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Eximius: Seize the Frontline News

Eximius 'Zenzo Eternal' Open Championship Season 1 (USD$ 1,000 prize pool)



Ammobox Studios team is happy to announce the Eximius 'Zenzo Eternal' Open Championship Season 1 on April 30th - May 2nd. This is a North America Region tournament with a prize pool of USD1,000 in cash and a bunch of merchandise to be won.

North America region means that the server and timing will be based on US/Canada timezones but everyone is open to join provided you're okay with the ping and session timings.

This round of tournament is officially sponsored by Zenzo.io as they will be contributing the prize pool.
Registration details and exact qualifying criteria will be announced soon.
Prepare your team and mark the date. Stay tuned to our social media for registration details.

Chat with the community or look for team at : discord.gg/ammoboxstudios.com

Triple Combo Weekend



  • Free Weekend (starts Apr 15, 2021 10:00am ) + Sale (starts Apr 16, 2021 10:00am )
  • New Languages ( Russian , German , Chinese Simplified & Traditional )
  • Bonus: Tournament Announcement!



[h3] New Update + Annihilation Mode option [/h3]
We are excited to announce this week's awesomeness, starting with an update that adds 4 new languages, and a heavily 'requested-by-community' Annihilation game mode.
You can now comp-stomp to your heart's desire as you crack the enemy's stronghold.
Full Update Changelog



[h3] FREE WEEKEND + 20% Sale [/h3]
Next is the Free Weekend, this is the time to bring your squad who don't have the game yet. There are already a few interested external communities have already extended their interest to 'raid' the game over the weekend. Come join us for some battle over the weekend.
To top it all off there's also a 20% sale to mark this occasion for the free weekenders to get a full copy of the game.

As we exit early access last month we have seen amazing growth in our community. We have doubled our Discord memberships ( over 2,000 members now ) and our Steam follower count has increased by almost 50%. But we want to be real; Eximius is still a relatively small indie title and it's hard for us to get the attention of the press to cover a unique FPS/RTS title. Nevertheless, the growth has been encouraging to us over here.


[h3] BONUS : Tournament Announcement [/h3]
One final Bonus happening this weekend. Tournament is yet another heavily requested item and it's finally happening. Details will be announced this weekend. Eximius tournaments has always been a way for us to give back to the community and our dedicated players.

Stay tuned to our social medias.

And as usual, come chat with the rest of the community at : https://discord.gg/ammoboxstudios

Eximius 1.0.4 Update - April 14th, 2021



Release Notes for 14th April 2021
1.0.4 Changelog


Localisation
- UI Localisation now available in Russian, German, Simplified and Traditional Chinese

Intel page in Simplified Chinese

RTS Selection Changes & Improvements
- You can Drag and Select Infantries, Vehicles and Officers.
- You can Only Select a Singular Vehicle or Officer at a Single Time.
- When Dragging the Selection Over Infantries and Vehicles, the Selection Will prioritize Infantries. If there are no Infantries, it will then prioritise Vehicles followed by Officers.
- For Vehicles and Officers, the Selection will be biased towards the Closest Unit to the Starting Position of the Mouse Drag.



Gameplay
- Added Annihilation Mode. Destroy the Opponent HQ to win
- Victory Points are adjusted to 1,000, 500 and 300 for Online and Offline Games
- Specialist XM7 can now deal penetration damage. Projectile will only penetrate a maximum of 3 Meters and a maximum of 3 Targets
- Omicron Sonic Projectile now has Airburst Behaviour
- Demolishers and Marines can now move to the location before activating their throwing explosive ability
- Siege Vanguard HAMR will now show Unit Name and Health of the repaired target
- Increased Mule/Armory limit to 10 from 8
- Adjusted Guardian Trooper collider collision that is preventing it from accessing to some spaces



AI Commanders
- AI Commanders will now research Armor upgrade
- AI Commanders will now train Templars and Specialist and assigns them to Officers
- Reprioritised some Research for AI Commanders to unlock

Hit Markers
- Added a fade-out to hit direction markers
- Added Shield/Flesh Hit Sound when Player receives Damage
- Added a new Hit Marker when a Shielded Player is hit

UI/UX
- Contextual Ping is now more visible with increased size and opacity
- Contextual Ping pulsing animation will now loop continuously
- Loading Screen now scales correctly up till 4K resolution
- RTS Production queue alignment set to left

Balance Changes
- Reduced Damage Falloff for Grenades. Grenades will now deal higher damage away from the epicenter of the explosion compared to last time.
- XM45 overall functionality tweaked. Recoil is adjusted to have a stronger initial vertical kick and tapers off. Max range reduced and is similar to UA9 SMG.
- XM45 overall spread is reduced slightly with Hipfire
- XM45 horizontal recoil greatly reduced
- XM45 Firerate increased to 20 rounds per second from 16
- XM45 CQC Package Firerate increased to 25 rounds per second from 22
- Commanders are now limited to 8 Turrets at a single time
- All Tier 2 Armor Upgrade cost increased to 1,600 Credits & Power from 1,000 Credits & Power
- All Tier 3 Armor Upgrade cost increased to 2,400 Credits & Power from 1,000 Credits & Power
- All Tier Armor Upgrade Research Duration increased to 30/60/60 seconds (T1/T2/T3) from 10/20/30 seconds
- Ironguard Core now deals 80 damage per shot, similar to Ironguard
- Improved Support Ordnance Research Duration increased to 60 seconds from 5
- Targeted Strike Research Duration increased to 60 seconds from 5
- Stacked Rounds Research Duration increased to 60 seconds from 30

Level
- Cleanups in Sunday Mall, Academy, Express and Central
- Added new locations for Team Banners in all maps
- Increased Weapon Credits to 3,000 from 2,500 in Boss Tank Challenge

Fixes
- Fixed multiple server related crashes
- Fixed Crimson Overlord Cosmetic not being applied to Ace Vanguard
- Fixed Spectator in Minimap not rendering
- Fixed M33 Turret Add-On upgrades not showing requirements
- Fixed M33 Turret having Turret Upgrade Button for Infantry and Fortification Division
- Fixed Echelon Crew not needing Supply Center as a Tech Requirement to train
- Fixed Siege Vanguard HAMR being able to repair or damage unit multiple times
- Fixed Weapon Crew Increment Upgrade not adding an additional weapon crew member
- Fixed Commander not being able to assign the fifth member to an existing weapon crew after the crew member limit is increased by the Weapon Crew Increment upgrade
- Fixed a Visual Glitch for Additional Setting Scroll Bar in Team Skirmish Custom Lobby
- Fixed Incorrect Padding for Additional Setting in Custom Lobby
- Fixed Spectator Count not updating after Spectator leaves in Custom Lobby
- Fixed a Visual Glitch where players can see an Unequipped Weapon of another Player still Firing in High Latency
- Fixed Phantom Assault Scout having a different name
- Fixed AXR Weapon Crew Challenge "Upgrade Weapon" Achievement not achievable when retrying the Challenge
- Fixed Preferred Team Banner not Applied Automatically in Setup Lobby of Offline Games
- Fixed Equipment Usage UI not being removed from screen after usage
- Fixed Emergency Shield Pack Sound and Effects not Stopped & Removed when Cancelling the Usage
- Fixed Specialist Squad Target Lock SFX persists on Player after Death
- Fixed Weapon Crew Leader not drawing movement lines to new Destination
- Fixed Sigma Ocular not needing MCU to be built.
- Tier Armor upgrade production duration increase from 10/20/30 to 30/60/60 (T1/T2/T3)
- Fixed AI Commanders not utilising Weapon Crew dropped from Reinforcement
- Fixed Specialist Strike Team being able to shoot units outside of the range indicator
- Fixed Cosmetics not applying to Aegis 1st Person Arms
- Fixed Scarab Blind Buff Icon appearing on non-Organic Units
- Fixed Vehicle Fire VFX not playing in Offline Mode when destroyed by Small Arms
- Fixed Berserker not being able to use ability when Kinetic Collector is used before ESP
- Fixed Reinforcement Milestone Widgets not showing on the Victory Scorebar in Online Matches
- Fixed Weapon Crew Support Upgrade giving an extra crew member
- Fixed Players being able to get ammo from Field Support after Interaction is Interrupted
- Fixed Marines and Demolishers being able to throw multiple grenade/explosive packs before the throwing animation finishes

Misc
- Updated Team Banners. It now comes in more sizes and looks better
- Player Latency on Scoreboard is now more accurate
- Command Buttons will now refresh immediately when the met conditions are achieved such as Resources, Available Tech and Population Cap
- Specialist Squad Targeting Laser in now Red, previously Orange
- Updated SFX for Ocular Defense
- Improved Driving for Crawler and IFV

New PVP Map Teaser - Downtown

Early Access players would remember this; the nostalgic Downtown. This very first map of Eximius during alpha/prototype stage holds plenty of sentimental values to some of the earlier players. It will be coming back in a big way after a major revamp. This map will be included as a free update very soon. Stay tuned with us on our social media and follow Eximius on Steam to make sure you catch it when it's out.

Let us know your best memories of Downtown as our community : https://discord.gg/ammoboxstudios
https://www.youtube.com/watch?v=_Rtk1zMX8d4
Enjoy the video.
[previewyoutube][/previewyoutube]

Champion VS Developer

Officers!

The challenge has been issued and accepted! Champions vs Developers.

We're excited to announce a friendly showmatch between the champions of recent SEA Invitational and the developers.

Tune in at 8th April - Thursday 10:30PM (MYT) / 7:30 AM (PDT) / 2:30PM (GMT) and watch, as Developer and Champion goes head to head!

The battle will be live streamed to Steam, and Ammobox's Youtube, Twitch, and Facebook