battles ( PVP Fest ) - US/EU Timezone




Officers! Time for another PvP Fest! Join the community for some weekend battles.
Set your Notification reminders.
Regular players , elites and newcomers are all welcomed.

Date: June 5th, 2021 (Saturday)
Time: 1PM EDT / 5PM UTC or GMT

Looking for teams to play with or people to strategize with?
Come join us at https://discord.gg/ammoboxstudios