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Archmage Rises News

Developer Livestream!

Everything is procedurally generated: Even though I designed the game, I have no idea what will happen!

Join us for an exclusive live streaming event with the team behind the game!

Update #146: 2023 Roadmap




As I write this we are finishing our last day of 2022. It’s been a full year with a much work going into the game. The team is up to 9 full time people now. The game is showing the benefit of everyone working.

Before we end for the year I wanted to let you know what is happening in 2023 with the release of the game, and for those brave enough, to have a little taste of the new build.

Read more here: http://www.archmagerises.com/news/2022/12/23/update-145-2023-roadmap

It's been 18 months since our last combat build... we need to stop doing that. :-p
I didn't want to end the year without doing *something*, so I put up a very buggy preview of the new build on the Beta Branch (follow the link for instructions). We were working past midnight getting it to work. Thanks team for sticking with it!

Thanks for believing in us. The game is showing glimpses of what it can be. I hope it meets your expectations by the time we are done!

Oct Studio & Dates Update


It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to…

It’s been a few months since my last studio update, and many things have happened!

http://www.archmagerises.com/news/2022/10/8/update-155-studio-amp-dates-update

Update #154: Quest Designer (Early Look)

This week, we share the beginning of our quest designer. You might remember Thomas demonstrating the Bard tooling in an early video; we’re moving that tool forward to work with our latest systems and let designers create new quests rapidly that you’ll be able to come across in the game.

Learn more on the website: https://www.archmagerises.com/news/2022/10/1/update-154-quest-designer