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Eximius: Seize the Frontline News

Incoming Podcast: Summer 2019 Update Phase 2

Gather around Commanders and Officers! It's for another episode of the Dev Podcast.



This episode will explain more of Phase 2 of our Summer 2019 Update. After much tweaking and hard work from the development team, we can finally shed some light on the the new features coming your way. Expect to get a first look into the mysterious dome structure from the end of our revamped tutorial and FPS players will have even more to be excited about with what we have in store.

Be sure to catch it at the following date and time(s):

Eximius Update [Hotfix] - June 26th, 2019

Release Notes for 26th June 2019
0.52.2 Changelog

[Hotfix]
- Fixed newly trained GSF Phalanx Crew getting stuck in Barracks
- Fixed Skirmish AI unnecessarily targeting far away Resource Points
- Purchase Menu is now hidden when in RTS Mode
- Corrected all Weapon Descriptions

Eximius Summer 2019 Update Phase 1 - June 26th, 2019

Attention Officers,

Summer is here and so is the Eximius Summer 2019 Update. For this update, we will be delivering it in 2 phases. We will be focusing on new players on-boarding for the 1st phase. An all new tutorial, Weapon Credits system and Skirmish AI Difficulty (Experimental) are being added. We think that the Weapon Credits will improve team dynamics and provide a more interesting gameplay. Do let us know your thoughts on it and just send us any ideas on how we can expand this system.

We're aiming to deliver the Phase 2 update during the Steam Summer Sale itself. We'll be including a Scoreboard and update the Skirmish AI with your feedback. The Challenge Dome will be accessible as well so do look forward to that.

As usual, remember to join our weekly PvP festivals and look forward to our future streams and podcasts where we explore more of what's to come. We'll see you all on the frontline!

Changelogs below



Release Notes for 26th June 2019
0.52.1 Changelog

[New Features]
- New Tutorial. Challenge Dome will be unlocked in Phase 2 Update
- Weapon Credits System. Weapons, Weapon Upgrades and Battlesuits now requires Weapon Credits to be purchased. Weapon Credits are gained by capturing resource points. The generation rate increases the longer you survive.
- 4 Skirmish AI Difficulty added. Easy, Normal, Hard and Brutal. Please note that Skirmish AI is in an Experimental phase. It will be improved on over the next few patches.

[Gameplay Changes]
- Officers can now call down Battlesuits through the Purchase Menu. In FPS Mode, press B to bring up the Purchase Menu.

[UI Update]
- Added Discord Community Button to Main Menu
- Added Post Match Screen Chat
- Improved the Selection of AI Units when overlapping with Structure’s overlay UI
- Removed Command Center Turret's UI Overlay

[QoL Update]
- Added VOIP Input Volume Slider to Adjust the Microphone Volume
- Added VOIP Input and Output Device Selection

[Fixes]
- Command Centre Turret should now ignore RTS/Commander mouse
- Fixed issue where players are not kicked out of the Armory UI after Victory /Defeat
- Fixed issue with Enemy buildings Displaying UI Icon while in Transit
- Fixed issue where Squad Interact UI is not updated when GSF Engineer/AXR Scout is unassigned
- Fixed issue with Structure Overlay UI Displaying the Indicator at the Bottom of the Structure
- Fixed issue with the Team Banner getting randomly selected when the opposition selects a team banner in the setup lobby
- Fixed Issue with Players being able to access Armory while in Commander/RTS mode
- Fixed Issue with Players being able to interact with Capture Points while in Commander/RTS Mode
- Fixed Issue with AXR Crawler Infantry Transport issue where player can randomly deselect the Crawler and select the boarding infantry.
- Fixed Issue with GSF Engineers not Ignoring Combat when Ordered to Repair
- Fixed Rare Issue with Commanders not being able to enter RTS View
- Fixed issue with Unit Info Overlay (Alt) not disabling when the Game Window Loses Focus
- Fixed issue with Resource Ticking While Players are In Setup Lobby
- Fixed Rare Crash caused by VOIP Client when leaving a Match
- Fixed issue with Radial Menu Stays on Screen After Death
- Fixed issue with AXR Officer Indicators Initially Displaying Selected UI
- Fixed issue when Killing AI Commanders can Cause a Crash

Upcoming Podcast: Summer 2019 Update

Attention officers,

Stay tuned for an incoming podcast transmission happening very soon that will detail the new Summer 2019 Update! Expect some nice additions to our game that takes things forward for the rest of 2019 and more.

Times: 8:00PM (PST) / 11:00PM (EST) / 11:00AM, Wed (GMT+8)

Join our Discord: https://discord.gg/Ammoboxstudios

New In-Game Feature: Weapon Credits

Greetings officers,

Here's a quick announcement on the new Weapon Credits System that will be introduced into the game very soon.

Weapon Credits are a separate resource from the existing pool (Money, Energy and Ammo) and will be used by officers to purchase weapons and upgrades from the Armory/MULE. With the introduction of Weapon Credits, both FPS players and RTS players will have more freedom is choosing how to play in their own style without restricting each other.

The new Weapon Credits is represented with a gun icon and cash symbol.

Each officer will have their own pool of weapon credits, so feel free to go on a shopping spree. You won't be denying your friends from getting what they need.

Weapon Credits will generate over time, similar to the other resources. To generate credits faster, officers will need to capture and hold resource points. The more resource points you control, the more credits you'll get per second. This is ONLY with resource points, Victory Points do not count.



There is a limit however, each officer can only hold up to 2000 Weapon Credits. In keeping the game balanced, lower tier weapons and upgrades are priced appropriately for quick access, and higher tiered ones will be more expensive. So waiting to buy an expensive gun right away, may not be the best idea as the enemy can overwhelm you really quickly with cheaper guns.



Bear in mind that this feature is still in it's final testing phase, so expect some changes to happen as we get closer to it's public release and throughout it's use. We welcome both new players and veterans to give this a try and let us know what you think in our Discord channel:

https://discord.gg/Ammoboxstudios

See you all in the frontline!