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Eximius: Seize the Frontline News

Eximius Update [Hotfix] - August 7th, 2019

Release Notes for 7th August 2019
0.53.1 Changelog


[Hotfix]
- Fixed Base Announcer not announcing warnings when base is damaged
- Fixed AXR AI assigning units to AI commander
- Fixed Interact button not displaying the correct shortcut key
- Fixed GSF Commander AI placing support structures in illegal areas
- Fixed AXR Power Reactor collision
- Fixed AXR Ironguard's weapon being able to get stuck in a holstering loop
- Fixed AI being able to see through certain buildings
- Fixed GSF QRF helicopter crashing into ground
- Fixed AXR Skirmish AI not building new MULE when MULE dies
- Fixed AXR Phantom Assault not being removed sometimes
- Fixed AXR Orion not regenerating HP when Officer Regeneration tech is chosen

[Skirmish Changes]
- AXR Skirmish AI will now repair vehicles and structures
- GSF Skirmish AI no longer build turret / armory before they have barracks
- Brutal Difficulty AI will gain 50% more resources
- Reverted AI Officer behavior that does not move when head towards targets
(known issue : AI Officer may move into player ordered goal even if it's dangerous)

[Optimisation]
- Optimised visibility system. AI will have improved response time even if there are a lot of units in the field compared to last time.

[Misc.]
- Added gibs destruction for AXR structure transport
- Improved AXR Skirmish AI build order and combat behavior
- Removed AI Officer Hint
- Tweaked GSF mortar particle to make it more visible when it's coming down

Eximius Update - July 26th, 2019

Release Notes for 26th July 2019
0.53.0 Changelog


[Challenges Update]
- AXR Aegis Challenge now unlockable

[Gameplay Updates]
- Command Centre now has multiple spawn location
- AXR Aegis Fortify skill now have proper VFX on affected unit
- Added a Confirmation Visual Indicator when a Battlesuit is called down
- MULE armory module is now positioned correctly
- New sound for AXR MRPG

[Balance Changes]
- Rebalanced hacked duration for GSF Exploit Vanguard
- Increased GSF Exploit Vanguard Scarab damage from 200 to 300 per second

[AI Updates]
- AI Officer no longer run past enemy units to their destination.
- AI Officer no longer charge in to capture stuff while being under attack

[Fixes]
- Fixed player respawning as a Commander again after resigning as one.
- Fixed missing fire particle when AXR Crawler and AXR Omicron have "soft" death
- Fixed AXR MULE not moving if they get assigned to another player after deploying
- Fixed GSF Phalanx and Echelon Weapon Crew sometimes having their indicator on when not selected
- Fixed AI officer using team resources to purchase upgrade
- Fixed EMPs not disabling shield
- Fixed GSF Assault Vanguard CAMG firing inaccurately
- Fixed AXR Shield Reconstruction upgrade not showing in scoreboard
- Fixed AXR Shield Reconstruction not having regen delay bonus (now have 1 second reduction in delay)
- Fixed Commander losing Commander Ability when dying inside a battlesuit pod
- Repair Drone and Battlesuit pods no longer announce damage
- Fixed ForceAttack command being ignored for Units with no weapon but only has Turrets (AXR Crawler)
- Base Announcer should now announce under attack messages more accurately
- Fixed some sounds not being affected by volume settings
- Fixed issue where resigning as Commander in RTS Mode causes Commander to be kicked out of Commander Mode While Score Board is stuck on screen
- Fixed battlesuit pods becoming unusable when the Player dies or Leaves the game within the Pod or during the forging Animation
- Fixed battlesuit pod not getting destroyed when the player dies immediately after leaving the GSF battlesuit pod

Eximius Update [Hotfix] - July 15th, 2019

Release Notes for 15th July 2019
0.52.4 Changelog

[Hotfix]
- Fixed Offline Skirmish AI Commander not functioning
- Fixed Player not dying if Battlesuit Pod is destroyed while equipping
- Fixed Exploit Vanguard Suit Messages from Hack ability not being removed on enemy player on death
- Fixed Exploit Vanguard Hack not disabling enemy battlesuit abilities
- Fixed Officers getting stuck sometimes near Command Center
- Fixed Challenges not registering Fail or Success at end of Challenge
- Fixed Weapon Reload Animation issue when interrupted
- Fixed Squad Interact UI not displaying sometimes
- Fixed Player being able to run out of the Challenge Room
- Fixed Player being able to crush themselves by calling down a Battlesuit on themselves in Assault Vanguard Challenge
- Fixed a game freeze issue when you right click while panning from base to armoury in Assault Vanguard Challenge

[Challenge Changes]
- Added hint on Armoury Module for Combat Training 1
- Assault Vanguard Battlesuit Challenge is now easier
- Player now restart with basic weapon in Assault Vanguard Battlesuit Challenge

[Tutorial Changes]
- Added Ammo Packs at Shooting Range

[UI Changes]
- Improved UI of AXR MRPG's Weapon Sights




Eximius Update [Hotfix] - July 14th, 2019

Release Notes for 14th July 2019
0.52.3 Changelog

[Hotfix]
- Fixed wrong description appearing for challenge achievements on Battlesuit challenge.
- Fixed issue where Simulation Hall terminal allows multiple activation
- Fixed Player Mesh1P / Weapon being visible during the Tutorial Sequences
- Fixed camera focus glitch in Mission Objective Challenge mode.
- Fixed no key rebinding option for Squad Command (V Button) in Options
- Fixed issue where some client don't display Squad Capturing interface in offline skirmish and challenges

Eximius Summer 2019 Update Phase 2 - July 12th, 2019

Attention Officers,

Phase 2 of our Summer 2019 Update is now live!

We've included a new Player Scoreboard, updated the Skirmish AI and have opened the doors to the Challenge Room.

Players will be able to get more personal and team related information from the Scoreboard such as number of kills, deaths and list of team mates. Even more features will be added in the near future.

We have also improved the Skirmish AI accordingly based on player feedback and suggestions. AI opponents will now make better choices when it comes to resource points. This is the first of many continuous improvements to be made on the AI, as always your feedback and suggestions are greatly appreciated.

The Challenge Room is now open and we welcome new and old players to try them out. You will need to complete the tutorial first to unlock the Challenge Room. Feel free to drop by our Discord channel (see that big shiny Discord button in the Main Menu) to discuss strategies, scores and ideas for future challenges. We plan to include new challenges periodically.

As always, remember to join our weekly PvP festivals and look forward to our future streams and podcasts where we explore more of what's to come. We'll see you all on the frontline!


Changelogs below



Release Notes for 12th July 2019
0.52.3 Changelog

[New Features]
- Player Scoreboard (TAB Button)
Players can see more player related information in their current game. More scoreboard features will be added soon.
- Challenge Room
Players new and old can now test their skills in the challenge room. New challenges will be added periodically.
- Improved Officer AI
AI Officers will prioritize capturing and defending resource points. They will take the best route to their destination. More advanced AI improvements will be added periodically.

[Gameplay Changes]
- Added Ability to Resign as a Commander in Offline and Online Skirmish Mode and Open Games
- Weapon Ammo will now update moments before the reload animation cycle completes.
- Players can now cancel weapon reload animation through sprinting, shooting and aiming.

[Fixes]
- Fixed issue with Commander losing selection ability after calling down a Battlesuit
- Fixed issue with Purchase Button Flashing in Commander Mode
- Fixed issue where game crashes when killing an AI Commander
- Implemented Call Down Limitation for Battlesuit Call Down when player already has a Battlesuit
- Fixed a Training Dummy issue in Tutorial that causes some weapons to not be registered
- Training Dummy will now regenerate health after the first mission is completed
- Improvement on model physics damage animation
- Fixed DPI Scaling of Mouse Cursor in RTS Mode