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Archmage Rises News

Gameplay Livestream This Saturday @ 5pm Eastern!



Hey everyone!

First off, we want to say a huge thank you to all of you who have been testing out the demo and giving us great feedback and bug reports! You're feedback has been super valuable to us in helping us get the game polished and ready for Early Access release in a few months, and we're so happy to hear how excited you are to play the game.

Also, we wanted to let you know that tomorrow (Saturday, Feb 18th) at 5pm Eastern you can catch and interact with Commander_Orca as she plays some Archmage Rises live on her Twitch channel: https://www.twitch.tv/commander_orca

Have an awesome weekend and we'll be back with more Archmage Rises news and content.

Build 14.1.9 Live

Today we solved some very high-pain issues with the game.

  • Fixed enemies not spawning in dungeons - oops ːsteamfacepalmː I'm still trying to figure out how (meaning process) we lost it
  • Merchant of each town will now buy EVERYTHING, no more shall your bags be overloaded with stuffs!
  • Other vendors will buy whatever kind of object they sell. Outfitter torches, weaponsmith weapons.
  • Fixed Item stacking, it's back, torches and lockpicks and everything stacks. Unless it is unique somehow.
  • Added more help codex entries: instructions for Towers, world lore
  • Fixed bug reporter text size and wrapping issue

Build 14.1.8 Live!

We're thrilled with the diligence of everyone reporting issues found during play. We're working our best to resolve them soon as we can.

Today:

  • Fixed sleeping at the inn didn't recovery stamina
  • Fixed duplicate magical item hilarity
  • Fixed stuck, couldn't exit combat
  • Fixed stuck, couldn't enter dungeon - was actually a combat problem wrecking dungeons
  • Fixed no healer in the world. We bumped up their generation to "necessary" for now so most towns will have them.
  • Added most recently saved or loaded file to the in-game Bug Reporting so we can see your world.
  • Fixed length of inn sleep fadeout, it was waaaaaay too long

Build 14.1.7 Live

It's Valentines Day and we love you all soooooooooooooo much we fixed these bugs:

  • Fixed the Demo Quest wanted levels going crazy
  • Fixed can't find/pickup the artifact ːwinter2019joyfultearsdogː
  • Fixed problems building and getting stuck in Mage Tower, mainly by fixing how you remove built tiles.
  • Fixed healer actually healing injuries (broken arms, genitals)
  • Fixed several getting stuck in a successful combat, but it never leaves
  • Defaulted framerate cap to 60fps
  • Fixed the dungeon hearbeat being too loud
  • Added screenfade to inn sleeping - it's too slow, we'll speed it up



Build 14.1.6 Live!

First, thanks to everyone who logged their bugs through the in-game reporter and steam. We appreciate your diligence in telling us the problems you run into.

Today's build fixes the following
  • Fixed infinite quest turn in
  • Fixed Experimentation breaking saving/loading
  • Fixed save issues with mage tower
  • Fixed NPC not being where the Demo Quest text said Tamifa was
  • Fixed hiring boat passage
  • Fixed problem showing ground inventory
  • Fixed shield not blocking certain status effects like Bleed, and taking injuries
  • The game now uses YOUR name for the world instead of Vaelun
  • Fixed a typo in character creation with the Daggerfall spell name


We have 4 issues in progress including the inability to pick up the artefact. Sorry couldn't get that fixed today.

It helps us a lot when you send bugs from within the game because it also sends the log files. Log files show us what might be erroring out, which helps a lot.