1. Eximius: Seize the Frontline
  2. News

Eximius: Seize the Frontline News

Eximius V1.2.2 update

Greetings Officers,
A new update to the game to address some bugs, minor balance changes and a new mouse smoothing setting

New setting
  • Added Mouse Smoothing setting


Balance Changes
  • Reduced MRPG Cluster package ammo per clip from 2 to 1
  • Reduced Grenade Launcher Super Frag package ammo per clip from 2 to 1
  • Modulated AMPAW now have the same damage falloff as the normal AMPAW
  • Ace Drone will now automatically return to the player when they are 7 meters away
    APC is now unable to fire when deployed


Bug Fixes
  • Fixed issue with PVE Brutal Wins contract not progressing
  • Preset option will now automatically change to CUSTOM if user changed one of the graphic setting which is not according to its default preset
  • Fixed issue when structure is EMPed bypass production pause when reissuing production order
  • Fixed an issue with AI commander able to use commander abilities in restricted areas at the player's base
  • Fixed an issue with Reinforcement indicator UI on Victory Score Bar is inaccurate
  • Fixed an issue with AI Officer and Infantries where they keep running into the battlesuit pods
  • Fixed an issue with Intel Page GSF Command Center missing Marine Combat Armor upgrade
  • Fixed issue in the Intel Page where Scout Jammer research shows on Research Module but the research is no longer in game due to it being converted into a Commander Ability
  • Fixed an issue with Hunker Down Squad command is not functioning
  • Fixed an issue with GSF Battlesuit Pod that will force any AI unit to go inside it when the unit is near the entrance

Eximius v1.2.1 Update

Greetings Officers,

A new day of fixes and adjustments has arrived to the battlefield. Enjoy this small update and we will see you in game!

Vehicle changes
  • Re-tuned all vehicles movement to increase stability
  • Slowed down Crawler and IFV movement slightly
  • Tweaked behavior of all wheeled vehicle when reversing


Balance Changes
  • Bio Injector usage is reduced from 9 to 6
  • Bio Injector cost is increased from 500 to 950
  • AEG Grenade cost is reduced from 900 to 650


Bug Fixes
  • Fixed an issue with Support Crawler NV Service Ironguard will spawn crooked permanently if Support Crawler NV is not on a flat ground
  • Fixed an issue with Support Crawler NV able to spawn more than 2 service Ironguards if player constantly deploys the support Crawler
  • Fixed an issue with Sigma and Sigma Ocular where its wheels do not spin when moving
  • Fixed an issue with tanks unable to throttle when given command on a slope
  • Fixed an issue with Slopes in Academy which is causing difficulties for vehicle to climb
  • Fixed an issue with Sigma if use Face Direction after attack command it will be confused between two targets hence will rotate back and forth between the two target location
  • Fixed an issue with Cargo Improvement research where it will allow Support Crawler to board infantries
  • Fixed an issue with Hellspawn and M33 reserve munition range showed is smaller than its actual firing range
  • Removed unknown collision box from Sunday Mall


We would also like to mention that the error on PvP lobby starting up which leads to a black screen while loading is an issue that we are aware of, and is still under investigation to be fixed.

Eximius: Seize the Frontline - Permanent Price Reduction



Officers! Along with the launch of Season 3, we will be permanently reducing the price of the base game from $29.99 to $9.99.

Missed the Season 3 patch note? find them in the link below
https://store.steampowered.com/news/app/505740/view/3601222453355101242

Join in on the official community at discord.gg/ammoboxstudios

Eximius 1.1.9 Hotfix - 5th January 2023

Greetings officers,

Our first hotfix of the year of 2023. A quick patch to address some of the recent issues in season 3.

Few main highlights include fixing the payment methods on Epic Games Store, making the DLC now purchase-able. The server browser filters has also been added.

New Feature

[h3]Added Filters for Game Session / Lobby ID, Settings and Sorts in Server Browser[/h3]
  • Pre-Game Lobby now shows the Lobby ID after the Lobby Name
  • In-game Menu now shows the Lobby ID / Session ID, player can share this to their friends to allow them to search
  • Remove limits for searching lobbies (previously was 50)
  • Show some additional settings in the server browser, such as Victory Points, Annihilation and Death Match
  • Added unequip skin button to customization skin menu to reset skins to default.


Improvements
  • Capped main menu frame rate to 60fps. Previously may cause frames overdrive, causing GPU to overwork.
  • Changed the default crouch key to Ctrl (instead of C)


Balance Change
  • Support crawler's spawning of Ironguard changed slightly. They will now start spawning only when deployed for the first time. When Service Ironguard is killed, they will start a spawn countdown to spawn the next one, but only when the Crawler is deployed. This will prevent the service ironguard to spawn while the crawler is on the move.


Bug Fixes
  • Fixed Issue with Eden core unable to be purchased in the store.
  • Fixed graphical glitch on Covert Vanguard's stealth wall in Twilight lighting.
  • Fixed graphical glitch when deploying scanner-type abilities by Commander. It used to make things hard to see while scanner is active.
  • Fixed issue with Bio-Injector texture showing as grid.
  • Fixed scope sights glitch which causes sights to be blurry
  • Fixed issue with bus disappearing in Town Square map
  • Fixed a glitch that causes the APC to not play it's deploy animation.
  • Fixed issue with Power plant that reduces energy gained when building a new power plant
  • Fixed issue with Resource tooltip not showing correct number
  • Fixed issue with Search Bar text can be overflowed and extended indefinitely
  • Fixed issue with Epic Games Store DLC entitlements
  • Fixed issue with ATR Firespear where it no longer spawns lingering fire on the ground
  • Fixed issue with Specialist Strike Squad where they can't be control-group selected
  • Fixed issue with AI Commander spamming weapon crew senselessly.
  • Fixed issue with Skirmish AI will no longer deploys mortar on location that has sky occluded.
  • Fixed issue with Viper's claw when hooks an officer will permanently get stunned if Viper moves behind a wall

Season 3 Breakthrough Out Now!

Greetings Fellow Officers,

A new season has begun and with that new additions, improvements and tons of changes that is sure to change up your play style. We are also Introducing a new Premium store with brand new Premium cosmetics so do check them out as well.

[h2]Enjoy the update and welcome to Eximius Season 3 Breakthrough![/h2]
Refer below for the full patch notes.

Eximius is now running on Unreal Engine 5!

With this bring the new Lumen lighting and Vehicle Physics Improvements! Here are some Screenshot preview with the new Lighting.



New Features
  • RTS Key override Settings
    Players are now able to change their key input for all units and all commands based on their own preference



  • Pop-Up Turret function for Locked down armory and mules
    When a resource point has been secured by an armory or Mule players are able to mount a pop up turret on it.


    GSF Pop-Up Turret


    AXR Pop-up Turret


  • Added 7 new Season 3 challenges medals


Support Crawler Revamp
  • AXR Robotics Division has now gained a new Support Crawler NV unit
    Support Crawler NV is able to spawn service Ironguard but with a max limit of 2. If one is destroyed another will spawn in after a short delay and if the crawler is destroyed all Service Ironguards attached to that crawler will be destroyed as well.

    Support Crawler NV is also able to launch a scarab shield. Activate the ability on the crawler and launch it at a location in an AOE. All Ironguard in the radius will gain a scarab armor protection that provides them with additional 1 off shield for 60 seconds.


  • AXR Energy Division receives Support Crawler SV-2 Unit
    When deployed Support Crawler SV-2 will generate a dome shield that protects its allies inside it. Support Crawler SV-2 also has a shield health that will regenerate after not taking damage for a certain amount of time.


  • AXR Stealth Division receives Support Crawler PV Unit
    Support Armament Crawler Stealth able to and spawn scout projections at a targeted area around it when its deployed. It is also able to deploy 3 mines which will be ejected from its back.


Battlesuit Balance Changes
  • Covert Vanguard is now able to deploy stealth wall at a stationary position instead of carrying it around
  • Aegis shield reduced from 150% to 130%
  • Assault Vanguard "CAMG Homing" rocket damage increased by 30% from 500 to 650
  • Assault vanguard "CAMG Homing" cooldown increased by 30% from 6 seconds to 7.8 seconds
  • Exploit Vanguard now will siphon a fixed amount of resource


Artillery Strike Commander Ability Changes
  • Armor General will not have Artillery Strike Commander Ability but now will be replaced with the ‘Bombing Run’ ability


Specialist Revamp
  • Specialist production cost reduced from 650/150/0 to 650/100/0
  • Specialist will now require Tier 3 upgraded research module to be built, where before they will only need a Tier 2 research module to be built.

Specialist are now able to upgrade to:
  • AMPAW package upgrade (AMPAW + EMP) with the ability Throw AEG Grenade command has 50 seconds cooldown

Or
  • Tactical Package upgrade with a flashbang attachment that will fire a mini flashbang every 1.5 seconds when in combat and coupled with a Ballistic Damage reduction buff
  • Specialist are now immune to flash


Specialist Strike Team revamp
  • Energy Specialist Strike Team is able to fire a single target laser that splits and splashes to other nearby units within its range
  • AXR Stealth Division's Specialist Strike Team will have a strafing run type of ability (Flash Cluster) that players can use in a straight like. Ability will consists of 2 parts (Firing a row of flashbangs first then firing cluster grenades in a straight line). Firing method is similar to MLRS and will equip MRPG when using this ability.


Resource Point Depreciation
  • Energy Capture Point resource change from 2 Credits, 5 Energy and 0 Supply to 0 Credits, 5 Energy and 0 Supply
  • Supply Capture Point resource change from 2 Credits, 0 Energy and 6 Supply to 0 Credits, 0 Energy and 6 Supply

    The more resource points capture the higher the depreciation will be. Ratio for all points are listed below.

    [h3]Credit Capture Point ratio :[/h3]
  • 1 : 1.0
  • 2 : 0.7
  • 3 : 0.6
  • 4 : 0.5
  • 5 : 0.4
  • 6 : 0.3
  • 7 : 0.2
  • 8 : 0.15
  • 9 : 0.1
  • 10 : 0.1
    [h3]Energy Capture Point ratio :[/h3]
  • 1 : 1.0
  • 2 : 0.7
  • 3 : 0.3
    [h3]Supply Capture Point ratio :[/h3]
  • 1 : 1.0
  • 2 : 0.7
  • 3 : 0.3
    [h3]Power Reactor and Power Plant ratio :[/h3]
  • 1 : 1.0
  • 2 : 0.6
  • 3 : 0.4
  • 4 : 0.2

  • Power Reactor and Power Plant default resource change from 3 energy to 5 energy
  • Secured Resource Point now will not double the resource but +2 on the resource node
  • Resource Panel UI will now show resource rate details while hovering over it


Gameplay Changes
  • AXR AEG Grenade EMP duration is reduced from 8 seconds to 5 seconds
  • Service Ironguard is now removed from production and is now part of the Robotics support Crawler instead
  • Service Ironguard Population consumption reduced from 7 to 0
  • APC is now available for every division
  • AXR Structure vehicle when undeployed now are not able to stealth
  • APC has been revamped. All APC will now able to deploy and supply weapons to officers
  • Infantry General APC’s will also have an additional ability where it is able to heal any units around the APC
  • AXR Templar requirement is now changed to require TCU


Balance Changes
  • Support Crawler Projector project phantom assault will now check Line of Sight (LOS)
  • Support Crawler cost adjusted from 2600/900 to 2500/1100
  • Elite Marine Pop cap decreased from 8 to 6
  • EMP Grenade usage decreased from 2 to 1
  • Strafing Run now will fire at any desired area
  • Deployable APS will will be deactivate while getting EMPed
  • Changed Ironguard activate protocol to Order Single Unit Only
  • APC cost reduced from 3200/1000 to 2500/900
  • IFV cost reduced from 3200/1000 to 2800/750
  • Crawler cost adjusted from 2600/900 to 2800/750
  • Advanced Armored Logistics, MCU, RCU, TCU upgrade energy cost increased from 2200 to 3000


Bug Fixes
  • Fixed issue with Marines in formation after throwing grenade causing it to break formation
  • Fixed issue with When exiting commander mode while hovering mouse over an enemy unit as a commander will reveal them permanently (only to commander)
  • PVP Harlem/Town Square base placement for Ai GSF updated
  • Fixed issue with Exit commander mode while hovering mouse over an enemy unit as a commander will reveal them permanently (only to commander)
  • Fixed ACADEMY PVP floating banners
  • Fixed issue where it displays Inaccurate Rate of Fire value in RTS HUD due to wrong rounding
  • Fixed Central and Crossing floating objects
  • Fixed issue with Marines in formation after throwing grenade break formation
  • PVP Harlem/Town Square base placement for Ai GSF
  • Fixed issue Tutorial Vehicle Spawn in firing range sinks in ground
  • Fixed issue with AXR Structure making it rotate too fast
  • Exploit Vanguard now will siphon a fixed amount of resource
  • Fixed issue Command with cost on selection group will execute for every unit selected even though it is not sufficient for every unit selected
  • Fixed issue on Central near Base 1 wall there is navigation under the building that causes AI to get stuck
  • Fixed an issue where some of the GSF Structure navigation doesn't block which causes infantry units to get stuck
  • Fixed issue with Academy Building LOD
  • Lowered down Chromatic aberration for post process effect when receiving shield damage
  • Adjusted Air Craft attenuation sound


Localization

Updated localization for:
  • Russian
  • German
  • Chinese Simplified
  • Chinese Traditional


Brand New Cosmetics and Premium Cosmetics Shop!

There is now a new Premium tab in the store where players can access a higher tier premium cosmetic. To purchase these cosmetics you will need "Eden Core" which will be sold in multiple variation.



The Premium Store includes 6 Premium Packs (3 GSF and 3 AXR), 4 Premium Callsigns, and 10 New Unique Victory Poses. So do check them out.




We have also added 10 New Packs (5 GSF + 5 AXR) that can be earned by playing games and exchanging the in-game currency earned from those games. These packs however like previously will require players to equip them to gain exp as they play to unlock the higher tier skins, callsigns Frames and Banners.



Danger Zone FTP Pack Preview